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Adrix and Nev, Twincasters
   ( 4)
Legendary Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
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Alberix, the Trade Planet (playtest)
   ( 4)
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
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Arixmethes, Slumbering Isle
   ( 4)
Legendary Creature — Kraken
(12/12)
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. : Add  .
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Auspicious Starrix
  ( 5)
Creature — Elk Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When this creature enters, draw a card.
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Blizzard Strix
  ( 5)
Snow Creature — Bird
(3/2)
Flash Flying When this creature enters, if you control another snow permanent, exile target permanent other than this creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Bubble Matrix
 ( 4)
Artifact
Prevent all damage that would be dealt to creatures.
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Charix, the Raging Isle
   ( 4)
Legendary Creature — Leviathan Crab
(0/17)
Spells your opponents cast that target Charix cost more to cast. : Charix gets +X/-X until end of turn, where X is the number of Islands you control.
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Damping Matrix
 ( 3)
Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
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Dream Strix
  ( 3)
Creature — Bird Illusion
(3/2)
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Grixis Charm
   ( 3)
Instant
Choose one — • Return target permanent to its owner's hand. • Target creature gets -4/-4 until end of turn. • Creatures you control get +2/+0 until end of turn.
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Grixis Grimblade
  ( 2)
Creature — Zombie Warrior
(2/1)
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Grixis Illusionist
 ( 1)
Creature — Human Wizard
(1/1)
: Target land you control becomes the basic land type of your choice until end of turn.
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Guidelight Matrix
 ( 2)
Artifact
When this artifact enters, draw a card. , : Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
, : Target Vehicle you control becomes an artifact creature until end of turn.
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Harrier Strix
 ( 1)
Creature — Bird
(1/1)
Flying When this creature enters, tap target permanent.  : Draw a card, then discard a card.
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Hedron Matrix
 ( 4)
Artifact — Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip 
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Iceberg Cancrix
  ( 2)
Snow Creature — Crab
(0/4)
Whenever another snow permanent you control enters, you may have target player mill two cards.
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Kezzerdrix
   ( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, this creature deals 4 damage to you.
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Life Matrix
 ( 4)
Artifact
, : Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
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Mana Matrix
 ( 6)
Artifact
Instant and enchantment spells you cast cost less to cast.
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Myr Matrix
 ( 5)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. : Create a 1/1 colorless Myr artifact creature token.
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Nefarox, Overlord of Grixis
   ( 6)
Legendary Creature — Demon
(5/5)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever Nefarox attacks alone, defending player sacrifices a creature of their choice.
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Parasitic Strix
  ( 3)
Artifact Creature — Bird
(2/2)
Flying When this creature enters, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Power Matrix
 ( 4)
Artifact
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quandrix Pledgemage
   ( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
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Rix Maadi Reveler
  ( 2)
Creature — Human Shaman
(2/2)
Spectacle   (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, discard a card, then draw a card. If this creature's spectacle cost was paid, instead discard your hand, then draw three cards.
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Shadrix Silverquill
   ( 5)
Legendary Creature — Elder Dragon
(2/5)
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
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Sky Theater Strix
  ( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn.
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Spawn of Rix Maadi
   ( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Storage Matrix
 ( 3)
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
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Strix Lookout
  ( 2)
Creature — Bird
(1/2)
Flying, vigilance (Attacking doesn't cause this creature to tap.)  , : Draw a card, then discard a card.
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Strix Serenade
 ( 1)
Instant
Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.
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Strixhaven Stadium
 ( 3)
Artifact
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Symmetry Matrix
 ( 4)
Artifact
Whenever a creature you control with power equal to its toughness enters, you may pay . If you do, draw a card.
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Syrix, Carrier of the Flame
   ( 4)
Legendary Creature — Phoenix
(3/3)
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast this card from your graveyard.
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Tanazir Quandrix
   ( 5)
Legendary Creature — Elder Dragon
(4/4)
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
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Tidehollow Strix
  ( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Verix Bladewing
   ( 4)
Legendary Creature — Dragon
(4/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Verix enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
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