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Abhorrent Oculus
  ( 3)
Creature — Eye
(5/5)
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Abhorrent Overlord
   ( 7)
Creature — Demon
(6/6)
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
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Abstruse Interference
  ( 3)
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ( represents colorless mana.)
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Adherent of Hope
  ( 2)
Creature — Human Soldier
(2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
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Adrenaline Jockey
  ( 3)
Creature — Minotaur Pilot
(3/3)
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them. Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
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Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token." 0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
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Alluring Siren
  ( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
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Aluren
   ( 4)
Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.
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Angel of Renewal
  ( 6)
Creature — Angel Ally
(4/4)
Flying When this creature enters, you gain 1 life for each creature you control.
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Angel of Serenity
    ( 7)
Creature — Angel
(5/6)
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
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Angelic Renewal
  ( 2)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.
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Apprentice Necromancer
  ( 2)
Creature — Zombie Wizard
(1/1)
, , Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
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Apprentice Sharpshooter
  ( 3)
Creature — Human Archer
(1/4)
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
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Apprentice Sorcerer
  ( 3)
Creature — Human Wizard
(1/1)
: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Arena
( 0)
Land
, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Arena Athlete
  ( 2)
Creature — Human
(2/1)
Heroic — Whenever you cast a spell that targets this creature, target creature an opponent controls can't block this turn.
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Arena of the Ancients
 ( 3)
Artifact
Legendary creatures don't untap during their controllers' untap steps. When this artifact enters, tap all legendary creatures.
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Arena Rector
  ( 4)
Creature — Human Cleric
(1/2)
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
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Arena Trickster
  ( 4)
Creature — Human Shaman
(3/3)
Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on this creature.
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Ashes of the Abhorrent
  ( 2)
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
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Ashiok, Dream Render
   ( 3)
Legendary Planeswalker — Ashiok
(5)
Spells and abilities your opponents control can't cause their controller to search their library. −1: Target player mills four cards. Then exile each opponent's graveyard.
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Atarka, World Render
   ( 7)
Legendary Creature — Dragon
(6/4)
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
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Awakened Awareness
   ( 2)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
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Barren Glory
   ( 6)
Enchantment
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
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Barren Moor
( 0)
Land
This land enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Barrenton Cragtreads
   ( 4)
Creature — Kithkin Scout
(3/3)
This creature can't be blocked by red creatures.
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Barrenton Medic
  ( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
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Battle Frenzy
  ( 3)
Instant
Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.
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Belligerent Brontodon
   ( 7)
Creature — Dinosaur
(4/6)
Each creature you control assigns combat damage equal to its toughness rather than its power.
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Belligerent Guest
  ( 3)
Creature — Vampire
(3/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with " , , Discard a card, Sacrifice this token: Draw a card.")
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Belligerent Hatchling
  ( 4)
Creature — Elemental
(6/6)
First strike This creature enters with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from this creature. Whenever you cast a white spell, remove a -1/-1 counter from this creature.
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Belligerent of the Ball
  ( 3)
Creature — Ogre Warrior
(3/3)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Belligerent Regisaur
( 0)
Creature — Dinosaur
(4/3)
Trample Whenever you cast a spell, this creature gains indestructible until end of turn.
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Belligerent Sliver
  ( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
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Belligerent Whiptail
  ( 4)
Creature — Wurm
(4/2)
Landfall — Whenever a land you control enters, this creature gains first strike until end of turn.
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Belligerent Yearling
  ( 2)
Creature — Dinosaur
(3/2)
Trample Whenever another Dinosaur you control enters, you may have this creature's base power become equal to that creature's power until end of turn.
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Belt of Giant Strength
  ( 2)
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip . This ability costs less to activate, where X is the power of the creature it targets.
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Berserker's Frenzy
  ( 3)
Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1–14 | Choose any number of creatures. They block this turn if able. 15–20 | You choose which creatures block this turn and how those creatures block.
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Biotransference
   ( 4)
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
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Bismuth Mindrender
  ( 4)
Creature — Eldrazi
(4/3)
Devoid (This card has no color.) Menace Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may cast that card by paying life equal to the spell's mana value rather than paying its mana cost.
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Blight Grenade
  ( 5)
Sorcery
Destroy target creature. All creatures get -3/-3 until end of turn.
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Blood Frenzy
  ( 2)
Instant
Cast this spell only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
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Brenard, Ginger Sculptor
    ( 4)
Legendary Creature — Human Artificer
(3/3)
Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has " , , Sacrifice this token: You gain 3 life."
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Breya's Apprentice
  ( 3)
Artifact Creature — Human Artificer
(2/3)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice an artifact: Choose one —
• Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
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Brute Strength
  ( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Bull's Strength
  ( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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Burrenton Forge-Tender
 ( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
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Burrenton Shield-Bearers
  ( 5)
Creature — Kithkin Soldier
(3/3)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
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Campus Renovation
   ( 5)
Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
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Cao Ren, Wei Commander
   ( 4)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren enters, you lose 3 life.
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Cartouche of Strength
  ( 3)
Enchantment — Aura Cartouche
Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
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Children of Korlis
 ( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice this creature: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Cloaked Siren
  ( 4)
Creature — Siren
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Compelling Deterrence
  ( 2)
Instant
Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
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Conductive Current
   ( 3)
Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
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Confidence from Strength
  ( 3)
Sorcery
Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Conjured Currency
  ( 6)
Enchantment
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.
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Consume Strength
   ( 3)
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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Countless Gears Renegade
  ( 2)
Creature — Dwarf Artificer
(2/2)
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
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Court of Garenbrig
   ( 3)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
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Crawling Barrens
( 0)
Land
: Add .
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
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Creeping Renaissance
   ( 5)
Sorcery
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Crenellated Wall
 ( 4)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) : Target creature gets +0/+4 until end of turn.
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Currency Converter
 ( 1)
Artifact
Whenever you discard a card, you may exile that card from your graveyard. , : Draw a card, then discard a card.
: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
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Daring Apprentice
   ( 3)
Creature — Human Wizard
(1/1)
, Sacrifice this creature: Counter target spell.
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Death Frenzy
   ( 5)
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip 
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Dennick, Pious Apprentice
  ( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb   (You may cast this card from your graveyard transformed for its disturb cost.)
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Devotee of Strength
  ( 3)
Creature — Snake Wizard
(3/2)
 : Target creature gets +2/+2 until end of turn.
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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Djeru's Renunciation
  ( 2)
Instant
Tap up to two target creatures. Cycling ( , Discard this card: Draw a card.)
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Don Andres, the Renegade
    ( 4)
Legendary Creature — Vampire Pirate
(4/3)
Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens.
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Dreamcaller Siren
   ( 4)
Creature — Siren Pirate
(3/3)
Flash Flying This creature can block only creatures with flying. When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
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Eccentric Apprentice
  ( 3)
Creature — Tiefling Wizard
(2/2)
Flying When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
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Eerie Interference
  ( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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Empty the Warrens
  ( 4)
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Enduring Renewal
   ( 4)
Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
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Exemplar of Strength
  ( 2)
Creature — Human Warrior
(4/4)
When this creature enters, put three -1/-1 counters on target creature you control. Whenever this creature attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
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Experimental Frenzy
  ( 4)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand.  : Destroy this enchantment.
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Fanatical Strength
  ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Fangren Firstborn
    ( 4)
Creature — Beast
(4/2)
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
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