|
Militia's Pride
( 2)
Kindred Enchantment — Kithkin
Whenever a nontoken creature you control attacks, you may pay . If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
|
|
|
Minas Tirith Garrison
( 4)
Creature — Human Soldier
(*/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
|
|
|
Spring // Mind (Mind)
( 6)
Instant
Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards.
|
|
|
Mind Drill Assailant
( 4)
Creature — Rat Warlock
(2/5)
Threshold — As long as seven or more cards are in your graveyard, Mind Drill Assailant gets +3/+0. : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Mind Grind
( 2)
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
|
|
|
Mindless Conscription
( 3)
Enchantment
When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Mindshrieker
( 2)
Creature — Spirit Bird
(1/1)
Flying : Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
|
|
|
Mirari
( 5)
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy.
|
|
|
Mirari's Wake
( 5)
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
|
|
Mire Triton
( 2)
Creature — Zombie Merfolk
(2/1)
Deathtouch When Mire Triton enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
|
|
|
Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
During your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
|
|
|
Mirko Vosk, Mind Drinker
( 5)
Legendary Creature — Vampire
(2/4)
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
|
|
|
Mirko, Obsessive Theorist
( 3)
Legendary Creature — Vampire Detective
(1/3)
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko, Obsessive Theorist. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
|
|
|
Mirri the Cursed
( 4)
Legendary Creature — Vampire Cat
(3/2)
Flying, first strike, haste Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
|
|
|
Mirri, Cat Warrior
( 3)
Legendary Creature — Cat Warrior
(2/3)
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
|
|
|
Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
|
|
|
Mirri's Guile
( 1)
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
|
|
|
Mirror Strike
( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
|
|
|
Mission Briefing
( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Mistford River Turtle
( 4)
Creature — Turtle
(1/5)
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
|
|
|
Misthollow Griffin
( 4)
Creature — Griffin
(3/3)
Flying You may cast Misthollow Griffin from exile.
|
|
|
Misthoof Kirin
( 3)
Creature — Kirin
(2/1)
Flying, vigilance Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
|
|
Mistmoon Griffin
( 4)
Creature — Griffin
(2/2)
Flying When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
|
|
|
Mists of Lórien
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
|
|
|
Mistvault Bridge
( 0)
Artifact Land
Mistvault Bridge enters tapped. Indestructible : Add or .
|
|
|
Mithril Coat
( 3)
Legendary Artifact — Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip
|
|
|
Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
|
|
|
Mobile Garrison
( 3)
Artifact — Vehicle
(3/4)
Whenever Mobile Garrison attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Mocking Sprite
( 3)
Creature — Faerie Rogue
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.
|
|
|
Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
|
|
|
Moldering Gym // Weight Room (Moldering Gym)
( 3)
Enchantment — Room
When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
|
|
|
Molten Primordial
( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
|
|
|
Molten Tributary
( 0)
Land — Island Mountain
(: Add or .) Molten Tributary enters tapped.
|
|
|
Moment of Triumph
( 1)
Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
|
|
|
Monstrify
( 4)
Sorcery
Target creature gets +4/+4 until end of turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
|
|
Moon-Blessed Cleric
( 3)
Creature — Human Elf Cleric
(3/2)
Divine Intervention — When Moon-Blessed Cleric enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
|
|
|
Moonlit Strider
( 4)
Creature — Spirit
(1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
|
|
|
Moonring Island
( 0)
Land — Island
(: Add .) Moonring Island enters tapped. , : Look at the top card of target player's library. Activate only if you control two or more blue permanents.
|
|
|
Moonring Mirror
( 5)
Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
|
|
|
Moonrise Cleric
( 3)
Creature — Bat Cleric
(2/3)
Flying Whenever Moonrise Cleric attacks, you gain 1 life.
|
|
|
Moonrise Intruder
( 0)
Creature — Werewolf
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
|
|
|
Moorland Drifter
( 2)
Creature — Spirit
(2/2)
Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard.
|
|
|
Morbid Curiosity
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
|
|
|
Moria Marauder
( 2)
Creature — Goblin Warrior
(1/1)
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
|
|
|
Moria Scavenger
( 3)
Creature — Orc Rogue
(1/4)
Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
Morinfen
( 5)
Legendary Creature — Phyrexian Horror
(5/4)
Flying Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Moriok Replica
( 3)
Artifact Creature — Warrior
(2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
|
|
|
Moriok Rigger
( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
|
|
|
Moriok Scavenger
( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters, you may return target artifact creature card from your graveyard to your hand.
|
|
|
Moritte of the Frost
( 5)
Legendary Snow Creature — Shapeshifter
(0/0)
Changeling (This card is every creature type.) You may have Moritte of the Frost enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
|
|
|
Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
|
|
|
Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
|
|
|
Mortus Strider
( 3)
Creature — Skeleton
(1/1)
When Mortus Strider dies, return it to its owner's hand.
|
|
|
Mossbridge Troll
( 7)
Creature — Troll
(5/5)
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
|
|
|
Mosswort Bridge
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
|
Mothrider Cavalry
( 4)
Creature — — Human Samurai
(2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1.
|
|
|
Mothrider Patrol
( 1)
Creature — Fox Warrior
(1/1)
Flying , : Tap target creature.
|
|
|
Mothrider Samurai
( 4)
Creature — Human Samurai
(2/2)
Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
|
|
|
Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
|
|
|
Mtenda Griffin
( 4)
Creature — Griffin
(2/2)
Flying , : Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
|
|
|
Mukotai Soulripper
( 2)
Artifact — Vehicle
(4/3)
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Mulldrifter
( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Multiclass Baldric
( 1)
Artifact — Equipment
Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip
|
|
|
Murderous Rider
( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
|
|
|
Murk Strider
( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
|
|
|
Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
|
|
Mycosynth Wellspring
( 2)
Artifact
When Mycosynth Wellspring enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
|
|
|
Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
|
|
|
Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
|
|
|
Myojin of Towering Might
( 8)
Legendary Creature — Spirit
(8/8)
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
|
|
|
Myr Matrix
( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
|
|
|
Myr Retriever
( 2)
Artifact Creature — Myr
(1/1)
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
|
|
|
Myr Superion
( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast this spell.
|
|
|
Myriad Construct
( 4)
Artifact Creature — Construct
(4/4)
Kicker If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
|
|
|
Myriad Landscape
( 0)
Land
Myriad Landscape enters tapped. : Add . , , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
|
Mysteries of the Deep
( 5)
Instant
Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
|
|
|
Mysterious Egg
( 1)
Creature — Egg
(0/2)
Whenever this creature mutates, put a +1/+1 counter on it.
|
|
|
Mysterious Limousine
( 5)
Artifact — Vehicle
(4/4)
Whenever Mysterious Limousine enters or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2
|
|
|
Mysterious Pathlighter
( 3)
Creature — Faerie
(2/2)
Flying Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)
|
|
|
Mysterious Stranger
( 4)
Creature — Human Rogue
(3/2)
Flash When Mysterious Stranger enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
|
|
|
Mystic Barrier
( 5)
Enchantment
When Mystic Barrier enters and at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
|
|
|