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Alpine Guide
  ( 3)
Snow Creature — Human Scout
(3/3)
When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. Alpine Guide attacks each combat if able. When Alpine Guide leaves the battlefield, sacrifice a Mountain.
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Alpine Houndmaster
  ( 2)
Creature — Human Warrior
(2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
<i>( : Add or .)</i> Alpine Meadow enters the battlefield tapped.
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Alpine Moon
 ( 1)
Enchantment
As Alpine Moon enters the battlefield, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain " : Add one mana of any color."
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Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance <i>(Attacking doesn't cause this creature to tap.)</i>
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Amulet of Safekeeping
 ( 2)
Artifact
Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays . Creature tokens get -1/-0.
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Arachnus Spinner
  ( 6)
Creature — Spider
(5/7)
Reach Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
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Ass Whuppin'
   ( 3)
Sorcery
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
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Bladed Pinions
 ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip 
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Clockspinning
 ( 1)
Instant
Buyback <i>(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)</i> Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Contraband Kingpin
  ( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact enters the battlefield under your control, scry 1.
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Creeping Bloodsucker
  ( 2)
Creature — Vampire
(1/2)
At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
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Creeping Chill
  ( 4)
Sorcery
Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Creeping Dread
  ( 4)
Enchantment
At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. <i>(Players reveal the discarded cards simultaneously.)</i>
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Creeping Inn
( 0)
Artifact Creature — Horror Construct
(3/7)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out.
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Creeping Mold
   ( 4)
Sorcery
Destroy target artifact, enchantment, or land.
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Creeping Renaissance
   ( 5)
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Creeping Trailblazer
  ( 2)
Creature — Elemental
(2/2)
Other Elementals you control get +1/+0.   : Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control.
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Damping Engine
 ( 4)
Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
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Damping Field
  ( 3)
Enchantment
Players can't untap more than one artifact during their untap steps.
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Damping Matrix
 ( 3)
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Damping Sphere
 ( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Demonspine Whip
  ( 2)
Artifact — Equipment
: Equipped creature gets +X/+0 until end of turn.
Equip 
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Destiny Spinner
  ( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered.  : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Dripping Dead
   ( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
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Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
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Elder Pine of Jukai
  ( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 <i>(When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)</i>
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Etherium Spinner
  ( 3)
Artifact Creature — Human Wizard
(2/1)
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
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Fatespinner
   ( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Folk of the Pines
  ( 5)
Creature — Dryad
(2/5)
 : Folk of the Pines gets +1/+0 until end of turn.
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Galloping Lizrog
   ( 5)
Creature — Frog Lizard
(3/3)
Trample When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
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Gilded Pinions
 ( 2)
Artifact — Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i> Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Glamer Spinners
  ( 5)
Creature — Faerie Wizard
(2/4)
Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
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Grasping Current
  ( 5)
Sorcery
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Jace, Ingenious Mind-Mage, reveal it, and put it into your hand. If you searched your library this way, shuffle.
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Grasping Giant
  ( 6)
Creature — Giant
(5/7)
Vigilance Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.
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Grasping Scoundrel
 ( 1)
Creature — Human Pirate
(1/1)
Grasping Scoundrel gets +1/+0 as long as it's attacking.
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Grasping Thrull
   ( 5)
Creature — Thrull
(3/3)
Flying When Grasping Thrull enters the battlefield, it deals 2 damage to each opponent and you gain 2 life.
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Helix Pinnacle
 ( 1)
Enchantment
Shroud <i>(This enchantment can't be the target of spells or abilities.)</i> : Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
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Hopping Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Illusory Wrappings
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Kingpin's Pet
   ( 3)
Creature — Thrull
(2/2)
Flying Extort <i>(Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)</i>
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Kira, Great Glass-Spinner
   ( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Knollspine Dragon
   ( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knollspine Invocation
   ( 3)
Enchantment
, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.
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Krenko, Tin Street Kingpin
  ( 3)
Legendary Creature — Goblin
(1/2)
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
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Leaping Master
  ( 2)
Creature — Human Monk
(2/1)
 : Leaping Master gains flying until end of turn.
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Lifespinner
  ( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Lupine Harbingers
  ( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell   <i>(During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>
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Lupine Prototype
 ( 2)
Artifact Creature — Wolf Construct
(5/5)
Lupine Prototype can't attack or block unless a player has no cards in hand.
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Metalspinner's Puzzleknot
 ( 2)
Artifact
When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life.  , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Mirror of Life Trapping
 ( 4)
Artifact
Whenever a creature enters the battlefield, if it was cast, exile it, then return all other permanent cards exiled with Mirror of Life Trapping to the battlefield under their owners' control.
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Name Dropping
  ( 2)
Enchantment
<i>Gotcha</i> — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.
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Pin Collection
  ( 1)
Artifact — Equipment
When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip 
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Pin to the Earth
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Pincer Spider
  ( 3)
Creature — Spider
(2/3)
Kicker <I>(You may pay an additional </I> <I> as you cast this spell.)</I> Reach <i>(This creature can block creatures with flying.)</i> If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
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Pincher Beetles
  ( 3)
Creature — Insect
(3/1)
Shroud <i>(This creature can't be the target of spells or abilities.)</i>
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Pine Walker
   ( 5)
Creature — Elemental
(5/5)
Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i> Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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Pinion Feast
  ( 5)
Instant
Destroy target creature with flying. Bolster 2. <i>(Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)</i>
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Pink Horror
   ( 5)
Creature — Demon Horror
(4/4)
<i>Coruscating Flames</i> — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target. <i>Split</i> — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
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Pinnacle of Rage
   ( 6)
Sorcery
Pinnacle of Rage deals 3 damage to each of two targets.
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Pinpoint Avalanche
   ( 5)
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
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Plate Spinning
   ( 5)
Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
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Reaping the Graves
  ( 3)
Instant
Return target creature card from your graveyard to your hand. Storm <i>(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)</i>
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Reaping the Rewards
 ( 1)
Instant
Buyback—Sacrifice a land. <i>(You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)</i> You gain 2 life.
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Rilsa Rael, Kingpin
   ( 5)
Legendary Creature — Human Rogue
(2/5)
Deathtouch When Rilsa Rael, Kingpin enters the battlefield, you take the initiative. Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
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Rites of Reaping
   ( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
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Skyreaping
  ( 2)
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. <i>(Each in the mana costs of permanents you control counts toward your devotion to green.)</i>
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Sleeping Potion
  ( 2)
Enchantment — Aura
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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Snapping Creeper
  ( 3)
Creature — Plant
(2/3)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
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Snapping Drake
  ( 4)
Creature — Drake
(3/2)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i>
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Snapping Gnarlid
  ( 2)
Creature — Beast
(2/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
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Snapping Sailback
  ( 5)
Creature — Dinosaur
(4/4)
Flash <i>Enrage</i> — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. <i>(It must survive the damage to get the counter.)</i>
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Snarespinner
  ( 2)
Creature — Spider
(1/3)
Reach Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
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Snooping Newsie
  ( 2)
Creature — Human Rogue
(2/2)
When Snooping Newsie enters the battlefield, mill two cards. <i>(Put the top two cards of your library into your graveyard.)</i> As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
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Spin Engine
 ( 3)
Artifact Creature — Construct
(3/1)
: Target creature can't block Spin Engine this turn.
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Spin into Myth
  ( 5)
Instant
Put target creature on top of its owner's library, then fateseal 2. <i>(To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)</i>
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Spinal Centipede
  ( 3)
Creature — Insect
(3/2)
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
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Spinal Embrace
    ( 6)
Instant
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
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Spinal Graft
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
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Spinal Parasite
 ( 5)
Artifact Creature — Insect
(-1/-1)
Sunburst <i>(This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)</i> Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
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Spinal Villain
  ( 3)
Creature — Beast
(1/2)
: Destroy target blue creature.
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Spincrusher
 ( 2)
Artifact Creature — Construct
(0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
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Spindrift Drake
 ( 1)
Creature — Drake
(2/1)
Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay .
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Spine of Ish Sah
 ( 7)
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Spinebiter
   ( 6)
Creature — Phyrexian Beast
(3/4)
Infect <i>(This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)</i> You may have Spinebiter assign its combat damage as though it weren't blocked.
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Spined Fluke
  ( 3)
Creature — Worm Horror
(5/1)
When Spined Fluke enters the battlefield, sacrifice a creature. : Regenerate Spined Fluke.
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Spined Megalodon
   ( 7)
Creature — Shark
(5/7)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Whenever Spined Megalodon attacks, scry 1. <i>(Look at the top card of your library. You may put that card on the bottom of your library.)</i>
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Spined Sliver
  ( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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Spined Thopter
  ( 3)
Artifact Creature — Phyrexian Thopter
(2/1)
<i>( can be paid with either or 2 life.)</i> Flying
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