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Alpine Guide
( 3)
Snow Creature — Human Scout
(3/3)
When Alpine Guide enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.
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Alpine Houndmaster
( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters tapped.
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Alpine Moon
( 1)
Enchantment
As Alpine Moon enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
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Alpine Watchdog
( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Amulet of Safekeeping
( 2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0.
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Arachnus Spinner
( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Ass Whuppin'
( 3)
Sorcery
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
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Bladed Pinions
( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip
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Bristly Bill, Spine Sower
( 2)
Legendary Creature — Plant Druid
(2/2)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature. : Double the number of +1/+1 counters on each creature you control.
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Broodspinner
( 2)
Creature — Spider
(2/3)
Reach When Broodspinner enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , , Sacrifice Broodspinner: Create a number of 1/1 black and green Insect creature tokens with flying equal to the number of card types among cards in your graveyard.
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Calamity, Galloping Inferno
( 6)
Legendary Creature — Horse Mount
(4/6)
Haste Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
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Chomping Kavu
( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Clockspinning
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Contraband Kingpin
( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact you control enters, scry 1.
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Creeping Bloodsucker
( 2)
Creature — Vampire
(1/2)
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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Creeping Chill
( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Creeping Dread
( 4)
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.
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Creeping Mold
( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Creeping Peeper
( 2)
Creature — Eye
(2/1)
: Add . Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
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Creeping Renaissance
( 5)
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Creeping Trailblazer
( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0. : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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Damping Engine
( 4)
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
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Damping Field
( 3)
Enchantment
Players can't untap more than one artifact during their untap steps.
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Damping Matrix
( 3)
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Damping Sphere
( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Danny Pink
( 4)
Legendary Creature — Human Soldier Advisor
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
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Demonspine Whip
( 2)
Artifact — Equipment
: Equipped creature gets +X/+0 until end of turn. Equip
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Destiny Spinner
( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Dripping Dead
( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Dripping-Tongue Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Elder Pine of Jukai
( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Etherium Spinner
( 3)
Artifact Creature — Human Wizard
(2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
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Evolved Spinoderm
( 4)
Creature — Phyrexian Beast
(5/5)
Evolved Spinoderm enters with four oil counters on it. Evolved Spinoderm has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof. At the beginning of your upkeep, remove an oil counter from Evolved Spinoderm. Then if it has no oil counters on it, sacrifice it.
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Fatespinner
( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Folk of the Pines
( 5)
Creature — Dryad
(2/5)
: Folk of the Pines gets +1/+0 until end of turn.
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Furious Spinesplitter
( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on Furious Spinesplitter for each opponent who was dealt damage this turn.
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Galloping Lizrog
( 5)
Creature — Frog Lizard
(3/3)
Trample When Galloping Lizrog enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
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Gilded Pinions
( 2)
Artifact — Equipment
When Gilded Pinions enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Glamer Spinners
( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When Glamer Spinners enters, attach all Auras enchanting target permanent to another permanent with the same controller.
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Grasping Current
( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Grasping Giant
( 6)
Creature — Giant
(5/7)
Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
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Grasping Longneck
( 3)
Enchantment Creature — Horror
(4/2)
Reach When Grasping Longneck dies, you gain 2 life.
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Grasping Scoundrel
( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Shadows
( 4)
Enchantment
Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
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Grasping Thrull
( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters, it deals 2 damage to each opponent and you gain 2 life.
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Gulping Scraptrap
( 5)
Creature — Phyrexian Horror
(4/4)
When Gulping Scraptrap enters or dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Helix Pinnacle
( 1)
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) : Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Helping Hand
( 1)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
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Hivespine Wolverine
( 5)
Creature — Elemental Wolverine
(5/4)
When Hivespine Wolverine enters, choose one — • Put a +1/+1 counter on target creature you control. • Hivespine Wolverine fights target creature token. • Destroy target artifact or enchantment.
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Hopping Automaton
( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Horrid Shadowspinner
( 3)
Creature — Horror
(2/3)
Lifelink Whenever Horrid Shadowspinner attacks, you may draw cards equal to its power. If you do, discard that many cards.
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Illusory Wrappings
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Kingpin's Pet
( 3)
Creature — Thrull
(2/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Kira, Great Glass-Spinner
( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Knollspine Dragon
( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knollspine Invocation
( 3)
Enchantment
, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
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Krenko, Tin Street Kingpin
( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Leaping Ambush
( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Leaping Master
( 2)
Creature — Human Monk
(2/1)
: Leaping Master gains flying until end of turn.
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Lifespinner
( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Lupine Harbingers
( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Lupine Prototype
( 2)
Artifact Creature — Wolf Construct
(5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Metalspinner's Puzzleknot
( 2)
Artifact
When Metalspinner's Puzzleknot enters, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Mirror of Life Trapping
( 4)
Artifact
Whenever a creature enters, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Name Dropping
( 2)
Enchantment
Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
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Ob Nixilis, Captive Kingpin
( 4)
Legendary Creature — Demon
(4/3)
Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card.
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Pin Collection
( 1)
Artifact — Equipment
When Pin Collection enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip
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Pin to the Earth
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Pincer Spider
( 3)
Creature — Spider
(2/3)
Kicker (You may pay an additional as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters with a +1/+1 counter on it.
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Pinchy McStingbutt (playtest)
( 3)
Creature — — Scorpion
(1/3)
Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
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Pine Walker
( 5)
Creature — Elemental
(5/5)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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Pinion Feast
( 5)
Instant
Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Pink Horror
( 5)
Creature — Demon Horror
(4/4)
Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target. Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
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Pinnacle Monk
( 5)
Creature — Djinn Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand.
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Pinnacle of Rage
( 6)
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
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Pinpoint Avalanche
( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Pippin, Guard of the Citadel
( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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Pippin, Warden of Isengard
( 2)
Legendary Creature — Halfling Advisor
(2/2)
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
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Pippin's Bravery
( 1)
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
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Plate Spinning
( 5)
Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
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Reaping the Graves
( 3)
Instant
Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Rilsa Rael, Kingpin
( 5)
Legendary Creature — Human Rogue
(2/5)
Deathtouch When Rilsa Rael, Kingpin enters, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
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Rites of Reaping
( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
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Savior of the Sleeping
( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Skyreaping
( 2)
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Sleeping Potion
( 2)
Enchantment — Aura
Enchant creature When Sleeping Potion enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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