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Auriok Edgewright
  ( 2)
Creature — Human Soldier
(2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
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Aven Brigadier
    ( 6)
Creature — Bird Soldier
(3/5)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
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Bojuka Brigand
  ( 2)
Creature — Human Warrior Ally
(1/1)
Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
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Breath of Darigaaz
  ( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
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Brightling
   ( 3)
Creature — Shapeshifter
(3/3)
: Brightling gains vigilance until end of turn.
: Brightling gains lifelink until end of turn.
: Return Brightling to its owner's hand.
: Brightling gets +1/-1 or -1/+1 until end of turn.
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Brightmare
  ( 3)
Creature — Unicorn
(2/3)
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
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Brigid, Hero of Kinsbaile
   ( 4)
Legendary Creature — Kithkin Archer
(2/3)
First strike : Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
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Burn Bright
  ( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Caught in the Brights
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When a Vehicle you control attacks, exile enchanted creature.
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Darigaaz Reincarnated
    ( 7)
Legendary Creature — Dragon
(7/7)
Flying, trample, haste If Darigaaz Reincarnated would die, instead exile it with three egg counters on it. At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
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Darigaaz, the Igniter
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay  . If you do, choose a color, then that player reveals their hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
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Darigaaz's Charm
   ( 3)
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Darigaaz's Charm deals 3 damage to any target. • Target creature gets +3/+3 until end of turn.
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Deadeye Rig-Hauler
  ( 4)
Creature — Human Pirate
(3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
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Earth-Origin Yak
  ( 4)
Creature — Ox
(2/4)
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
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Eunuchs' Intrigues
  ( 3)
Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
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Fill with Fright
  ( 4)
Sorcery
Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Flamewright
  ( 2)
Creature — Human Artificer
(1/1)
, : Create a 1/1 colorless Construct artifact creature token with defender.
, Sacrifice a creature with defender: Flamewright deals 1 damage to any target.
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Foriysian Brigade
  ( 4)
Creature — Human Soldier
(2/4)
Foriysian Brigade can block an additional creature each combat.
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Frightcrawler
  ( 2)
Creature — Horror
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
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Frightful Delusion
  ( 3)
Instant
Counter target spell unless its controller pays . That player discards a card.
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Frightshroud Courier
  ( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step.  , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Garenbrig Paladin
  ( 5)
Creature — Giant Knight
(4/4)
Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less.
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Garenbrig Squire
  ( 2)
Creature — Human Soldier
(2/2)
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
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Gavony Ironwright
  ( 3)
Creature — Human Soldier
(1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
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Geistcatcher's Rig
 ( 6)
Artifact Creature — Construct
(4/5)
When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
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Goblin Balloon Brigade
 ( 1)
Creature — Goblin Warrior
(1/1)
: Goblin Balloon Brigade gains flying until end of turn.
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Goblin Brigand
  ( 2)
Creature — Goblin Warrior
(2/2)
Goblin Brigand attacks each combat if able.
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Goblin Dirigible
 ( 6)
Artifact Creature — Construct
(4/4)
Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
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Hungry Spriggan
  ( 3)
Creature — Goblin Warrior
(1/1)
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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Incorrigible Youths
   ( 5)
Creature — Vampire
(4/3)
Haste Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Joyride Rigger
  ( 4)
Creature — Goblin Rigger
(3/3)
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Khorvath Brightflame
  ( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
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Laccolith Rig
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
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Lightning-Rig Crew
  ( 3)
Creature — Goblin Pirate
(0/5)
: Lightning-Rig Crew deals 1 damage to each opponent.
Whenever you cast a Pirate spell, untap Lightning-Rig Crew.
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Loch Korrigan
  ( 4)
Creature — Spirit
(1/1)
: Loch Korrigan gets +1/+1 until end of turn.
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Might Makes Right
  ( 6)
Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
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Moriok Rigger
  ( 3)
Creature — Human Rogue Rigger
(2/2)
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
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Origin Spellbomb
 ( 1)
Artifact
, , Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Pillar of Origins
 ( 2)
Artifact
As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Pollenbright Druid
  ( 2)
Creature — Elf Druid
(1/1)
When Pollenbright Druid enters the battlefield, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Pollenbright Wings
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
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Rally the Righteous
   ( 3)
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
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Realmwright
 ( 1)
Creature — Vedalken Wizard
(1/1)
As Realmwright enters the battlefield, choose a basic land type. Lands you control are the chosen type in addition to their other types.
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Rigging Runner
 ( 1)
Creature — Goblin Pirate
(1/1)
First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Righteous Aura
  ( 2)
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Righteous Authority
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Righteous Avengers
  ( 5)
Creature — Human Soldier
(3/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Righteous Blow
 ( 1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
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Righteous Cause
   ( 5)
Enchantment
Whenever a creature attacks, you gain 1 life.
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Righteous Confluence
   ( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
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Righteous Fury
   ( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Righteous Indignation
  ( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Righteous Valkyrie
  ( 3)
Creature — Angel Cleric
(2/4)
Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Righteous War
   ( 3)
Enchantment
White creatures you control have protection from black. Black creatures you control have protection from white.
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Righteousness
 ( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Rings of Brighthearth
 ( 3)
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy.
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Rishadan Brigand
  ( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay . Rishadan Brigand can block only creatures with flying.
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Riveting Rigger
  ( 3)
Artifact Creature — Cyborg Rigger
(2/2)
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Safewright Quest
 ( 1)
Sorcery
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
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Saprazzan Outrigger
  ( 4)
Creature — Merfolk
(5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
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Scroll of Origins
 ( 2)
Artifact
, : Draw a card if you have seven or more cards in hand.
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Shield of the Righteous
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip 
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Garenbrig Carver (Shield's Might)
  ( 2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Splinterfright
  ( 3)
Creature — Elemental
(*/*)
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards.
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Steam Frigate
  ( 3)
Creature — Human Pirate
(3/3)
Steam Frigate can't attack unless defending player controls an Island.
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Stonewright
 ( 1)
Creature — Human Shaman
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stonewright is paired with another creature, each of those creatures has " : This creature gets +1/+0 until end of turn."
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Stormrider Rig
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. Equip 
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Surge of Righteousness
  ( 2)
Instant
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
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Sylvia Brightspear
  ( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Tergrid, God of Fright
   ( 5)
Legendary Creature — God
(4/5)
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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Volatile Rig
 ( 4)
Artifact Creature — Construct
(4/4)
Trample Volatile Rig attacks each combat if able. Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
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Windwright Mage
   ( 3)
Artifact Creature — Human Wizard
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard.
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Wrench-Rigger
 ( 1)
Creature — Goblin Rigger
(1/1)
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Yorvo, Lord of Garenbrig
   ( 3)
Legendary Creature — Giant Noble
(0/0)
Yorvo, Lord of Garenbrig enters the battlefield with four +1/+1 counters on it. Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
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