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Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Serra Paragon
Serra Paragon 2WhiteWhite (4)
Creature — Angel (3/4)

Flying

Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."

Dominaria United (Mythic Rare)
Serra Redeemer
Serra Redeemer 3WhiteWhite (5)
Creature — Angel Soldier (2/4)

Flying

Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Bloomburrow (Rare)
Other Versions
Dominaria United (Rare)
Serra Sphinx
Serra Sphinx 3BlueBlue (5)
Creature — Sphinx (4/4)

Flying, vigilance

Double Masters (Uncommon)
Other Versions
Planar Chaos (Rare)
Serra the Benevolent
Serra the Benevolent 2WhiteWhite (4)
Legendary Planeswalker — Serra (4)

+2: Creatures you control with flying get +1/+1 until end of turn.

−3: Create a 4/4 white Angel creature token with flying and vigilance.

−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Serra Zealot
Serra Zealot White (1)
Creature — Human Soldier (1/1)

First strike

Urza's Saga (Common)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Ninth Edition (Uncommon)
Serra's Boon
Serra's Boon 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Embrace
Serra's Embrace 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Serra's Emissary
Serra's Emissary 4WhiteWhiteWhite (7)
Creature — Angel (7/7)

Flying

As Serra's Emissary enters, choose a card type.

You and creatures you control have protection from the chosen card type.

Modern Horizons 2 (Mythic Rare)
Serra's Guardian
Serra's Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.

Core Set 2020 (Rare)
Other Versions
Core Set 2019 (Rare)
Serra's Hymn
Serra's Hymn White (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Urza's Saga (Uncommon)
Serra's Liturgy
Serra's Liturgy 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

White, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Urza's Saga (Rare)
Serra's Sanctum
Serra's Sanctum (0)
Legendary Land

Tap: Add White for each enchantment you control.

Urza's Saga (Rare)
Serrated Arrows
Serrated Arrows 4 (4)
Artifact

Serrated Arrows enters with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

Tap, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.

Duel Decks Anthology, Garruk vs. Liliana (Common)
Other Versions
Homelands (Common)
Time Spiral "Timeshifted" (Special)
Duel Decks: Garruk vs. Liliana (Common)
Serrated Biskelion
Serrated Biskelion 3 (3)
Artifact Creature — Construct (2/2)

Tap: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Weatherlight (Uncommon)
Serrated Scorpion
Serrated Scorpion Black (1)
Creature — Scorpion (1/2)

When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.

Commander Masters (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Shapeshifter's Marrow
Shapeshifter's Marrow 2BlueBlue (4)
Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

Future Sight (Rare)
Shimmering Barrier
Shimmering Barrier 1White (2)
Creature — Wall (1/3)

Defender (This creature can't attack.)

First strike

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Shire Shirriff
Shire Shirriff 1White (2)
Creature — Halfling Soldier (2/2)

Vigilance

When Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Shire Terrace
Shire Terrace (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Lord of the Rings: Tales of Middle Earth (Common)
Shower of Arrows
Shower of Arrows 2Green (3)
Instant

Destroy target artifact, enchantment, or creature with flying. Scry 1.

The Lord of the Rings: Tales of Middle Earth (Common)
Sierra, Nuka's Biggest Fan
Sierra, Nuka's Biggest Fan 3White (4)
Legendary Creature — Human Citizen (3/4)

The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.

Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.

Magic The Gathering—Fallout (Rare)
Sizzling Barrage
Sizzling Barrage 1Red (2)
Instant

Sizzling Barrage deals 4 damage to target creature that blocked this turn.

Zendikar Rising (Common)
Skarrg Goliath
Skarrg Goliath 6GreenGreen (8)
Creature — Beast (9/9)

Trample

Bloodrush — 5GreenGreen, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.

Gatecrash (Rare)
Skarrg Guildmage
Skarrg Guildmage RedGreen (2)
Creature — Human Shaman (2/2)

RedGreen: Creatures you control gain trample until end of turn.

1RedGreen: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

Gatecrash (Uncommon)
Skarrg, the Rage Pits
Skarrg, the Rage Pits (0)
Land

Tap: Add Colorless.

RedGreen, Tap: Target creature gets +1/+1 and gains trample until end of turn.

Planechase Anthology (Uncommon)
Other Versions
Guildpact (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Skarrgan Firebird
Skarrgan Firebird 4RedRed (6)
Creature — Phoenix (3/3)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

Flying

RedRedRed: Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.

Guild Kit: Gruul (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Modern Masters 2015 Edition (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Skarrgan Hellkite
Skarrgan Hellkite 3RedRed (5)
Creature — Dragon (4/4)

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Flying

3Red: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.

Ravnica Allegiance (Mythic Rare)
Skarrgan Pit-Skulk
Skarrgan Pit-Skulk Green (1)
Creature — Human Warrior (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Guild Kit: Gruul (Common)
Other Versions
Guildpact (Common)
Duel Decks: Mind vs. Might (Common)
Skarrgan Skybreaker
Skarrgan Skybreaker 4RedRedGreen (7)
Creature — Giant Shaman (3/3)

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

1, Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Guildpact (Uncommon)
Skill Borrower
Skill Borrower 2Blue (3)
Artifact Creature — Human Wizard (1/3)

Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

Shards of Alara (Rare)
Skittering Horror
Skittering Horror 2Black (3)
Creature — Phyrexian Horror (4/3)

When you cast a creature spell, sacrifice Skittering Horror.

Beatdown Box Set (Common)
Other Versions
Urza's Destiny (Common)
Sky Terror
Sky Terror RedWhite (2)
Creature — Dinosaur (2/2)

Flying, menace

Ixalan (Uncommon)
Skyswirl Harrier
Skyswirl Harrier 4White (5)
Creature — Bird (3/4)

Flying

Kaladesh (Common)
Slimy Burrito Illusion
Slimy Burrito Illusion (0)
Stickers

2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3 — Double strike

2 — 2/4

4 — 5/6

Unfinity (Common)
Slurrk, All-Ingesting
Slurrk, All-Ingesting 5Green (6)
Legendary Creature — Ooze (0/0)

Slurrk, All-Ingesting enters with five +1/+1 counters on it.

Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.

Partner (You can have two commanders if both have partner.)

March of the Machine Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Smitten Swordmaster
Smitten Swordmaster 1Black (2)
Creature — Human Knight (2/1)

Lifelink

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Snickering Squirrel
Snickering Squirrel Black (1)
Creature — Squirrel Advisor (1/1)

You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Soratami Mirror-Guard
Soratami Mirror-Guard 3Blue (4)
Creature — Moonfolk Wizard (3/1)

Flying

2, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.

Champions of Kamigawa (Common)
Soratami Mirror-Mage
Soratami Mirror-Mage 3Blue (4)
Creature — Moonfolk Wizard (2/1)

Flying

3, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

Champions of Kamigawa (Uncommon)
Sorrow's Path
Sorrow's Path (0)
Land

Tap: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Sorry
Sorry BlueBlue (2)
Enchantment

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.

Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Unglued (Uncommon)
Soul Barrier
Soul Barrier 2Blue (3)
Enchantment

Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless they pay 2.

Ice Age (Uncommon)
Other Versions
Fifth Edition (Common)
Soul Parry
Soul Parry 1White (2)
Instant

Prevent all damage one or two target creatures would deal this turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Scars of Mirrodin (Common)
Soulblade Corrupter
Soulblade Corrupter 4Black (5)
Creature — Human Warrior (3/3)

Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.)

Deathtouch

Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.

Battlebond (Uncommon)
Sparring Collar
Sparring Collar 2 (2)
Artifact — Equipment

Equipped creature has first strike.

RedRed: Attach Sparring Collar to target creature you control.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Fifth Dawn (Common)
Sparring Construct
Sparring Construct 1 (1)
Artifact Creature — Construct (1/1)

When Sparring Construct dies, put a +1/+1 counter on target creature you control.

Dominaria (Common)
Sparring Golem
Sparring Golem 3 (3)
Artifact Creature — Golem (2/2)

Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Invasion (Uncommon)
Sparring Mummy
Sparring Mummy 3White (4)
Creature — Zombie (3/3)

When Sparring Mummy enters, untap target creature.

Battlebond (Common)
Other Versions
Amonkhet (Common)
Sparring Regimen
Sparring Regimen 2White (3)
Enchantment

When Sparring Regimen enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Strixhaven: School of Mages (Rare)
Spiked Corridor // Torture Pit (Spiked Corridor)
Spiked Corridor // Torture Pit (Spiked Corridor) 3Red (4)
Enchantment — Room

When you unlock this door, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Spire Barrage
Spire Barrage 4Red (5)
Sorcery

Spire Barrage deals damage to any target equal to the number of Mountains you control.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Zendikar (Common)
Spirit Mirror
Spirit Mirror 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.

0: Destroy target Reflection.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Spreading Insurrection
Spreading Insurrection 4Red (5)
Sorcery

Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Modern Horizons 2 (Uncommon)
Spurred Wolverine
Spurred Wolverine 4Red (5)
Creature — Wolverine Beast (3/2)

Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Onslaught (Common)
Squirrel Dealer
Squirrel Dealer Green (1)
Creature — Raccoon Lizard Bird (1/1)

When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Unstable (Common)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Squirrel Mob
Squirrel Mob 1GreenGreen (3)
Creature — Squirrel (2/2)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Bloomburrow Commander (Rare)
Other Versions
Odyssey (Rare)
Modern Horizons 2 (Rare)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Bloomburrow Commander (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Squirrel Sanctuary
Squirrel Sanctuary Green (1)
Enchantment

When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay 1. If you do, return Squirrel Sanctuary to its owner's hand.

Modern Horizons 2 (Uncommon)
Squirrel Sovereign
Squirrel Sovereign 1Green (2)
Creature — Squirrel Noble (2/2)

Other Squirrels you control get +1/+1.

Bloomburrow Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Squirrel Squatters
Squirrel Squatters 3GreenGreen (5)
Creature — Squirrel (4/4)

When Squirrel Squatters enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Unfinity (Uncommon)
Squirrel Stack (Squirrel Stack (a))
Squirrel Stack (Squirrel Stack (a)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (b))
Squirrel Stack (Squirrel Stack (b)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (c))
Squirrel Stack (Squirrel Stack (c)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (d))
Squirrel Stack (Squirrel Stack (d)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (e))
Squirrel Stack (Squirrel Stack (e)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (f))
Squirrel Stack (Squirrel Stack (f)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel token card
Unglued (Uncommon)
Squirrel Wrangler
Squirrel Wrangler 2GreenGreen (4)
Creature — Human Druid (2/2)

1Green, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

1Green, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Jumpstart: Historic Horizons (Rare)
Other Versions
Prophecy (Rare)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Stangg, Echo Warrior
Stangg, Echo Warrior 2RedGreen (4)
Legendary Creature — Human Warrior (3/4)

Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Dominaria United Commander (Rare)
Staunch-Hearted Warrior
Staunch-Hearted Warrior 3Green (4)
Creature — Human Warrior (2/2)

Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.

Ultimate Masters (Common)
Other Versions
Theros (Common)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steelburr Champion
Steelburr Champion 2White (3)
Creature — Mouse Soldier (1/1)

Offspring 1White (You may pay an additional 1White as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Vigilance

Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.

Bloomburrow Commander (Rare)
Stingerback Terror
Stingerback Terror 2RedRed (4)
Creature — Scorpion Dragon (7/7)

Flying, trample

Stingerback Terror gets -1/-1 for each card in your hand.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Stinging Barrier
Stinging Barrier 2BlueBlue (4)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Blue, Tap: Stinging Barrier deals 1 damage to any target.

Mercadian Masques (Common)
Stirring Address
Stirring Address 1White (2)
Instant

Target creature you control gets +2/+2 until end of turn.

Overload 5White (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Common)
Stirring Bard
Stirring Bard 3Red (4)
Creature — Dragon Bard (0/4)

Defender

When Stirring Bard enters, you take the initiative.

Mantle of Inspiration — Tap: Target creature gains menace and haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Stirring Wildwood
Stirring Wildwood (0)
Land

Stirring Wildwood enters tapped.

Tap: Add Green or White.

1GreenWhite: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Ultimate Box Toppers (Special)
Other Versions
Worldwake (Rare)
Duel Decks: Zendikar vs. Eldrazi (Rare)
Commander 2017 (Rare)
Ultimate Masters (Rare)
Stone Quarry
Stone Quarry (0)
Land

Stone Quarry enters tapped.

Tap: Add Red or White.

Assassin's Creed (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Kaladesh (Common)
Amonkhet (Common)
Commander 2017 (Uncommon)
Ixalan (Common)
Rivals of Ixalan (Uncommon)
Core Set 2019 (Common)
Commander 2019 (Uncommon)
Commander Legends (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Storrev, Devkarin Lich
Storrev, Devkarin Lich 1BlackBlackGreen (4)
Legendary Creature — Zombie Elf Wizard (5/4)

Trample

Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.

War of the Spark (Rare)
Stubborn Burrowfiend
Stubborn Burrowfiend 1Green (2)
Creature — Badger Beast Mount (2/2)

Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Subterranean Hangar
Subterranean Hangar (0)
Land

Subterranean Hangar enters tapped.

Tap: Put a storage counter on Subterranean Hangar.

Tap, Remove any number of storage counters from Subterranean Hangar: Add Black for each storage counter removed this way.

Mercadian Masques (Uncommon)
Subterranean Schooner
Subterranean Schooner 1Blue (2)
Artifact — Vehicle (3/4)

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

The Lost Caverns of Ixalan (Rare)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Subterranean Shambler
Subterranean Shambler 3Red (4)
Creature — Elemental (2/3)

Echo 3Red (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

Time Spiral (Common)
Subterranean Spirit
Subterranean Spirit 3RedRed (5)
Creature — Elemental Spirit (3/3)

Protection from red

Tap: Subterranean Spirit deals 1 damage to each creature without flying.

Mirage (Rare)
Subterranean Tremors
Subterranean Tremors Variable ColorlessRed (1)
Sorcery

Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.

Conspiracy: Take the Crown (Mythic Rare)
Sungold Barrage
Sungold Barrage 2White (3)
Instant

Destroy target creature with toughness 4 or greater.

Innistrad: Midnight Hunt (Common)
Surrak and Goreclaw
Surrak and Goreclaw 4GreenGreen (6)
Legendary Creature — Human Bear (6/5)

Trample

Other creatures you control have trample.

Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

March of the Machine (Rare)
Surrak Dragonclaw
Surrak Dragonclaw 2GreenBlueRed (5)
Legendary Creature — Human Warrior (6/6)

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Dominaria United Commander (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and Tap no matter when it came under your control.)

Magic: The Gathering Foundations (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander Masters (Uncommon)
Surrakar Banisher
Surrakar Banisher 4Blue (5)
Creature — Surrakar (3/3)

When Surrakar Banisher enters, you may return target tapped creature to its owner's hand.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Worldwake (Common)
Surrakar Marauder
Surrakar Marauder 1Black (2)
Creature — Surrakar (2/1)

Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Surrakar Spellblade
Surrakar Spellblade 1BlueBlue (3)
Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Modern Masters 2015 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Surreal Memoir
Surreal Memoir 3Red (4)
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Surrounded by Orcs
Surrounded by Orcs 3Blue (4)
Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
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