|
Aclazotz, Deepest Betrayal
( 5)
Legendary Creature — Bat God
(4/4)
Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
|
|
|
Answered Prayers
( 3)
Enchantment
Whenever a creature you control enters, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
|
|
|
Baron Bertram Graywater
( 4)
Legendary Creature — Vampire Noble
(3/4)
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. , Sacrifice another creature or artifact: Draw a card.
|
|
|
Betrayal
( 1)
Enchantment — Aura
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.
|
|
|
Betrayal at the Vault
( 6)
Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
|
|
|
Betrayal of Flesh
( 6)
Instant
Choose one — • Destroy target creature. • Return target creature card from your graveyard to the battlefield. Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
|
|
|
Betrayer's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
|
|
|
Blinding Spray
( 5)
Instant
Creatures your opponents control get -4/-0 until end of turn. Draw a card.
|
|
|
Bloodfray Giant
( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
|
|
|
Bloody Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
|
|
|
Charmed Stray
( 1)
Creature — Cat
(1/1)
Lifelink When Charmed Stray enters, put a +1/+1 counter on each other creature you control named Charmed Stray.
|
|
|
Cleansing Ray
( 2)
Sorcery
Choose one — • Destroy target Vampire. • Destroy target enchantment.
|
|
|
Crystal Spray
( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
|
|
|
Dawnray Archer
( 3)
Creature — Human Archer
(1/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Dawnray Archer deals 1 damage to target attacking or blocking creature.
|
|
|
Gray Slaad (Entropic Decay)
( 2)
Sorcery — Adventure
Mill four cards. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Erayo, Soratami Ascendant
( 2)
Legendary Creature — Moonfolk Monk
(1/1)
Flying Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
|
|
|
Foray of Orcs
( 4)
Sorcery
Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Fraying Line
( 4)
Artifact
When Fraying Line enters, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay . If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
|
|
|
Fraying Omnipotence
( 5)
Sorcery
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
|
|
|
Fraying Sanity
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
|
|
|
Gemstone Array
( 4)
Artifact
: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color.
|
|
|
Generous Stray
( 3)
Creature — Cat
(1/2)
When Generous Stray enters, draw a card.
|
|
|
Glacial Ray
( 2)
Instant — Arcane
Glacial Ray deals 2 damage to any target. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
Grave Betrayal
( 7)
Enchantment
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
|
|
|
Gray Harbor Merfolk
( 2)
Creature — Merfolk Rogue
(0/3)
Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
|
|
|
Gray Merchant of Alphabet
( 5)
Creature — Zombie Performer
(2/4)
When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
|
|
|
Gray Merchant of Asphodel
( 5)
Creature — Zombie
(2/4)
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
|
|
|
Gray Slaad
( 3)
Creature — Frog Horror
(4/1)
As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch.
|
|
|
Graypelt Hunter
( 4)
Creature — Human Warrior Ally
(2/2)
Trample Whenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
|
|
|
Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
|
|
|
Grayscaled Gharial
( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Graywater's Fixer
( 4)
Creature — Lizard Mercenary
(4/4)
Each outlaw creature card in your graveyard has encore , where X is its mana value. (Exile it and pay its encore cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
|
|
|
Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
|
|
|
Into the Fray
( 1)
Instant — Arcane
Target creature attacks this turn if able. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
|
|
It That Betrays
( 12)
Creature — Eldrazi
(11/11)
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|
|
|
Khârn the Betrayer
( 4)
Legendary Creature — Astartes Berserker
(5/1)
Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.
|
|
|
King Narfi's Betrayal
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
|
|
|
Lead Astray
( 2)
Instant
Tap up to two target creatures.
|
|
|
Lightshield Array
( 0)
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
|
|
|
Magma Spray
( 1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
|
|
|
Manta Ray
( 3)
Creature — Fish
(3/3)
Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray.
|
|
|
Mnemonic Betrayal
( 3)
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
|
|
|
Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
|
|
|
Oppressive Rays
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
|
|
|
Orim's Prayer
( 3)
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
|
|
|
Pack's Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Perilous Forays
( 5)
Enchantment
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
|
|
|
Piercing Rays
( 2)
Sorcery
Exile target tapped creature. Forecast — , Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
|
|
|
Portent of Betrayal
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Prayer of Binding
( 4)
Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
|
|
|
Price of Betrayal
( 1)
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
|
|
|
Primal Prayers
( 4)
Enchantment
When Primal Prayers enters, you get (two energy counters). You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
|
|
|
Profane Prayers
( 4)
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
|
|
|
Ray of Command
( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
|
|
|
Ray of Distortion
( 4)
Instant
Destroy target artifact or enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Ray of Enfeeblement
( 1)
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
|
|
|
Ray of Erasure
( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
|
|
|
Ray of Frost
( 2)
Enchantment — Aura
Flash Enchant creature When Ray of Frost enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Ray of Revelation
( 2)
Instant
Destroy target enchantment. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Ray of Ruin
( 5)
Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Rayami, First of the Fallen
( 4)
Legendary Creature — Vampire
(5/4)
If a nontoken creature would die, exile that card with a blood counter on it instead. As long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
|
|
|
Rayne, Academy Chancellor
( 3)
Legendary Creature — Human Wizard
(1/1)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
|
|
|
Scatter Ray
( 2)
Instant
Counter target artifact or creature spell unless its controller pays .
|
|
|
Searing Rays
( 3)
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
|
|
|
Sheltering Prayers
( 1)
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
|
|
|
Soraya the Falconer
( 3)
Legendary Creature — Human
(2/2)
Bird creatures get +1/+1. : Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Spark Spray
( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling (, Discard this card: Draw a card.)
|
|
|
Super-Duper Death Ray
( 3)
Instant
Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.
|
|
|
Suppression Ray
( 5)
Sorcery
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Tezzeret, Betrayer of Flesh
( 4)
Legendary Planeswalker — Tezzeret
(4)
The first activated ability of an artifact you activate each turn costs less to activate. +1: Draw two cards. Then discard two cards unless you discard an artifact card. −2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. −6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
|
|
|
Tezzeret's Betrayal
( 5)
Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
|
|
|
Vicious Betrayal
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
|
|
|
Viridian Betrayers
( 3)
Creature — Phyrexian Elf Warrior
(3/1)
Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Volcanic Spray
( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Vraska, Betrayal's Sting
( 6)
Legendary Planeswalker — Vraska
(6)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
|
|
|
Wandering Graybeard
( 5)
Creature — Giant Wizard
(4/4)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
|
|
|