+rattle (11)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.
Flash
This spell costs less to cast for each creature that died this turn.
When Death-Rattle Oni enters, destroy all other creatures that were dealt damage this turn.
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Flying
When Rattlechains enters, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
: Add , , or .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add .
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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