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Basking Rootwalla
 ( 1)
Creature — Lizard
(1/1)
 : Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Blazing Rootwalla
 ( 1)
Creature — Lizard
(1/1)
: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Centaur Rootcaster
  ( 4)
Creature — Centaur Druid
(2/2)
Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Corrupted Roots
 ( 1)
Enchantment — Aura
Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.
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Cytoplast Root-Kin
   ( 4)
Creature — Elemental Mutant
(0/0)
Graft 4 <i>(This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)</i> When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. : Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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Deeproot Champion
  ( 2)
Creature — Merfolk Shaman
(1/1)
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
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Deeproot Elite
  ( 2)
Creature — Merfolk Warrior
(1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
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Deeproot Warrior
  ( 2)
Creature — Merfolk Warrior
(2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
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Deeproot Waters
  ( 3)
Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. <i>(A creature with hexproof can't be the target of spells or abilities your opponents control.)</i>
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Dreamroot Cascade
( 0)
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. : Add or .
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Ezzaroot Channeler
  ( 6)
Creature — Treefolk Druid
(4/6)
Reach Creature spells you cast cost less to cast, where X is the amount of life you gained this turn. : You gain 2 life.
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Gnarlroot Pallbearer
   ( 6)
Creature — Treefolk Druid
(5/5)
Trample When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
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Gnarlroot Trapper
 ( 1)
Creature — Elf Druid
(1/1)
, Pay 1 life: Add . Spend this mana only to cast an Elf creature spell.
: Target attacking Elf you control gains deathtouch until end of turn. <i>(Any amount of damage it deals to a creature is enough to destroy it.)</i>
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Infested Roothold
  ( 5)
Creature — Wall
(0/3)
Defender <i>(This creature can't attack.)</i> Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
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Ironroot Warlord
   ( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control.   : Create a 1/1 white Soldier creature token.
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Juniper Order Rootweaver
  ( 2)
Creature — Human Druid
(2/2)
Kicker <i>(You may pay an additional as you cast this spell.)</i> When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
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Lisette, Dean of the Root
   ( 4)
Legendary Creature — Human Druid
(4/4)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
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Murasa Rootgrazer
  ( 2)
Creature — Beast
(2/3)
Vigilance : You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner's hand.
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Plated Rootwalla
  ( 5)
Creature — Lizard
(3/3)
 : Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.
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Root Cage
  ( 2)
Enchantment
Mercenaries don't untap during their controllers' untap steps.
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Root Maze
 ( 1)
Enchantment
Artifacts and lands enter the battlefield tapped.
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Root Out
  ( 3)
Sorcery
Destroy target artifact or enchantment. Investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i>
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Root Sliver
  ( 4)
Creature — Sliver
(2/2)
This spell can't be countered. Sliver spells can't be countered.
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Root Snare
  ( 2)
Instant
Prevent all combat damage that would be dealt this turn.
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Root Spider
  ( 4)
Creature — Spider
(2/2)
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
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Rootborn Defenses
  ( 3)
Instant
Populate. Creatures you control gain indestructible until end of turn. <i>(To populate, create a token that's a copy of a creature token you control.)</i>
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Rootbound Crag
( 0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .
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Rootbreaker Wurm
   ( 7)
Creature — Wurm
(6/6)
Trample <i>(This creature can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Rootgrapple
  ( 5)
Tribal Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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Rootha, Mercurial Artist
   ( 3)
Legendary Creature — Orc Shaman
(1/4)
, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Rooting Kavu
   ( 4)
Creature — Kavu
(4/3)
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
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Rooting Moloch
  ( 5)
Creature — Lizard
(4/4)
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling <i>( , Discard this card: Draw a card.)</i>
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Root-Kin Ally
   ( 6)
Creature — Elemental Warrior
(3/3)
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rootless Yew
   ( 5)
Creature — Treefolk
(5/4)
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
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Rootpath Purifier
  ( 4)
Creature — Elf Druid
(3/4)
Lands you control and land cards in your library are basic.
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Rootrunner
   ( 4)
Creature — Spirit
(3/3)
 , Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 <i>(When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)</i>
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Roots
  ( 4)
Enchantment — Aura
Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Roots of Life
   ( 3)
Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp. Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
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Roots of Wisdom
  ( 2)
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. <i>(To mill a card, put the top card of your library into your graveyard.)</i>
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Rootwalla
  ( 3)
Creature — Lizard
(2/2)
 : Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rootwater Commando
  ( 3)
Creature — Merfolk
(2/2)
Islandwalk <i>(This creature can't be blocked as long as defending player controls an Island.)</i>
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Rootwater Diver
 ( 1)
Creature — Merfolk
(1/1)
, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
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Rootwater Hunter
  ( 3)
Creature — Merfolk
(1/1)
: Rootwater Hunter deals 1 damage to any target.
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Rootwater Matriarch
   ( 4)
Creature — Merfolk
(2/3)
: Gain control of target creature for as long as that creature is enchanted.
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Rootwater Mystic
 ( 1)
Creature — Merfolk Wizard
(1/1)
 : Look at the top card of target player's library.
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Rootwater Shaman
  ( 3)
Creature — Merfolk Shaman
(2/2)
You may cast Aura spells with enchant creature as though they had flash.
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Rootwater Thief
  ( 2)
Creature — Merfolk Rogue
(1/2)
: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
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Rootweaver Druid
  ( 3)
Creature — Elf Druid
(2/1)
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
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Rootwire Amalgam
 ( 5)
Artifact Creature — Golem
(5/5)
  , Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.
//PRT-Prototype_Mech//  
Prototype <i>(You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)</i> 2/3
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Strangleroot Geist
  ( 2)
Creature — Spirit
(2/1)
Haste Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>
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Sunbathing Rootwalla
  ( 2)
Creature — Lizard
(2/2)
<i>Domain</i> —  : Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
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Tangleroot
 ( 3)
Artifact
Whenever a player casts a creature spell, that player adds .
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Thirsting Roots
 ( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Traproot Kami
 ( 1)
Creature — Spirit
(0/*)
Defender; reach <i>(This creature can block creatures with flying.)</i> Traproot Kami's toughness is equal to the number of Forests on the battlefield.
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Uproot
  ( 4)
Sorcery — Arcane
Put target land on top of its owner's library.
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Wall of Roots
  ( 2)
Creature — Plant Wall
(0/5)
Defender Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
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Wanderbrine Rootcutters
   ( 4)
Creature — Merfolk Rogue
(3/3)
Wanderbrine Rootcutters can't be blocked by green creatures.
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