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Gloomshrieker
( 3)
Enchantment Creature — Cat Beast
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) When Gloomshrieker enters, return target permanent card from your graveyard to your hand. If Gloomshrieker would die, exile it instead.
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorifier of Dusk
( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn.
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Glorifier of Suffering
( 3)
Creature — Vampire Soldier
(3/2)
When Glorifier of Suffering enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
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Glorious Charge
( 2)
Instant
Creatures you control get +1/+1 until end of turn.
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Glorious End
( 3)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) At the beginning of your next end step, you lose the game.
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Glorious Enforcer
( 7)
Creature — Angel
(5/5)
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
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Glorious Gale
( 2)
Instant
Counter target creature spell. If it was a legendary spell, the Ring tempts you.
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Glorious Protector
( 4)
Creature — Angel Cleric
(3/4)
Flash Flying When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield. Foretell
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
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Glory Bearers
( 4)
Enchantment Creature — Human Cleric
(3/4)
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
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Glory of Warfare
( 4)
Enchantment
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get +0/+2.
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Glory-Bound Initiate
( 2)
Creature — Human Warrior
(3/1)
You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Glorybringer
( 5)
Creature — Dragon
(4/4)
Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
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Gloryscale Viashino
( 4)
Creature — Lizard Soldier
(3/3)
Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
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Glowcap Lantern
( 1)
Artifact — Equipment
Equipped creature has "You may look at the top card of your library any time" and "Whenever this creature attacks, it explores." (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Equip
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Glowering Rogon
( 6)
Creature — Beast
(4/4)
Amplify 1 <I>(As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I>
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Glowrider
( 3)
Creature — Human Cleric
(2/1)
Noncreature spells cost more to cast.
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Glowstone Recluse
( 3)
Creature — Spider
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Gluttonous Troll
( 4)
Creature — Troll
(3/3)
Trample When Gluttonous Troll enters, create a number of Food tokens equal to the number of opponents you have. (Food tokens are artifacts with ", , Sacrifice this artifact: You gain 3 life.") , Sacrifice another nonland permanent: Gluttonous Troll gets +2/+2 until end of turn.
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Glyph of Destruction
( 1)
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
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Glyph of Reincarnation
( 1)
Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
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Gnarlback Rhino
( 4)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever you cast a spell that targets Gnarlback Rhino, draw a card.
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Gnarled Effigy
( 4)
Artifact
, : Put a -1/-1 counter on target creature.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Gnarled Professor
( 4)
Creature — Treefolk Druid
(5/4)
Trample When Gnarled Professor enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Gnarled Sage
( 5)
Creature — Treefolk Druid
(4/4)
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Gnarled Scarhide
( 1)
Enchantment Creature — Minotaur
(2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block.
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Gnarlid Colony
( 2)
Creature — Beast
(2/2)
Kicker (You may pay an additional as you cast this spell.) If Gnarlid Colony was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample.
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Gnarlroot Pallbearer
( 6)
Creature — Treefolk Druid
(5/5)
Trample When Gnarlroot Pallbearer enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Gnarlroot Trapper
( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell. : Target attacking Elf you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Gnarlwood Dryad
( 1)
Creature — Dryad Horror
(1/1)
Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Gnat Alley Creeper
( 3)
Creature — Human Rogue
(3/1)
Gnat Alley Creeper can't be blocked by creatures with flying.
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Gnat Miser
( 1)
Creature — Rat Shaman
(1/1)
Each opponent's maximum hand size is reduced by one.
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Gnathosaur
( 6)
Creature — Dinosaur
(5/4)
Sacrifice an artifact: Gnathosaur gains trample until end of turn.
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Gnawing Crescendo
( 3)
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
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Gnawing Vermin
( 1)
Creature — Rat
(1/1)
When Gnawing Vermin enters, target player mills two cards. When Gnawing Vermin dies, target creature you don't control gets -1/-1 until end of turn.
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Gnoll Hunter
( 2)
Creature — Gnoll
(2/2)
Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
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Gnoll Hunting Party
( 6)
Creature — — Gnoll
(4/4)
This spell costs less to cast for each creature you attacked with this turn. Double team As long as it's your turn, Gnoll Hunting Party has first strike.
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Gnoll War Band
( 6)
Creature — Gnoll
(5/5)
This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
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Go for Blood
( 2)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling (, Discard this card: Draw a card.)
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Goatnapper
( 3)
Creature — Goblin Rogue
(2/2)
When Goatnapper enters, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
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Gobhobbler Rats
( 2)
Creature — Rat
(2/2)
Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has ": Regenerate Gobhobbler Rats." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Goblin Airbrusher
( 2)
Creature — Goblin Employee
(2/1)
Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Goblin Anarchomancer
( 2)
Creature — Goblin Shaman
(2/2)
Each spell you cast that's red or green costs less to cast.
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Goblin Archaeologist
( 2)
Creature — Goblin Artificer
(1/2)
, : Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
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Goblin Arsonist
( 1)
Creature — Goblin Shaman
(1/1)
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
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Goblin Artillery
( 3)
Creature — Goblin Warrior
(1/3)
: Goblin Artillery deals 2 damage to any target and 3 damage to you.
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Goblin Artisans
( 1)
Creature — Goblin Artificer
(1/1)
: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
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Goblin Balloon Brigade
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Bangchuckers
( 4)
Creature — Goblin Warrior
(2/2)
: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
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Goblin Banneret
( 1)
Creature — Goblin Soldier
(1/1)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) : Goblin Banneret gets +2/+0 until end of turn.
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Goblin Barrage
( 4)
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
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Goblin Battle Jester
( 4)
Creature — Goblin
(2/2)
Whenever you cast a red spell, target creature can't block this turn.
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Goblin Bird-Grabber
( 2)
Creature — Goblin
(2/1)
: Goblin Bird-Grabber gains flying until end of turn. Activate only if you control a creature with flying.
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Goblin Blastronauts
( 5)
Creature — Goblin Employee
(5/4)
When Goblin Blastronauts enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
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Goblin Blast-Runner
( 1)
Creature — Goblin
(1/2)
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Goblin Brawler
( 3)
Creature — Goblin Warrior
(2/2)
First strike Goblin Brawler can't be equipped.
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Goblin Brigand
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Brigand attacks each combat if able.
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Goblin Bushwhacker
( 1)
Creature — Goblin Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
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Goblin Chainwhirler
( 3)
Creature — Goblin Warrior
(3/3)
First strike When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
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Goblin Charbelcher
( 4)
Artifact
, : Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
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Goblin Chariot
( 3)
Creature — Goblin Warrior
(2/2)
Haste (This creature can attack and as soon as it comes under your control.)
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Goblin Chirurgeon
( 1)
Creature — Goblin Shaman
(0/2)
Sacrifice a Goblin: Regenerate target creature.
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Goblin Cohort
( 1)
Creature — Goblin Warrior
(2/2)
Goblin Cohort can't attack unless you've cast a creature spell this turn.
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Goblin Coward Parade
( 0)
Stickers
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I> 3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. 2 — 2/3 4 — 8/4
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Cruciverbalist
( 3)
Creature — Goblin Wizard Guest
(1/4)
Haste When Goblin Cruciverbalist enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.
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Goblin Dark-Dwellers
( 5)
Creature — Goblin
(4/4)
Menace When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Goblin Dirigible
( 6)
Artifact Creature — Construct
(4/4)
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
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Goblin Electromancer
( 2)
Creature — Goblin Wizard
(2/2)
Instant and sorcery spells you cast cost less to cast.
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Goblin Elite Infantry
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
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Goblin Engineer
( 2)
Creature — Goblin Artificer
(1/2)
When Goblin Engineer enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. , , Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
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Goblin Fire Fiend
( 4)
Creature — Goblin Berserker
(1/1)
Haste Goblin Fire Fiend must be blocked if able. : Goblin Fire Fiend gets +1/+0 until end of turn.
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Goblin Firebomb
( 1)
Artifact
Flash , , Sacrifice Goblin Firebomb: Destroy target permanent.
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Goblin Firebug
( 2)
Creature — Goblin
(2/2)
When Goblin Firebug leaves the battlefield, sacrifice a land.
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Goblin Fireleaper
( 2)
Creature — Goblin Warrior
(1/1)
: Goblin Fireleaper gets +1/+0 until end of turn. When Goblin Fireleaper dies, it deals damage equal to its power to target creature an opponent controls.
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Goblin Fireslinger
( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Fireslinger deals 1 damage to target player or planeswalker.
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