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"Ach! Hans, Run!"
"Ach! Hans, Run!" 2RedRedGreenGreen (6)
Enchantment

At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Unhinged (Rare)
"Lifetime" Pass Holder
"Lifetime" Pass Holder Black (1)
Creature — Zombie Guest (2/1)

"Lifetime" Pass Holder enters tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

Unfinity (Rare)
"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
_____ _____ _____ Trespasser
_____ _____ _____ Trespasser 1Blue (2)
Creature — Human Rogue Guest (2/1)

When this creature enters, you may put a name sticker on it.

3Blue: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Unfinity (Uncommon)
______ ______ Rocketship
______ ______ Rocketship 4 (4)
Artifact — Vehicle (2/3)

Flying

When this Vehicle enters, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2

Unfinity (Uncommon)
________ Balls of Fire
________ Balls of Fire 3Red (4)
Enchantment

When this enchantment enters, you may put a name sticker on it.

Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Unfinity (Uncommon)
________ Bird Gets the Worm
________ Bird Gets the Worm 3WhiteWhite (5)
Creature — Bird Guest (2/4)

Flying

When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
________-o-saurus
________-o-saurus 4GreenGreen (6)
Creature — Alien Dinosaur (3/3)

Trample

When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
A Girl and Her Dogs (playtest)
A Girl and Her Dogs (playtest) 4White (5)
Creature — — Human (3/3)

When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.

Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.

Mystery Booster 2: Convention Edition (Rare)
A Killer Among Us
A Killer Among Us 4Green (5)
Enchantment

When A Killer Among Us enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.

Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Murders at Karlov Manor (Uncommon)
A Real Handful
A Real Handful 3Black (4)
Creature — Alien Child Guest (1/1)

As long as one or more hands are touching A Real Handful, it gets +2/+2.

As long as two or more hands are touching A Real Handful, it has menace.

As long as three or more hands are touching A Real Handful, it has lifelink.

Unfinity (Acorn) (Uncommon)
A Tale for the Ages
A Tale for the Ages 1White (2)
Enchantment

Enchanted creatures you control get +2/+2.

Wilds of Eldraine (Rare)
Aarakocra Sneak
Aarakocra Sneak 3Blue (4)
Creature — Bird Rogue (1/4)

Flying

When Aarakocra Sneak enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Abaddon the Despoiler
Abaddon the Despoiler 2BlueBlackRed (5)
Legendary Creature — Astartes Warrior (5/5)

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Warhammer 40,000 Commander (Mythic Rare)
Abandon Reason
Abandon Reason 2Red (3)
Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jumpstart 2025 (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Abandoned Campground
Abandoned Campground (0)
Land

Abandoned Campground enters tapped unless a player has 13 or less life.

Tap: Add White or Blue.

Duskmourn: House of Horror (Land)
Abandoned Sarcophagus
Abandoned Sarcophagus 3 (3)
Artifact

You may cast spells that have a cycling ability from your graveyard.

If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.

Amonkhet Remastered (Rare)
Other Versions
Hour of Devastation (Rare)
Ikoria Commander (Rare)
Abattoir Ghoul
Abattoir Ghoul 3Black (4)
Creature — Zombie (3/2)

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Innistrad (Uncommon)
Abbey Gargoyles
Abbey Gargoyles 2WhiteWhiteWhite (5)
Creature — Gargoyle (3/4)

Flying, protection from red

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Uncommon)
Abbey Griffin
Abbey Griffin 3White (4)
Creature — Griffin (2/2)

Flying, vigilance

Innistrad (Common)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Abbot of Keral Keep
Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.

Double Masters 2022 (Rare)
Other Versions
Magic Origins (Rare)
Abbot of the Sacred Meeple (playtest)
Abbot of the Sacred Meeple (playtest) 1White (2)
Creature — — Human Monk (2/2)

Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)

Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

Mystery Booster 2: Convention Edition (Rare)
Abdel Adrian, Gorion's Ward
Abdel Adrian, Gorion's Ward 4White (5)
Legendary Creature — Human Warrior (4/4)

When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Aberrant
Aberrant Variable Colorless1Green (2)
Creature — Tyranid Mutant (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

Warhammer 40,000 Commander (Uncommon)
Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Aberrant Researcher
Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Shadows over Innistrad (Uncommon)
Abhorrent Oculus
Abhorrent Oculus 2Blue (3)
Creature — Eye (5/5)

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Mythic Rare)
Abhorrent Overlord
Abhorrent Overlord 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

Theros (Rare)
Abian, Luvion Usurper (playtest)
Abian, Luvion Usurper (playtest) 5RedGreen (7)
Legendary Planeswalker — — Abian

As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

−X: You deal X damage to any target.

Mystery Booster (Common)
Abiding Grace
Abiding Grace 2White (3)
Enchantment

At the beginning of your end step, choose one —

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.

Modern Horizons 2 (Uncommon)
Abjure
Abjure Blue (1)
Instant

As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.

Weatherlight (Common)
Abnormal Endurance
Abnormal Endurance 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Core Set 2019 (Common)
Abolisher of Bloodlines
Abolisher of Bloodlines (0)
Creature — Eldrazi Vampire (6/5)

Flying

When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures of their choice.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Abominable Treefolk
Abominable Treefolk 2GreenBlue (4)
Snow Creature — Treefolk (*/*)

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Modern Horizons (Uncommon)
Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Historic Anthology 4 (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Aboroth
Aboroth 4GreenGreen (6)
Creature — Elemental (9/9)

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
Aboshan, Cephalid Emperor
Aboshan, Cephalid Emperor 4BlueBlue (6)
Legendary Creature — Octopus Noble (3/3)

Tap an untapped Octopus you control: Tap target permanent.

BlueBlueBlue: Tap all creatures without flying.

Odyssey (Rare)
Aboshan's Desire
Aboshan's Desire Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Odyssey (Common)
Abrade
Abrade 1Red (2)
Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Double Masters (Common)
Commander Legends (Uncommon)
Innistrad: Crimson Vow (Common)
Amonkhet Remastered (Uncommon)
Game Night: Free-For-All (Common)
The Brothers' War Commander (Uncommon)
Commander Masters (Common)
The Lost Caverns of Ixalan (Common)
Bloomburrow Commander (Common)
Abraded Bluffs
Abraded Bluffs (0)
Land — Desert

Abraded Bluffs enters tapped.

When Abraded Bluffs enters, it deals 1 damage to target opponent.

Tap: Add Red or White.

Outlaws of Thunder Junction (Land)
Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Return to Ravnica (Rare)
Modern Masters 2017 Edition (Rare)
Guild Kit: Golgari (Rare)
Time Spiral Remastered (Bonus)
Outlaws of Thunder Junction Breaking News (Rare)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolver Thrull
Absolver Thrull 3White (4)
Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.

Guildpact (Common)
Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Dominaria Remastered (Rare)
Other Versions
Invasion (Rare)
Ravnica Allegiance (Rare)
Absorb Energy
Absorb Energy 1BlueBlue (3)
Instant

Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs 1 less to cast."

Innistrad: Midnight Hunt Alchemy (Rare)
Absorb Identity
Absorb Identity 1Blue (2)
Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

Kaldheim (Uncommon)
Absorb Vis
Absorb Vis 6Black (7)
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling 1Black (1Black, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conspiracy: Take the Crown (Common)
Other Versions
Conflux (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Modern Masters (Common)
Abstergo Entertainment
Abstergo Entertainment (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

3, Tap, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Abstract Iguanart
Abstract Iguanart 1Red (2)
Creature — Art Lizard (1/1)

Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.

Unsanctioned (Uncommon)
Abstruse Appropriation
Abstruse Appropriation 2WhiteBlack (4)
Instant

Devoid (This card has no color.)

Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.

Modern Horizons 3 (Rare)
Abstruse Archaic
Abstruse Archaic 4 (4)
Creature — Avatar (3/4)

Vigilance

1, Tap: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Commander Masters (Rare)
Abstruse Interference
Abstruse Interference 2Blue (3)
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless." (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Abu Ja'far
Abu Ja'far White (1)
Creature — Human (0/1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Chronicles (Uncommon)
Other Versions
Arabian Nights (Uncommon)
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo 1WhiteBlue (3)
Legendary Creature — Spirit (2/2)

Flying, ward 2

1WhiteBlue: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

The Lost Caverns of Ixalan (Rare)
Abundant Growth
Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Magic The Gathering—Fallout (Common)
Other Versions
Avacyn Restored (Common)
Eternal Masters (Common)
Adventures in the Forgotten Realms Commander (Common)
Dominaria United Commander (Common)
Abundant Harvest
Abundant Harvest Green (1)
Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Commander Masters (Common)
Other Versions
Strixhaven Mystical Archive (Rare)
Modern Horizons 2 (Common)
Abyssal Gatekeeper
Abyssal Gatekeeper 1Black (2)
Creature — Horror (1/1)

When Abyssal Gatekeeper dies, each player sacrifices a creature of their choice.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Weatherlight (Common)
Duel Decks: Divine vs. Demonic (Common)
Abyssal Gorestalker
Abyssal Gorestalker 4BlackBlack (6)
Creature — Horror (6/6)

When Abyssal Gorestalker enters, each player sacrifices two creatures of their choice.

The Lost Caverns of Ixalan (Uncommon)
Abyssal Harvester
Abyssal Harvester 1BlackBlack (3)
Creature — Demon Warlock (3/2)

Tap: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

Magic: The Gathering Foundations (Rare)
Abyssal Horror
Abyssal Horror 4BlackBlack (6)
Creature — Horror (2/2)

Flying

When Abyssal Horror enters, target player discards two cards.

Starter 1999 (Rare)
Other Versions
Seventh Edition (Rare)
Urza's Saga (Rare)
Abyssal Hunter
Abyssal Hunter 3Black (4)
Creature — Human Assassin (1/1)

Black, Tap: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Abyssal Nightstalker
Abyssal Nightstalker 3Black (4)
Creature — Nightstalker (2/2)

Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

Portal Second Age (Uncommon)
Abyssal Nocturnus
Abyssal Nocturnus 1BlackBlack (3)
Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Rare)
Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Commander 2014 (Mythic Rare)
Iconic Masters (Rare)
Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ice Age (Uncommon)
Battle Royale Box Set (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Abzan Banner
Abzan Banner 3 (3)
Artifact

Tap: Add White, Black, or Green.

WhiteBlackGreen, Tap, Sacrifice Abzan Banner: Draw a card.

Khans of Tarkir (Common)
Abzan Battle Priest
Abzan Battle Priest 3White (4)
Creature — Human Cleric (3/2)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

March of the Machine Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Abzan Beastmaster
Abzan Beastmaster 2Green (3)
Creature — Dog Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)
Abzan Charm
Abzan Charm WhiteBlackGreen (3)
Instant

Choose one —

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.

Dominaria United Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Ikoria Commander (Uncommon)
Double Masters 2022 (Uncommon)
Abzan Falconer
Abzan Falconer 2White (3)
Creature — Human Soldier (2/3)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

March of the Machine Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Uncommon)
Commander Anthology 2018 (Uncommon)
Zendikar Rising Commander (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Double Masters 2022 (Uncommon)
Abzan Kin-Guard
Abzan Kin-Guard 3Green (4)
Creature — Human Warrior (3/3)

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

Fate Reforged (Uncommon)
Abzan Runemark
Abzan Runemark 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fate Reforged (Common)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Academy Drake
Academy Drake 2Blue (3)
Creature — Drake (2/2)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Flying

If Academy Drake was kicked, it enters with two +1/+1 counters on it.

Dominaria (Common)
Academy Journeymage
Academy Journeymage 4Blue (5)
Creature — Human Wizard (3/2)

This spell costs 1 less to cast if you control a Wizard.

When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.

Jumpstart 2025 (Common)
Other Versions
Dominaria (Common)
Jumpstart 2022 (Common)
Academy Loremaster
Academy Loremaster BlueBlue (2)
Creature — Human Wizard (2/3)

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2 more to cast.

Dominaria United (Rare)
Academy Manufactor
Academy Manufactor 3 (3)
Artifact Creature — Assembly-Worker (1/3)

If you would create a Clue, Food, or Treasure token, instead create one of each.

Bloomburrow Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
March of the Machine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Academy Raider
Academy Raider 2Red (3)
Creature — Human Warrior (1/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Magic 2014 Core Set (Common)
Academy Rector
Academy Rector 3White (4)
Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Urza's Destiny (Rare)
Academy Researchers
Academy Researchers 1BlueBlue (3)
Creature — Human Wizard (2/2)

When Academy Researchers enters, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Tenth Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Academy Ruins
Academy Ruins (0)
Legendary Land

Tap: Add Colorless.

1Blue, Tap: Put target artifact card from your graveyard on top of your library.

Double Masters (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Accelerate
Accelerate 1Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)
Accelerated Mutation
Accelerated Mutation 3GreenGreen (5)
Instant

Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.

Scourge (Common)
Cramped Vents // Access Maze (Access Maze)
Cramped Vents // Access Maze (Access Maze) 5BlackBlack (7)
Enchantment — Room

Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Acclaimed Contender
Acclaimed Contender 2White (3)
Creature — Human Knight (3/3)

When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Accorder's Shield
Accorder's Shield 0 (0)
Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Magic 2014 Core Set (Uncommon)
Other Versions
Scars of Mirrodin (Common)
Accursed Centaur
Accursed Centaur Black (1)
Creature — Zombie Centaur (2/2)

When Accursed Centaur enters, sacrifice a creature.

Onslaught (Common)
Accursed Horde
Accursed Horde 3Black (4)
Creature — Zombie (3/3)

1Black: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Game Night 2019 (Uncommon)
Accursed Marauder
Accursed Marauder 1Black (2)
Creature — Zombie Warrior (2/1)

When Accursed Marauder enters, each player sacrifices a nontoken creature of their choice.

Modern Horizons 3 (Common)
Accursed Spirit
Accursed Spirit 3Black (4)
Creature — Spirit (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)
Accursed Witch
Accursed Witch 3Black (4)
Creature — Human Shaman (4/2)

Spells your opponents cast that target Accursed Witch cost 1 less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Ace, Fearless Rebel
Ace, Fearless Rebel 3Green (4)
Legendary Creature — Human Rebel (2/2)

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Acererak the Archlich
Acererak the Archlich 2Black (3)
Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Adventures in the Forgotten Realms (Mythic Rare)
Achilles Davenport
Achilles Davenport 2BlueBlack (4)
Legendary Creature — Human Assassin (3/3)

Freerunning BlueBlack (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.)

Other Assassins you control get +1/+1.

Assassin's Creed (Rare)
Acid Rain
Acid Rain 3Blue (4)
Sorcery

Destroy all Forests.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Acid Web Spider
Acid Web Spider 3GreenGreen (5)
Creature — Spider (3/5)

Reach

When Acid Web Spider enters, you may destroy target Equipment.

Scars of Mirrodin (Uncommon)
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