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Amphin Pathmage
Amphin Pathmage 3Blue (4)
Creature — Salamander Wizard (3/2)

2Blue: Target creature can't be blocked this turn.

Magic 2015 Core Set (Common)
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

Weatherlight (Common)
Cephalid Pathmage
Cephalid Pathmage 2Blue (3)
Creature — Cephalid Wizard (1/2)

Cephalid Pathmage can't be blocked.

Tap, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Legions (Common)
Clear a Path
Clear a Path Red (1)

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Crafty Pathmage
Crafty Pathmage 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Descendants' Path
Descendants' Path 2Green (3)

At the beginning of your upkeep, reveal the top card of your library. You may cast it without paying its mana cost if it's a creature spell that shares a creature type with a creature you control. Otherwise, put that card on the bottom of your library.

Avacyn Restored (Rare)
Dreadful Apathy
Dreadful Apathy 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

2White: Exile enchanted creature.

Theros Beyond Death (Common)
Elvish Pathcutter
Elvish Pathcutter 3Green (4)
Creature — Elf Scout (1/2)

2Green: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Onslaught (Common)
Fangren Pathcutter
Fangren Pathcutter 4GreenGreen (6)
Creature — Beast (4/6)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Fifth Dawn (Uncommon)
Feldon of the Third Path
Feldon of the Third Path 1RedRed (3)
Legendary Creature — Human Artificer (2/3)

2Red, Tap: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

Commander 2019 (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Fierce Empath
Fierce Empath 2Green (3)
Creature — Elf (1/1)

When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Double Masters (Common)
Other Versions
Scourge (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Masters 25 (Uncommon)
Duel Decks: Elves vs. Inventors (Common)
Core Set 2021 (Uncommon)
Goblin Psychopath
Goblin Psychopath 3Red (4)
Creature — Goblin Mutant (5/5)

Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

Scourge (Uncommon)
Hidden Path
Hidden Path 2GreenGreenGreenGreen (6)

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

The Dark (Rare)
Homeward Path
Homeward Path (0)

Tap: Add Colorless.

Tap: Each player gains control of all creatures they own.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander 2013 Edition (Rare)
Jace, Telepath Unbound
Jace, Telepath Unbound (0)
Legendary Planeswalker — Jace (5)

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard this turn, exile it instead.

−9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Kozilek's Pathfinder
Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)

Colorless: Target creature can't block Kozilek's Pathfinder this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Llanowar Empath
Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Future Sight (Common)
Magic Origins (Common)
Lotus Path Djinn
Lotus Path Djinn 3Blue (4)
Creature — Djinn Monk (2/3)


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Fate Reforged (Common)
Migration Path
Migration Path 3Green (4)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Mysterious Pathlighter
Mysterious Pathlighter 2White (3)
Creature — Faerie (2/2)


Each creature you control that has an Adventure enters the battlefield with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Path of Ancestry
Path of Ancestry (0)

Path of Ancestry enters the battlefield tapped.

Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.

Ikoria Commander (Common)
Other Versions
Commander 2017 (Common)
Path of Anger's Flame
Path of Anger's Flame 2Red (3)
Instant — Arcane

Creatures you control get +2/+0 until end of turn.

Saviors of Kamigawa (Common)
Path of Bravery
Path of Bravery 2White (3)

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Jumpstart (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Iconic Masters (Rare)
Path of Discovery
Path of Discovery 3Green (4)

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Rivals of Ixalan (Rare)
Path of Mettle
Path of Mettle RedWhite (2)
Legendary Enchantment

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Rivals of Ixalan (Rare)
Path of Peace
Path of Peace 3White (4)

Destroy target creature. Its owner gains 4 life.

Masters 25 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Path to Exile
Path to Exile White (1)

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Double Masters (Uncommon)
Other Versions
Conflux (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Explorers of Ixalan (Uncommon)
Signature Spellbook: Gideon (Rare)
Jumpstart (Uncommon)
Pathbreaker Ibex
Pathbreaker Ibex 4GreenGreen (6)
Creature — Goat (3/3)

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Commander Anthology (Rare)
Other Versions
Commander 2015 (Rare)
Pathbreaker Wurm
Pathbreaker Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.

Avacyn Restored (Common)
Pathmaker Initiate
Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Battlebond (Common)
Other Versions
Amonkhet (Common)
Pathrazer of Ulamog
Pathrazer of Ulamog 11 (11)
Creature — Eldrazi (9/9)

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

Rise of the Eldrazi (Uncommon)
Pathway Arrows
Pathway Arrows 1 (1)
Artifact — Equipment

Equipped creature has "2, Tap: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip 2

Battle for Zendikar (Uncommon)
Primal Empathy
Primal Empathy 1GreenBlue (3)

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

Ikoria: Lair of Behemoths (Uncommon)
Ranger's Path
Ranger's Path 3Green (4)

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Magic 2013 (Common)
Recross the Paths
Recross the Paths 2Green (3)

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Ruinous Path
Ruinous Path 1BlackBlack (3)

Destroy target creature or planeswalker.

Awaken 4—5BlackBlack (If you cast this spell for 5BlackBlack, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Commander 2018 (Rare)
Other Versions
Battle for Zendikar (Rare)
Seething Pathblazer
Seething Pathblazer 2Red (3)
Creature — Elemental Warrior (2/2)

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Morningtide (Common)
Silverglade Pathfinder
Silverglade Pathfinder 1Green (2)
Creature — Dryad Spellshaper (1/1)

1Green, Tap, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Mercadian Masques (Uncommon)
Sorrow's Path
Sorrow's Path (0)

Tap: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Tajuru Pathwarden
Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)

Vigilance, trample

Oath of the Gatewatch (Common)
Talent of the Telepath
Talent of the Telepath 2BlueBlue (4)

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Magic Origins (Rare)
Telepathic Spies
Telepathic Spies 2Blue (3)
Creature — Human Wizard (2/2)

When Telepathic Spies enters the battlefield, look at target opponent's hand.

Urza's Destiny (Common)
Other Versions
Seventh Edition (Common)
Telepathy Blue (1)

Your opponents play with their hands revealed.

Magic 2010 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Tranquil Path
Tranquil Path 4Green (5)

Destroy all enchantments.

Draw a card.

Apocalypse (Common)
Unliving Psychopath
Unliving Psychopath 2BlackBlack (4)
Creature — Zombie Assassin (0/4)

Black: Unliving Psychopath gets +1/-1 until end of turn.

Black, Tap: Destroy target creature with power less than Unliving Psychopath's power.

Dissension (Rare)
Warpath 3Red (4)

Warpath deals 3 damage to each blocking creature and each blocked creature.

Mercadian Masques (Uncommon)
Warpath Ghoul
Warpath Ghoul 2Black (3)
Creature — Zombie (3/2)

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)