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Angel of Glory's Rise
( 7)
Creature — Angel
(4/6)
Flying When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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Arisen Gorgon
( 3)
Creature — Zombie Gorgon
(3/3)
Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)
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Bladewing the Risen
( 7)
Legendary Creature — Zombie Dragon
(4/4)
Flying When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield. : Dragon creatures get +1/+1 until end of turn.
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Braids, Arisen Nightmare
( 3)
Legendary Creature — Nightmare
(3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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Brisela, Voice of Nightmares
( 0)
Legendary Creature — Eldrazi Angel
(9/10)
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
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Call a Surprise Witness
( 2)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
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Dead Before Sunrise
( 4)
Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain ": This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Disciple of Griselbrand
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Emissary of Sunrise
( 3)
Creature — Human Cleric
(2/1)
First strike When Emissary of Sunrise enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Rise // Fall (Fall)
( 2)
Sorcery
Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.
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Full Moon's Rise
( 2)
Enchantment
Werewolf creatures you control get +1/+0 and have trample. Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
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Furious Rise
( 3)
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Goblin Surprise
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
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Griselbrand
( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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High-Rise Sawjack
( 3)
Creature — Elf Citizen
(2/3)
Reach (This creature can block creatures with flying.) Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
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Hogaak, Arisen Necropolis
( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample
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Hound of Griselbrand
( 4)
Creature — Elemental Dog
(2/2)
Double strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Inkrise Infiltrator
( 2)
Creature — Human Ninja
(1/2)
Flying : Inkrise Infiltrator gets +2/+2 until end of turn.
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Marchesa's Surprise Party (playtest)
( 0)
Conspiracy — — Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.
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Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
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Moonrise Cleric
( 3)
Creature — Bat Cleric
(2/3)
Flying Whenever Moonrise Cleric attacks, you gain 1 life.
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Moonrise Intruder
( 0)
Creature — Werewolf
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.
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Mourner's Surprise
( 2)
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Nicol Bolas, the Arisen
( 0)
Legendary Planeswalker — Bolas
(7)
+2: Draw two cards. −3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker. −4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control. −12: Exile all but the bottom card of target player's library.
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Rise // Fall (Rise)
( 2)
Sorcery
Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
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Rise Again
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rise from the Grave
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
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Rise from the Tides
( 6)
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
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Rise of Eagles
( 6)
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Rise of Extus
( 6)
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Rise of the Ants
( 6)
Sorcery
Create two 3/3 green Insect creature tokens. You gain 2 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Rise of the Dark Realms
( 9)
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
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Rise of the Dread Marn
( 3)
Instant
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Rise of the Eldrazi
( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Rise of the Hobgoblins
( 2)
Enchantment
When Rise of the Hobgoblins enters, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Witch-king
( 4)
Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
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Rise to Glory
( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risen Executioner
( 4)
Creature — Zombie Warrior
(4/3)
Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Risen Reef
( 3)
Creature — Elemental
(1/1)
Whenever Risen Reef or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Scroll of Griselbrand
( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Second Sunrise
( 3)
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Smuggler's Surprise
( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Stonerise Spirit
( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
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Sunrise Cavalier
( 3)
Creature — Human Knight
(3/3)
Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
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Sunrise Seeker
( 5)
Creature — Human Scout
(3/3)
Vigilance When Sunrise Seeker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Sunrise Sovereign
( 6)
Creature — Giant Warrior
(5/5)
Other Giant creatures you control get +2/+2 and have trample.
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Surprise Deployment
( 4)
Instant
Cast this spell only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
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Surprise Party
( 3)
Enchantment
When Surprise Party enters, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance.
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The Hunger Tide Rises
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 1/1 black and green Insect creature token. IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
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Unnatural Moonrise
( 2)
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Upriser Renegade
( 2)
Creature — Human Samurai
(1/3)
Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
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Wrexial, the Risen Deep
( 6)
Legendary Creature — Kraken
(5/8)
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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