|
Argothian Sprite
  ( 2)
Creature — Faerie
(2/2)
Argothian Sprite can't be blocked by artifact creatures. : Put two +1/+1 counters on Argothian Sprite.
|
|
|
Bloodrite Invoker
  ( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
|
|
|
Boggart Birth Rite
 ( 1)
Tribal Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
|
|
|
Boggart Sprite-Chaser
  ( 2)
Creature — Goblin Warrior
(1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
|
|
|
Cloud Sprite
 ( 1)
Creature — Faerie
(1/1)
Flying <i>(This creature can't be blocked except by creatures with flying or reach.)</i> Cloud Sprite can block only creatures with flying.
|
|
|
Cryptolith Rite
  ( 2)
Enchantment
Creatures you control have " : Add one mana of any color."
|
|
|
Elven Rite
  ( 2)
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
|
|
|
Fan Favorite
  ( 4)
Creature — Human Rogue
(2/2)
Assist <i>(Another player can pay up to of this spell's cost.)</i> : Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
|
|
|
Forging the Tyrite Sword
   ( 3)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
|
|
|
Funeral Rites
  ( 3)
Sorcery
You draw two cards, lose 2 life, then mill two cards.
|
|
|
Growing Rites of Itlimoc
  ( 3)
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|
|
|
Hidetsugu's Second Rite
  ( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
|
|
|
Inherited Fiend
( 0)
Creature — Demon
(4/4)
Flying  : Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
|
|
|
Inspired Sprite
  ( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying Whenever you cast a Wizard spell, you may untap Inspired Sprite. : Draw a card, then discard a card.
|
|
|
Last Rites
  ( 3)
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
|
|
|
Leshrac's Rite
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has swampwalk. <i>(It can't be blocked as long as defending player controls a Swamp.)</i>
|
|
|
Loxodon Anchorite
   ( 4)
Creature — Elephant Cleric
(2/3)
: Prevent the next 2 damage that would be dealt to any target this turn.
|
|
|
Hypnotic Sprite (Mesmeric Glare)
  ( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. <i>(Then exile this card. You may cast the creature later from exile.)</i>
|
|
|
Meteorite
 ( 5)
Artifact
When Meteorite enters the battlefield, it deals 2 damage to any target. : Add one mana of any color.
|
|
|
Metropolis Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
|
|
|
Necrite
   ( 3)
Creature — Thrull
(2/2)
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
|
|
|
Nightveil Sprite
  ( 2)
Creature — Faerie Rogue
(1/2)
Flying Whenever Nightveil Sprite attacks, surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i>
|
|
|
Priest of the Blood Rite
   ( 5)
Creature — Human Cleric
(2/2)
When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
|
|
|
Pyrite Spellbomb
 ( 1)
Artifact
, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.
, Sacrifice Pyrite Spellbomb: Draw a card.
|
|
|
Rakdos Riteknife
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has " , Sacrifice a creature: Put a blood counter on Rakdos Riteknife."  , Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip 
|
|
|
Razaketh's Rite
   ( 5)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling <i>( , Discard this card: Draw a card.)</i>
|
|
|
Rite of Belzenlok
   ( 4)
Enchantment — Saga
<i>(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)</i> I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
|
|
|
Rite of Consumption
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
|
|
|
Rite of Harmony
  ( 2)
Instant
Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback   <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Rite of Oblivion
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent. Flashback   <i>(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)</i>
|
|
|
Rite of Passage
  ( 3)
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. <i>(It must survive the damage to get the counter.)</i>
|
|
|
Rite of Replication
   ( 4)
Sorcery
Kicker <i>(You may pay an additional as you cast this spell.)</i> Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
|
|
Rite of Ruin
   ( 7)
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
|
|
|
Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
|
|
|
Rite of the Serpent
   ( 6)
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
|
|
|
Rite of Undoing
  ( 5)
Instant
Delve <i>(Each card you exile from your graveyard while casting this spell pays for .)</i> Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
|
|
|
Rites of Flourishing
  ( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
|
|
Rites of Initiation
 ( 1)
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
|
|
|
Rites of Reaping
   ( 6)
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
|
|
|
Rites of Refusal
  ( 2)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
|
|
|
Rites of Spring
  ( 2)
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
|
|
|
Sacred Rites
 ( 1)
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
|
|
|
Sangrite Backlash
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
|
|
|
Sangrite Surge
   ( 6)
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
|
|
|
Sea Sprite
  ( 2)
Creature — Faerie
(1/1)
Flying, protection from red
|
|
|
Spellstutter Sprite
  ( 2)
Creature — Faerie Wizard
(1/1)
Flash Flying When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
|
|
|
Spirited Companion
  ( 2)
Enchantment Creature — Dog
(1/1)
When Spirited Companion enters the battlefield, draw a card.
|
|
|
Sprite Dragon
  ( 2)
Creature — Faerie Dragon
(1/1)
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
|
|
|
Sprite Noble
   ( 3)
Creature — Faerie Noble
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
|
|
|
Surveilling Sprite
  ( 2)
Creature — Faerie Rogue
(1/1)
Flying When Surveilling Sprite dies, you may draw a card.
|
|
|
The Archimandrite
    ( 5)
Legendary Creature — Human Advisor
(0/5)
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
|
|
|
Thieving Sprite
  ( 3)
Creature — Faerie Rogue
(1/1)
Flying When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
|
|
|
Unburial Rites
  ( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
|
|
|
Vampiric Rites
 ( 1)
Enchantment
 , Sacrifice a creature: You gain 1 life and draw a card.
|
|
|
Village Rites
 ( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
|
|
|
Write into Being
  ( 3)
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. <i>(To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i>
|
|
|