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Alpine Guide
  ( 3)
Snow Creature — Human Scout
(3/3)
When this creature enters, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle. This creature attacks each combat if able. When this creature leaves the battlefield, sacrifice a Mountain.
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Alpine Houndmaster
  ( 2)
Creature — Human Warrior
(2/2)
When this creature enters, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
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Alpine Meadow
( 0)
Snow Land — Mountain Plains
( : Add or .) This land enters tapped.
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Alpine Moon
 ( 1)
Enchantment
As this enchantment enters, choose a nonbasic land card name. Lands your opponents control with the chosen name lose all land types and abilities, and they gain " : Add one mana of any color."
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Alpine Watchdog
  ( 2)
Creature — Dog
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Bristly Bill, Spine Sower
  ( 2)
Legendary Creature — Plant Druid
(2/2)
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.   : Double the number of +1/+1 counters on each creature you control.
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Demonspine Whip
  ( 2)
Artifact — Equipment
: Equipped creature gets +X/+0 until end of turn.
Equip 
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Elder Pine of Jukai
  ( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Folk of the Pines
  ( 5)
Creature — Dryad
(2/5)
 : This creature gets +1/+0 until end of turn.
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Furious Spinesplitter
   ( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
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Hivespine Wolverine
   ( 5)
Creature — Elemental Wolverine
(5/4)
When this creature enters, choose one — • Put a +1/+1 counter on target creature you control. • This creature fights target creature token. • Destroy target artifact or enchantment.
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Knollspine Dragon
   ( 7)
Creature — Dragon
(7/5)
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Knollspine Invocation
   ( 3)
Enchantment
, Discard a card with mana value X: This enchantment deals X damage to any target.
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Lupine Harbingers
  ( 4)
Creature — — Wolf
(4/4)
Trample, haste Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold. Foretell   (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Lupine Prototype
 ( 2)
Artifact Creature — Wolf Construct
(5/5)
This creature can't attack or block unless a player has no cards in hand.
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Pine Walker
   ( 5)
Creature — Elemental
(5/5)
Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever this creature or another creature you control is turned face up, untap that creature.
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Spine of Ish Sah
 ( 7)
Artifact
When this artifact enters, destroy target permanent. When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.
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Spinebiter
   ( 6)
Creature — Phyrexian Beast
(3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have this creature assign its combat damage as though it weren't blocked.
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Spined Fluke
  ( 3)
Creature — Worm Horror
(5/1)
When this creature enters, sacrifice a creature. : Regenerate this creature.
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Spined Megalodon
   ( 7)
Creature — Shark
(5/7)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever this creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spined Sliver
  ( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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Spined Thopter
  ( 3)
Artifact Creature — Phyrexian Thopter
(2/1)
( can be paid with either or 2 life.) Flying
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Spined Tyrranax
  ( 5)
Creature — Dinosaur Beast
(5/5)
At the beginning of combat on your turn, you may pay  . When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Spinehorn Minotaur
  ( 3)
Creature — Minotaur Berserker
(2/3)
As long as you've drawn two or more cards this turn, this creature has double strike.
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Spineless Thug
  ( 2)
Creature — Phyrexian Zombie Mercenary
(2/2)
This creature can't block.
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Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spineseeker Centipede
  ( 3)
Creature — Insect
(2/1)
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
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Spinewoods Armadillo
   ( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)  , Discard this card: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Spinewoods Paladin
  ( 5)
Creature — Human Knight
(5/4)
Trample When this creature enters, you gain 3 life. Plot  (You may pay  and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Spirespine
  ( 3)
Enchantment Creature — Beast
(4/1)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
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Sunspine Lynx
   ( 4)
Creature — Elemental Cat
(5/4)
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
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Thundering Spineback
   ( 7)
Creature — Dinosaur
(5/5)
Other Dinosaurs you control get +1/+1.  : Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Ursapine
   ( 5)
Creature — Beast
(3/3)
: Target creature gets +1/+1 until end of turn.
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Vulpine Harvester
  ( 4)
Creature — Phyrexian Fox
(3/3)
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
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Wall of Pine Needles
  ( 4)
Creature — Plant Wall
(3/3)
Defender (This creature can't attack.) : Regenerate this creature.
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Whip-Spine Drake
   ( 5)
Creature — Drake
(3/3)
Flying Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Worldspine Wurm
    ( 11)
Creature — Wurm
(15/15)
Trample When this creature dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
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