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Surprise Deployment
( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surprise Party
( 3)
Enchantment
When Surprise Party enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
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Surveilling Sprite
( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
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Sustaining Spirit
( 2)
Creature — Angel Spirit
(0/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Suture Priest
( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Suture Spirit
( 2)
Creature — Spirit
(1/1)
Flying : Regenerate target creature.
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Swaggering Corsair
( 3)
Creature — Human Pirate
(2/2)
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
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Swarming of Moria
( 3)
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Sweltering Suns
( 3)
Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling (, Discard this card: Draw a card.)
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Sydri, Galvanic Genius
( 3)
Legendary Creature — Human Artificer
(2/2)
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. : Target artifact creature gains deathtouch and lifelink until end of turn.
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Sygg, River Cutthroat
( 2)
Legendary Creature — Merfolk Rogue
(1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
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Sygg, River Guide
( 2)
Legendary Creature — Merfolk Wizard
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Target Merfolk you control gains protection from the color of your choice until end of turn.
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Sylvan Brushstrider
( 3)
Creature — Beast
(3/2)
When Sylvan Brushstrider enters, you gain 2 life.
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Sylvan Offering
( 1)
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
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Sylvan Primordial
( 7)
Creature — Avatar
(6/8)
Reach When Sylvan Primordial enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Symmetry Matrix
( 4)
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
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Synchronized Strike
( 3)
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
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Synod Centurion
( 4)
Artifact Creature — Construct
(4/4)
When you control no other artifacts, sacrifice Synod Centurion.
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Syr Konrad, the Grim
( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Syrix, Carrier of the Flame
( 4)
Legendary Creature — Phoenix
(3/3)
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
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Taigam's Strike
( 4)
Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Tainted Strike
( 1)
Instant
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Take for a Ride
( 3)
Sorcery
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Talas Warrior
( 3)
Creature — Human Pirate Warrior
(2/2)
Talas Warrior can't be blocked.
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Tanazir Quandrix
( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
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Tanglepool Bridge
( 0)
Artifact Land
Tanglepool Bridge enters tapped. Indestructible : Add or .
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Tanglespan Bridgeworks
( 0)
Land
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Tar Pit Warrior
( 3)
Creature — Cyclops Warrior
(3/4)
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
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Tariel, Reckoner of Souls
( 7)
Legendary Creature — Angel
(4/7)
Flying, vigilance : Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
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Tariff
( 2)
Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
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Tarrian's Journal
( 2)
Legendary Artifact
, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. , , Discard your hand: Transform Tarrian's Journal.
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Tarrian's Soulcleaver
( 1)
Legendary Artifact — Equipment
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip
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Tatsunari, Toad Rider
( 3)
Legendary Creature — Human Ninja
(3/3)
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." : Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.
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Tattered Apparition
( 4)
Creature — Shade
(2/2)
Flying : Tattered Apparition gets +1/+1 until end of turn.
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Tawnos's Tinkering
( 4)
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
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Teachings of the Kirin
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Team Spirit
( 3)
Instant
Creatures target player's team controls get +1/+1 until end of turn.
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Tectonic Rift
( 4)
Sorcery
Destroy target land. Creatures without flying can't block this turn.
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Tecutlan, the Searing Rift
( 0)
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.) : Add . Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
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Teetering Peaks
( 0)
Land
Teetering Peaks enters tapped. When Teetering Peaks enters, target creature gets +2/+0 until end of turn. : Add .
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Teferi Akosa of Zhalfir
( 0)
Legendary Planeswalker — Teferi
(4)
+1: Draw two cards. Then discard two cards unless you discard a creature card. −2: You get an emblem with "Knights you control get +1/+0 and have ward ." −3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
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Teferi, Druid of Argoth (playtest)
( 5)
Legendary Creature — — Human Druid
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Hero of Dominaria
( 5)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. At the beginning of the next end step, untap up to two lands. −3: Put target nonland permanent into its owner's library third from the top. −8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
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Teferi, Mage of Zhalfir
( 5)
Legendary Creature — Human Wizard
(3/4)
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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Teferi, Master of Time
( 4)
Legendary Planeswalker — Teferi
(3)
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) −10: Take two extra turns after this one.
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Teferi, Temporal Archmage
( 6)
Legendary Planeswalker — Teferi
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. −1: Untap up to four target permanents. −10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
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Teferi, Temporal Pilgrim
( 5)
Legendary Planeswalker — Teferi
(4)
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim. 0: Draw a card. −2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature." −12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
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Teferi, Time Raveler
( 3)
Legendary Planeswalker — Teferi
(4)
Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
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Teferi, Timebender
( 6)
Legendary Planeswalker — Teferi
(5)
+2: Untap up to one target artifact or creature. −3: You gain 2 life and draw two cards. −9: Take an extra turn after this one.
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Teferi, Timeless Voyager
( 6)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. −3: Put target creature on top of its owner's library. −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
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Teferi, Who Slows the Sunset
( 4)
Legendary Planeswalker — Teferi
(4)
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
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Teferi's Ageless Insight
( 4)
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
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Teferi's Curse
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Teferi's Drake
( 3)
Creature — Drake
(3/2)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Teferi's Honor Guard
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Teferi's Imp
( 3)
Creature — Imp
(1/1)
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card.
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Teferi's Isle
( 0)
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters tapped. : Add .
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Teferi's Moat
( 5)
Enchantment
As Teferi's Moat enters, choose a color. Creatures of the chosen color without flying can't attack you.
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Teferi's Protection
( 3)
Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
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Teferi's Puzzle Box
( 4)
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
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Teferi's Realm
( 3)
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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Teferi's Response
( 2)
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards.
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Teferi's Sentinel
( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, Teferi's Sentinel gets +4/+0.
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Teferi's Talent
( 5)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "−12: You get an emblem with ‘You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
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Teferi's Time Twist
( 2)
Instant
Exile target permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. If it enters as a creature, it enters with an additional +1/+1 counter on it.
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Teferi's Tutelage
( 3)
Enchantment
When Teferi's Tutelage enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Teferi's Veil
( 2)
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Teferi's Wavecaster
( 5)
Creature — Merfolk Wizard
(3/3)
Flash When Teferi's Wavecaster enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Tegwyll's Scouring
( 6)
Sorcery
You may cast Tegwyll's Scouring as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
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Temple of Triumph
( 0)
Land
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add or .
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Temporal Spring
( 3)
Sorcery
Put target permanent on top of its owner's library.
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Tempted by the Oriq
( 4)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters with a charge counter on it. : Add . , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Tendrils of Agony
( 4)
Sorcery
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Tendrils of Corruption
( 4)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Tendrils of Despair
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target opponent discards two cards.
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Tenth District Guard
( 2)
Creature — Human Soldier
(2/2)
When Tenth District Guard enters, target creature gets +0/+1 until end of turn.
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Tenth District Legionnaire
( 2)
Creature — Human Soldier
(2/2)
Haste Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
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Tenth District Veteran
( 3)
Creature — Human Soldier
(2/3)
Vigilance Whenever Tenth District Veteran attacks, untap another target creature you control.
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Teremko Griffin
( 4)
Creature — Griffin
(2/2)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Tergrid, God of Fright
( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Tergrid's Lantern
( 4)
Legendary Artifact
: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card. : Untap Tergrid's Lantern.
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Terrarion
( 1)
Artifact
Terrarion enters tapped. , , Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.
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Terrifying Presence
( 2)
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
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