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Ainok Tracker
  ( 6)
Creature — Dog Scout
(3/3)
First strike Morph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)</i>
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Arcbound Tracker
  ( 3)
Artifact Creature — Dog
(0/0)
Menace Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i> Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
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Bennie Bracks, Zoologist
  ( 4)
Legendary Creature — Elf Druid
(3/2)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> At the beginning of each end step, if you created a token this turn, draw a card.
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Bloodtracker
  ( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker.
When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Brackish Trudge
  ( 3)
Creature — Fungus Beast
(4/2)
Brackish Trudge enters the battlefield tapped.  : Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.
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Briarbridge Tracker
  ( 3)
Creature — Human Scout
(2/3)
Vigilance When Briarbridge Tracker enters the battlefield, investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> As long as you control a token, Briarbridge Tracker gets +2/+0.
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Cogwork Tracker
 ( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Consulate Crackdown
   ( 5)
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Crack Open
  ( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. <i>(It's an artifact with " , Sacrifice this artifact: Add one mana of any color.")</i>
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Crackdown
  ( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackdown Construct
 ( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Crackling Club
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.
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Crackling Doom
   ( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Crackling Drake
    ( 4)
Creature — Drake
(*/4)
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.
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Crackling Emergence
  ( 2)
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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Crackling Perimeter
  ( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Triton
  ( 3)
Creature — Merfolk Wizard
(2/3)
 , Sacrifice Crackling Triton: It deals 2 damage to any target.
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Cursed Rack
 ( 4)
Artifact
As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.
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Follow the Tracks
  ( 3)
Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
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Goblin Racketeer
  ( 4)
Creature — Goblin Rogue
(4/2)
Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. <i>(Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)</i>
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Godtracker of Jund
   ( 3)
Creature — Elf Shaman
(2/2)
Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
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Ishi-Ishi, Akki Crackshot
  ( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
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Lowland Tracker
  ( 5)
Creature — Human Soldier
(2/2)
First strike Provoke <i>(Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)</i>
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Mindwrack Demon
   ( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. <i>Delirium</i> — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mindwrack Harpy
  ( 4)
Enchantment Creature — Harpy
(3/2)
Flying At the beginning of combat on your turn, each player mills three cards.
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Mwonvuli Beast Tracker
   ( 3)
Creature — Human Scout
(2/1)
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
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Orzhov Racketeers
  ( 5)
Creature — Human Rogue
(3/2)
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 <i>(When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)</i>
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Painwracker Oni
   ( 5)
Creature — Demon Spirit
(5/4)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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Protection Racket
  ( 3)
Enchantment
At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand.
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Pulse Tracker
 ( 1)
Creature — Vampire Rogue
(1/1)
Whenever Pulse Tracker attacks, each opponent loses 1 life.
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Racketeer Boss
  ( 2)
Creature — — Cat Warrior
(3/2)
When Racketeer Boss enters the battlefield, choose up to two creature and/or planeswalker cards in your hand. They perpetually gain "When you cast this spell, create a Treasure token."
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Rackling
 ( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Scroll Rack
 ( 2)
Artifact
, : Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
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Skullcrack
  ( 2)
Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
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The Rack
 ( 1)
Artifact
As The Rack enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Tireless Tracker
  ( 3)
Creature — Human Scout
(3/2)
<i>Landfall</i> — Whenever a land enters the battlefield under your control, investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i> Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
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Track Down
  ( 2)
Sorcery
Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. <i>(To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Tracker's Instincts
  ( 2)
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Viashino Racketeer
  ( 3)
Creature — Viashino Rogue
(2/1)
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
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Weapon Rack
 ( 4)
Artifact
Weapon Rack enters the battlefield with three +1/+1 counters on it. : Move a +1/+1 counter from Weapon Rack onto target creature. Activate only as a sorcery.
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Wildwood Tracker
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.
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