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Change of Plans
Change of Plans Variable Colorless1Blue (2)
Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

Streets of New Capenna Commander (Rare)
Colfenor's Plans
Colfenor's Plans 2BlackBlack (4)
Enchantment

When Colfenor's Plans enters, exile the top seven cards of your library face down.

You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can't cast more than one spell each turn.

Lorwyn (Rare)
Hatching Plans
Hatching Plans 1Blue (2)
Enchantment

When Hatching Plans is put into a graveyard from the battlefield, draw three cards.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Guildpact (Rare)
Invasion Plans
Invasion Plans 2Red (3)
Enchantment

All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.

Stronghold (Rare)
Long-Term Plans
Long-Term Plans 2Blue (3)
Instant

Search your library for a card, then shuffle and put that card third from the top.

Scourge (Uncommon)
Pilfered Plans
Pilfered Plans 1BlueBlack (3)
Sorcery

Target player mills two cards. Draw two cards.

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Secret Plans
Secret Plans GreenBlue (2)
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2019 (Uncommon)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
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