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Absorb Energy
( 3)
Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs less to cast."
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Advanced Hoverguard
( 4)
Creature — Drone
(2/2)
Flying : Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Æther Charge (Aether Charge)
( 5)
Enchantment
Whenever a Beast you control enters, you may have it deal 4 damage to target opponent or planeswalker.
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Aggressive Urge
( 2)
Instant
Target creature gets +1/+1 until end of turn. Draw a card.
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Akroan Sergeant
( 3)
Creature — Human Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Alania, Divergent Storm
( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Anax, Hardened in the Forge
( 3)
Legendary Enchantment Creature — Demigod
(*/3)
Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.
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Andúril, Narsil Reforged
( 2)
Legendary Artifact — Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip
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Angelic Purge
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a permanent. Exile target artifact, creature, or enchantment.
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Aragorn, Hornburg Hero
( 4)
Legendary Creature — Human Soldier
(4/4)
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
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Argent Dais
( 2)
Artifact
Argent Dais enters with two oil counters on it. Whenever two or more creatures attack, put an oil counter on Argent Dais. , , Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
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Argent Mutation
( 3)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
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Argent Sphinx
( 4)
Creature — Sphinx
(4/3)
Flying Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
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Argentum Armor
( 6)
Artifact — Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip
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Argentum Masticore
( 5)
Artifact Creature — Phyrexian Masticore
(5/5)
First strike, protection from multicolored At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
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Argivian Avenger
( 6)
Artifact Creature — Shapeshifter
(5/5)
: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
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Argivian Blacksmith
( 3)
Creature — Human Artificer
(2/2)
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Argivian Cavalier
( 3)
Creature — Orc Knight
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters, create a 1/1 white Soldier creature token.
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Argivian Find
( 1)
Instant
Return target artifact or enchantment card from your graveyard to your hand.
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Argivian Phalanx
( 6)
Creature — Human Kor Soldier
(4/4)
This spell costs less to cast for each creature you control. Vigilance (Attacking doesn't cause this creature to tap.)
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Argivian Restoration
( 4)
Sorcery
Return target artifact card from your graveyard to the battlefield.
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Argoth, Sanctum of Nature
( 0)
Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature. : Add . , : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)
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Argothian Enchantress
( 2)
Creature — Human Druid
(0/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
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Argothian Opportunist
( 3)
Creature — Human Scout
(3/2)
When Argothian Opportunist enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Argothian Pixies
( 2)
Creature — Faerie
(2/1)
Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
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Argothian Sprite
( 2)
Creature — Faerie
(2/2)
Argothian Sprite can't be blocked by artifact creatures. : Put two +1/+1 counters on Argothian Sprite.
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Argothian Treefolk
( 5)
Creature — Treefolk
(3/5)
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
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Argothian Wurm
( 4)
Creature — Wurm
(6/6)
Trample When Argothian Wurm enters, any player may sacrifice a land of their choice. If a player does, put Argothian Wurm on top of its owner's library.
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Arguel's Blood Fast
( 2)
Legendary Enchantment
, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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Arisen Gorgon
( 3)
Creature — Zombie Gorgon
(3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
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Armored Scrapgorger
( 2)
Creature — Phyrexian Beast
(0/3)
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it. : Add one mana of any color. Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
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Aspect of Gorgon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
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Atmosphere Surgeon
( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Baird, Argivian Recruiter
( 2)
Legendary Creature — Human Soldier
(2/2)
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
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Baird, Steward of Argive
( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Ballista Charger
( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Baloth Gorger
( 4)
Creature — Beast
(4/4)
Kicker (You may pay an additional as you cast this spell.) If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
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Bargain
( 3)
Sorcery
Target opponent draws a card. You gain 7 life.
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Bargaining Table
( 5)
Artifact
, : Draw a card. X is the number of cards in an opponent's hand.
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Barge In
( 1)
Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
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Barging Sergeant
( 5)
Creature — Minotaur Soldier
(4/2)
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Basalt Gargoyle
( 3)
Creature — Gargoyle
(3/2)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Basalt Gargoyle gets +0/+1 until end of turn.
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Battlefield Thaumaturge
( 2)
Creature — Human Wizard
(2/1)
Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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Bell Borca, Spectral Sergeant
( 4)
Legendary Creature — Spirit Soldier
(*/5)
Note the mana value of each card as it's put into exile. Bell Borca, Spectral Sergeant's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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Berg Strider
( 5)
Snow Creature — Giant Wizard
(4/4)
When Berg Strider enters, tap target artifact or creature an opponent controls. If was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ( is mana from a snow source.)
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Betrayer's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or enchantment or pay . Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Bilbo, Retired Burglar
( 3)
Legendary Creature — Halfling Rogue
(1/3)
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.
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Birgi, God of Storytelling
( 3)
Legendary Creature — God
(3/3)
Whenever you cast a spell, add . Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
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Blackblade Reforged
( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature Equip
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Blighted Burgeoning
( 3)
Enchantment — Aura
Enchant land When Blighted Burgeoning enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Blistergrub
( 3)
Creature — Phyrexian Horror
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life.
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Blood Burglar
( 2)
Creature — Vampire Rogue
(2/2)
During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gain that much life.)
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Bloodforged Battle-Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip
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Bomat Bazaar Barge
( 4)
Artifact — Vehicle
(5/5)
When Bomat Bazaar Barge enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Bonepicker Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Corrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
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Boneyard Scourge
( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Boreas Charger
( 3)
Creature — Pegasus
(2/1)
Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Brain Gorgers
( 4)
Creature — Zombie
(4/2)
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Brainsurge
( 3)
Instant
Draw four cards, then put two cards from your hand on top of your library in any order.
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Brazen Scourge
( 3)
Creature — Gremlin
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Burgeoning
( 1)
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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Burglar Rat
( 2)
Creature — Rat
(1/1)
When this creature enters, each opponent discards a card.
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Burrenton Forge-Tender
( 1)
Creature — Kithkin Wizard
(1/1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
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Butcher Orgg
( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Canopy Surge
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
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Captain Vargus Wrath
( 2)
Legendary Creature — Orc Pirate
(1/1)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
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Carapace Forger
( 2)
Creature — Elf Artificer
(2/2)
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
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Case of the Gorgon's Kiss
( 1)
Enchantment — Case
When this Case enters, destroy up to one target creature that was dealt damage this turn. To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.) Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
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Celestial Convergence
( 4)
Enchantment
Celestial Convergence enters with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
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Chancellor of the Forge
( 7)
Creature — Phyrexian Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When Chancellor of the Forge enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
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Charforger
( 3)
Creature — Phyrexian Beast
(2/3)
When Charforger enters, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
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Charge
( 1)
Instant
Creatures you control get +1/+1 until end of turn.
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Charge Across the Araba
( 5)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
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Charge of the Forever-Beast
( 3)
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power.
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Charge of the Mites
( 3)
Instant
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
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Charge Through
( 1)
Instant
Target creature gains trample until end of turn. Draw a card.
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Charging Bandits
( 5)
Creature — Human Rogue
(3/3)
Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
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Charging Binox
( 8)
Creature — Beast
(7/5)
Assist (Another player can pay up to of this spell's cost.) Trample
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Charging Cinderhorn
( 4)
Creature — Elemental Ox
(4/2)
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Charging Griffin
( 4)
Creature — Griffin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
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Charging Hooligan
( 4)
Creature — Human Peasant
(3/3)
Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn.
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Charging Paladin
( 3)
Creature — Human Knight
(2/2)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
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Charging Rhino
( 5)
Creature — Rhino
(4/4)
Charging Rhino can't be blocked by more than one creature.
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