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Atrocious Experiment
  ( 3)
Sorcery
Target player mills two cards, draws two cards, and loses 2 life. <i>(To mill a card, a player puts the top card of their library into their graveyard.)</i>
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Crackling Perimeter
  ( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crime // Punishment (Crime)
   ( 5)
Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
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Epic Experiment
   ( 2)
Sorcery
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
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Escaped Experiment
  ( 2)
Artifact Creature — — Phyrexian Beast
(2/1)
Whenever Escaped Experiment attacks, target creature an opponent controls gets -X/-0 until end of turn, where X is the number of artifacts you control.
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Experiment Kraj
     ( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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Experiment One
 ( 1)
Creature — Human Ooze
(1/1)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i> Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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Experimental Augury
  ( 2)
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Experimental Frenzy
  ( 4)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand.  : Destroy Experimental Frenzy.
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Experimental Overload
   ( 4)
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
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Experimental Pilot
 ( 1)
Creature — — Human Pilot
(1/1)
Ward  , Discard two cards: Draft a card from Experimental Pilot's spellbook.
Experimental Pilot crews Vehicles as though its power were 2 greater.
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Experimental Synthesizer
 ( 1)
Artifact
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.  , Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
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Goblin Rimerunner
  ( 3)
Snow Creature — Goblin Warrior
(2/2)
: Target creature can't block this turn.
: Goblin Rimerunner gains haste until end of turn. <i>( can be paid with one mana from a snow source.)</i>
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Grime Gorger
   ( 4)
Creature — Horror
(3/3)
Menace Whenever Grime Gorger attacks, exile up to one card of each card type from defending player's graveyard. Put a +1/+1 counter on Grime Gorger for each card exiled this way.
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Gutter Grime
  ( 5)
Enchantment
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
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Heidar, Rimewind Master
  ( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Kaldring, the Rimestaff
   ( 3)
Legendary Snow Artifact
: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
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Madcap Experiment
  ( 4)
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Nemata, Primeval Warden
   ( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
 , Sacrifice two Saprolings: Draw a card.
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Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal <i>(As long as it's your turn, this Vehicle is also a creature.)</i> Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
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Outlaws' Merriment
    ( 4)
Enchantment
At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics. • 3/1 Human Warrior with trample and haste. • 2/1 Human Cleric with lifelink and haste. • 1/2 Human Rogue with haste and "When this creature enters the battlefield, it deals 1 damage to any target."
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Perimeter Captain
 ( 1)
Creature — Human Soldier
(0/4)
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
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Perimeter Patrol
  ( 3)
Creature — Human Soldier
(3/3)
Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn.
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Perimeter Sergeant
  ( 3)
Creature — Human Soldier
(3/2)
Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.
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Prime Speaker Vannifar
   ( 4)
Legendary Creature — Elf Ooze Wizard
(2/4)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
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Prime Speaker Zegana
     ( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
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Primeval Bounty
  ( 6)
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. <i>Landfall</i> — Whenever a land enters the battlefield under your control, you gain 3 life.
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Primeval Force
    ( 5)
Creature — Elemental
(8/8)
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
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Primeval Herald
  ( 4)
Creature — Elf Scout
(3/1)
Trample Whenever Primeval Herald enters the battlefield or attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Primeval Light
  ( 4)
Sorcery
Destroy all enchantments target player controls.
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Primeval Protector
  ( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
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Primeval Shambler
  ( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
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Primeval Spawn
      ( 10)
Creature — Avatar
(10/10)
If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
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Primeval Titan
   ( 6)
Creature — Giant
(6/6)
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
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Primevals' Glorious Rebirth
   ( 7)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Return all legendary permanent cards from your graveyard to the battlefield.
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Raven's Crime
 ( 1)
Sorcery
Target player discards a card. Retrace <i>(You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)</i>
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Revival Experiment
   ( 6)
Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
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Rime Dryad
 ( 1)
Creature — Dryad
(1/2)
Snow forestwalk <i>(This creature can't be blocked as long as defending player controls a snow Forest.)</i>
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Rime Tender
  ( 2)
Snow Creature — Human Druid
(2/2)
: Untap another target snow permanent.
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Rime Transfusion
  ( 2)
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has " : This creature can't be blocked this turn except by snow creatures." <i>( can be paid with one mana from a snow source.)</i>
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Rimebound Dead
 ( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate Rimebound Dead. <i>( can be paid with one mana from a snow source.)</i>
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Rimefeather Owl
   ( 7)
Snow Creature — Bird
(*/*)
Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.  : Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
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Rimehorn Aurochs
  ( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.  : Target creature blocks target creature this turn if able. <i>( can be paid with one mana from a snow source.)</i>
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Rimescale Dragon
   ( 7)
Snow Creature — Dragon
(5/5)
Flying  : Tap target creature and put an ice counter on it. <i>( can be paid with one mana from a snow source.)</i>
Creatures with ice counters on them don't untap during their controllers' untap steps.
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Rimewall Protector
   ( 3)
Creature — — Giant Wizard
(3/4)
Ward  When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward .
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Rimewind Cryomancer
  ( 4)
Creature — Human Wizard
(2/3)
, : Counter target activated ability. Activate only if you control four or more snow permanents. <i>(Mana abilities can't be targeted.)</i>
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Rimewind Taskmage
  ( 2)
Creature — Human Wizard
(1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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Rimewood Falls
( 0)
Snow Land — Forest Island
<i>( : Add or .)</i> Rimewood Falls enters the battlefield tapped.
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Rith, Liberated Primeval
    ( 5)
Legendary Creature — Dragon
(5/5)
Flying, ward  Other Dragons you control have ward . At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
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Saddled Rimestag
  ( 2)
Snow Creature — Elk
(2/2)
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
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Trygon Prime
   ( 4)
Creature — Tyranid
(4/4)
<i>Subterranean Assault</i> — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
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Tyranid Prime
   ( 3)
Creature — Tyranid
(0/4)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i> <i>Synapse Creature</i> — Other creatures you control have evolve.
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