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Skystreamer
( 5)
Creature — Griffin
(3/2)
Assist (Another player can pay up to of this spell's cost.) Flying When Skystreamer enters, target player gains 4 life.
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Skystrike Officer
( 3)
Creature — Human Soldier
(2/3)
Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
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Skyswimmer Koi
( 4)
Creature — Fish
(3/3)
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
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Skyward Eye Prophets
( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Skywarp Skaab
( 5)
Creature — Zombie Drake
(2/5)
Flying When Skywarp Skaab enters, you may exile two creature cards from your graveyard. If you do, draw a card.
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Skywatcher Adept
( 1)
Creature — Merfolk Wizard
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
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Skyway Robber
( 4)
Creature — Bird Rogue
(3/3)
Flying Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Skyway Sniper
( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying.
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Skywhaler's Shot
( 3)
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Skywinder Drake
( 3)
Creature — Drake
(3/1)
Flying Skywinder Drake can block only creatures with flying.
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Slab Hammer
( 2)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Equip
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Slag Strider
( 7)
Creature — Elemental
(3/3)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) , Sacrifice an artifact: Slag Strider deals 1 damage to any target.
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Slagstone Refinery
( 4)
Artifact
Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slagwoods Bridge
( 0)
Artifact Land
Slagwoods Bridge enters tapped. Indestructible : Add or .
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Slagwurm Armor
( 1)
Artifact — Equipment
Equipped creature gets +0/+6. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
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Slash Panther
( 5)
Artifact Creature — Phyrexian Cat
(4/2)
( can be paid with either or 2 life.) Haste
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Slash the Ranks
( 5)
Sorcery
Destroy all creatures and planeswalkers except for commanders.
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Slashing Tiger
( 4)
Creature — Cat
(3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
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Slate of Ancestry
( 4)
Artifact
, , Discard your hand: Draw a card for each creature you control.
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Slate Street Ruffian
( 3)
Creature — Human Warrior
(2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
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Slaughter
( 4)
Instant
Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.
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Slaughter Cry
( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Slaughter Drone
( 2)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) : Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. represents colorless mana.)
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Slaughter Games
( 4)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Slaughter Pact
( 0)
Instant
Destroy target nonblack creature. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Slaughter Singer
( 2)
Creature — Phyrexian Cleric
(2/2)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
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Slaughter Specialist
( 2)
Creature — Vampire Warrior
(3/3)
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
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Slaughter the Strong
( 3)
Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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Slaughterhorn
( 3)
Creature — Beast
(3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Slaughterhouse Bouncer
( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
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Slaughter-Priest of Mogis
( 2)
Creature — Minotaur Shaman
(2/2)
Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn. , Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.
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Slavering Branchsnapper
( 6)
Creature — Lizard
(7/6)
Trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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Slavering Nulls
( 2)
Creature — Goblin Zombie
(2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
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Slayer of the Wicked
( 4)
Creature — Human Soldier
(3/2)
When Slayer of the Wicked enters, you may destroy target Vampire, Werewolf, or Zombie.
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Slayer's Bounty
( 1)
Legendary Artifact — — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. , Sacrifice Slayer's Bounty: Draw a card.
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Slayer's Cleaver
( 3)
Artifact — Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip
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Slayer's Plate
( 3)
Artifact — Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip
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Slaying Fire
( 3)
Instant
Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
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Sleek Schooner
( 3)
Artifact — Vehicle
(4/3)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sleep Paralysis
( 4)
Enchantment — Aura
Enchant creature When Sleep Paralysis enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sleep-Cursed Faerie
( 1)
Creature — Faerie Wizard
(3/3)
Flying, ward Sleep-Cursed Faerie enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) : Untap Sleep-Cursed Faerie.
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Sleeper Agent
( 1)
Creature — Phyrexian Minion
(3/3)
When Sleeper Agent enters, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
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Sleeper Dart
( 2)
Artifact
When Sleeper Dart enters, draw a card. , Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
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Sleeper's Guile
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
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Sleeper's Robe
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
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Slice from the Shadows
( 1)
Instant
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
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Slicer, High-Speed Antagonist
( 0)
Legendary Artifact — Vehicle
(3/2)
Living metal (During your turn, this Vehicle is also a creature.) First strike, haste Whenever Slicer deals combat damage to a player, convert it at end of combat.
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Slicer, Hired Muscle
( 5)
Legendary Artifact Creature — Robot
(3/4)
More Than Meets the Eye (You may cast this card converted for .) Double strike, haste At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, convert it.
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Slickshot Vault-Buster
( 3)
Creature — Human Rogue
(1/4)
Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Slimefoot's Survey
( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Underwater Tunnel // Slimy Aquarium (Slimy Aquarium)
( 4)
Enchantment — Room
When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slingbow Trap
( 4)
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature with flying.
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Slinking Serpent
( 4)
Creature — Serpent
(2/3)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Slinking Skirge
( 4)
Creature — Phyrexian Imp
(2/1)
Flying , Sacrifice Slinking Skirge: Draw a card.
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Slip On the Ring
( 2)
Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
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Slip Through Space
( 1)
Sorcery
Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.
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Slippery Bogbonder
( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When Slippery Bogbonder enters, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slippery Bogle
( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slippery Karst
( 0)
Land
Slippery Karst enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Slippery Scoundrel
( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
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Slipstream Serpent
( 8)
Creature — Serpent
(6/6)
Slipstream Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Slipstream Serpent. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Slith Bloodletter
( 2)
Creature — Slith
(1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. : Regenerate Slith Bloodletter.
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Slith Firewalker
( 2)
Creature — Slith
(1/1)
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
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Slith Predator
( 2)
Creature — Slith
(1/1)
Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
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Slith Strider
( 3)
Creature — Slith
(1/1)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
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Slither Blade
( 1)
Creature — Snake Rogue
(1/2)
Slither Blade can't be blocked.
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Slitherhead
( 1)
Creature — Plant Zombie
(1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
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Slithermuse
( 4)
Creature — Elemental
(3/3)
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Slitherwisp
( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Slithery Stalker
( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sliversmith
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Slobad, Goblin Tinkerer
( 2)
Legendary Creature — Goblin Artificer
(1/2)
Sacrifice an artifact: Target artifact gains indestructible until end of turn.
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Slobad, Iron Goblin
( 3)
Legendary Creature — Phyrexian Goblin Artificer
(3/3)
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Slogurk, the Overslime
( 3)
Legendary Creature — Ooze
(3/3)
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
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Sloppity Bilepiper
( 4)
Creature — Demon
(3/3)
Jolly Gutpipes — , , Sacrifice a creature: The next creature spell you cast this turn has cascade. (When you next cast a creature spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Sludge Crawler
( 1)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) : Sludge Crawler gets +1/+1 until end of turn.
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Sludge Monster
( 5)
Creature — Horror
(5/5)
Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
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Slum Reaper
( 4)
Creature — Horror
(4/2)
When Slum Reaper enters, each player sacrifices a creature.
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Slumbering Dragon
( 1)
Creature — Dragon
(3/3)
Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
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Slumbering Keepguard
( 1)
Creature — Human Knight
(1/1)
Whenever an enchantment you control enters, scry 1. : Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
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