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Abdel Adrian, Gorion's Ward
  ( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Abzan Battle Priest
  ( 4)
Creature — Human Cleric
(3/2)
Outlast <i>( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</i> Each creature you control with a +1/+1 counter on it has lifelink.
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Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
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Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>
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Acolyte Hybrid
  ( 3)
Creature — Tyranid Human
(2/2)
<i>Heavy Rock Cutter</i> — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
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Acridian
  ( 2)
Creature — Insect
(2/4)
Echo  <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>
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Act of Authority
   ( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Adarkar Valkyrie
   ( 6)
Snow Creature — Angel
(4/5)
Flying, vigilance : When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
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Adriana, Captain of the Guard
   ( 5)
Legendary Creature — Human Knight
(4/4)
Melee <i>(Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)</i> Other creatures you control have melee. <i>(If a creature has multiple instances of melee, each triggers separately.)</i>
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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i> If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Adventuring Gear
 ( 1)
Artifact — Equipment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Aerial Assault
  ( 3)
Sorcery
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
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Aerial Boost
  ( 2)
Instant
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Target creature gets +2/+2 and gains flying until end of turn.
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Aerial Caravan
   ( 6)
Creature — Human Soldier
(4/3)
Flying   : Exile the top card of your library. Until end of turn, you may play that card. <I>(Reveal the card as you exile it.)</I>
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Aerial Engineer
   ( 4)
Creature — Human Artificer
(2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
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Aerial Extortionist
   ( 5)
Creature — Bird Soldier
(4/3)
Flying Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Aerial Formation
 ( 1)
Instant
<i>Strive</i> — This spell costs  more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
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Aerial Guide
  ( 3)
Creature — Drake
(2/2)
Flying Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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Aerial Maneuver
  ( 2)
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
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Aerial Modification
  ( 5)
Enchantment — Aura
Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +2/+2 and has flying.
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Aerial Predation
  ( 3)
Instant
Destroy target creature with flying. You gain 2 life.
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Aerial Surveyor
  ( 3)
Artifact — Vehicle
(3/4)
Flying Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. Crew 2
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Aerial Toastmaster
  ( 4)
Artifact Creature — Cyborg Rigger
(3/2)
Flying  , Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. <i>(Put the top card of your Contraption deck face up onto one of your sprockets.)</i>
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Aerial Volley
 ( 1)
Instant
Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
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Aerialephant
  ( 4)
Creature — Elephant Performer
(3/2)
Flying When Aerialephant enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Aerie Bowmasters
   ( 4)
Creature — Dog Archer
(3/4)
Reach <i>(This creature can block creatures with flying.)</i> Megamorph  <i>(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)</i>
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Aerie Mystics
  ( 5)
Creature — Bird Wizard
(3/3)
Flying   : Creatures you control gain shroud until end of turn. <i>(They can't be the targets of spells or abilities.)</i>
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Aerie Ouphes
  ( 5)
Creature — Ouphe
(3/3)
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying. Persist <i>(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)</i>
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Aerie Worshippers
  ( 4)
Creature — Human Cleric
(2/4)
<i>Inspired</i> — Whenever Aerie Worshippers becomes untapped, you may pay  . If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Æther Rift (Aether Rift)
   ( 3)
Enchantment
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
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Aetherize
  ( 4)
Instant
Return all attacking creatures to their owner's hand.
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Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. <i>(Each deals damage equal to its power to the other.)</i>
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Agent of Horizons
  ( 3)
Creature — Human Rogue
(3/2)
 : Agent of Horizons can't be blocked this turn.
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Agonizing Memories
   ( 4)
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
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Ainok Artillerist
  ( 3)
Creature — Dog Archer
(4/1)
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. <i>(It can block creatures with flying.)</i>
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Ajani, Caller of the Pride
   ( 3)
Legendary Planeswalker — Ajani
(4)
+1: Put a +1/+1 counter on up to one target creature. −3: Target creature gains flying and double strike until end of turn. −8: Create X 2/2 white Cat creature tokens, where X is your life total.
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Ajani, Inspiring Leader
   ( 6)
Legendary Planeswalker — Ajani
(5)
+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. −3: Exile target creature. Its controller gains 2 life. −10: Creatures you control gain flying and double strike until end of turn.
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Ajani, Strength of the Pride
   ( 4)
Legendary Planeswalker — Ajani
(5)
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control.
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Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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Ajani's Sunstriker
  ( 2)
Creature — Cat Cleric
(2/2)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>
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Akiri, Fearless Voyager
   ( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akiri, Line-Slinger
  ( 2)
Legendary Creature — Kor Soldier Ally
(0/3)
First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner <i>(You can have two commanders if both have partner.)</i>
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Akki Drillmaster
  ( 3)
Creature — Goblin Shaman
(2/2)
: Target creature gains haste until end of turn.
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Akroan Conscriptor
  ( 5)
Creature — Human Shaman
(3/2)
<i>Heroic</i> — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Akroma's Memorial
 ( 7)
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
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Aladdin's Ring
 ( 8)
Artifact
, : Aladdin's Ring deals 4 damage to any target.
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Alchemist's Retrieval
 ( 1)
Instant
Cleave  <i>(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)</i> Return target nonland permanent you control to its owner's hand.
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Algae Gharial
  ( 4)
Creature — Crocodile
(1/1)
Shroud <i>(This creature can't be the target of spells or abilities.)</i> Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
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Alharu, Solemn Ritualist
  ( 5)
Legendary Creature — Human Monk
(3/3)
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner <i>(You can have two commanders if both have partner.)</i>
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Alirios, Enraptured
  ( 3)
Legendary Creature — Human
(2/3)
Alirios, Enraptured enters the battlefield tapped. Alirios doesn't untap during your untap step if you control a Reflection. When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.
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Alley Grifters
   ( 3)
Creature — Human Mercenary
(2/2)
Whenever Alley Grifters becomes blocked, defending player discards a card.
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Allosaurus Rider
   ( 7)
Creature — Elf Warrior
(1+*/1+*)
You may exile two green cards from your hand rather than pay this spell's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
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Alluring Scent
   ( 3)
Sorcery
All creatures able to block target creature this turn do so.
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Alluring Siren
  ( 2)
Creature — Siren
(1/1)
: Target creature an opponent controls attacks you this turn if able.
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Alluring Suitor
  ( 3)
Creature — Vampire
(2/3)
When you attack with exactly two creatures, transform Alluring Suitor.
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Alpha Authority
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
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Altar of Bhaal
  ( 2)
Artifact
 , , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Amber Gristle O'Maul
  ( 4)
Legendary Creature — Dwarf Cleric
(3/3)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background <i>(You can have a Background as a second commander.)</i>
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Amber Prison
 ( 4)
Artifact
You may choose not to untap Amber Prison during your untap step. , : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
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Anafenza, Kin-Tree Spirit
  ( 2)
Legendary Creature — Spirit Soldier
(2/2)
Whenever another nontoken creature enters the battlefield under your control, bolster 1. <i>(Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)</i>
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Ancestral Memories
    ( 5)
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
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Ancient Imperiosaur
   ( 7)
Creature — Dinosaur
(6/6)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Trample, ward  Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.
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Ancient Stirrings
 ( 1)
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
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Angel of Glory's Rise
   ( 7)
Creature — Angel
(4/6)
Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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Angel of Suffering
   ( 5)
Creature — Nightmare Angel
(5/3)
Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.
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Anointed Chorister
 ( 1)
Creature — Human Cleric
(1/1)
Lifelink <i>(Damage dealt by this creature also causes you to gain that much life.)</i>  : Anointed Chorister gets +3/+3 until end of turn.
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Anurid Barkripper
   ( 3)
Creature — Frog Beast
(2/2)
<i>Threshold</i> — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
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Anurid Brushhopper
   ( 3)
Creature — Frog Beast
(3/4)
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Anurid Murkdiver
   ( 6)
Creature — Zombie Frog Beast
(4/3)
Swampwalk <i>(This creature can't be blocked as long as defending player controls a Swamp.)</i>
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Anurid Scavenger
  ( 3)
Creature — Frog Beast
(3/3)
Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
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Anurid Swarmsnapper
  ( 3)
Creature — Frog Beast
(1/4)
Reach <i>(This creature can block creatures with flying.)</i>  : Anurid Swarmsnapper can block an additional creature this turn.
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An-Zerrin Ruins
   ( 4)
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.
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Aphetto Grifter
  ( 3)
Creature — Human Wizard
(1/1)
Tap two untapped Wizards you control: Tap target permanent.
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Apostle of Purifying Light
  ( 2)
Creature — Human Cleric
(2/1)
Protection from black <i>(This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)</i> : Exile target card from a graveyard.
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Appeal // Authority (Appeal)
 ( 1)
Sorcery
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
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Araba Mothrider
  ( 2)
Creature — Human Samurai
(1/1)
Flying Bushido 1 <i>(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)</i>
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Arashin Cleric
  ( 2)
Creature — Human Cleric
(1/3)
When Arashin Cleric enters the battlefield, you gain 3 life.
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Arbiter of Knollridge
  ( 7)
Creature — Giant Wizard
(5/5)
Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
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Arboria
   ( 4)
World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Arcbound Hybrid
 ( 4)
Artifact Creature — Beast
(0/0)
Haste Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Arcbound Shikari
   ( 3)
Artifact Creature — Cat Soldier
(0/0)
First strike When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. Modular 2 <i>(This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)</i>
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Archangel of Strife
   ( 7)
Creature — Angel
(6/6)
Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
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Archmage Emeritus
   ( 4)
Creature — Human Wizard
(2/2)
<i>Magecraft</i> — Whenever you cast or copy an instant or sorcery spell, draw a card.
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Archon of Emeria
  ( 3)
Creature — Archon
(2/3)
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped.
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Archon of the Triumvirate
   ( 7)
Creature — Archon
(4/5)
Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. <i>(Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)</i>
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