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Abzan Runemark
Abzan Runemark 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Fate Reforged (Common)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Tempest (Uncommon)
Aphetto Runecaster
Aphetto Runecaster 3Blue (4)
Creature — Human Wizard (2/3)

Whenever a permanent is turned face up, you may draw a card.

Scourge (Uncommon)
Archmage of Runes
Archmage of Runes 3BlueBlue (5)
Creature — Giant Wizard (3/6)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever you cast an instant or sorcery spell, draw a card.

Magic: The Gathering Foundations (Rare)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Bartel Runeaxe
Bartel Runeaxe 3BlackRedGreen (6)
Legendary Creature — Giant Warrior (6/5)

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Boros Keyrune
Boros Keyrune 3 (3)
Artifact

Tap: Add Red or White.

RedWhite: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Guild Kit: Boros (Uncommon)
Other Versions
Gatecrash (Uncommon)
Burning-Rune Demon
Burning-Rune Demon 4BlackBlack (6)
Creature — Demon Berserker (6/6)

Flying

When Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.

Kaldheim (Mythic Rare)
Dimir Keyrune
Dimir Keyrune 3 (3)
Artifact

Tap: Add Blue or Black.

BlueBlack: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Gatecrash (Uncommon)
Zendikar Rising Commander (Uncommon)
Giver of Runes
Giver of Runes White (1)
Creature — Kor Cleric (1/2)

Tap: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Modern Horizons (Rare)
Golgari Keyrune
Golgari Keyrune 3 (3)
Artifact

Tap: Add Black or Green.

BlackGreen: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.

Return to Ravnica (Uncommon)
Gruul Keyrune
Gruul Keyrune 3 (3)
Artifact

Tap: Add Red or Green.

RedGreen: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gatecrash (Uncommon)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Shadows of the Past (Rare)
Other Versions
Dark Ascension (Rare)
Duel Decks: Blessed vs. Cursed (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Inga Rune-Eyes
Inga Rune-Eyes 3Blue (4)
Legendary Creature — Human Wizard (3/3)

When Inga Rune-Eyes enters, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Commander Masters (Uncommon)
Other Versions
Kaldheim (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Izzet Keyrune
Izzet Keyrune 3 (3)
Artifact

Tap: Add Blue or Red.

BlueRed: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.

Return to Ravnica (Uncommon)
Jeskai Runemark
Jeskai Runemark 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Fate Reforged (Common)
Law-Rune Enforcer
Law-Rune Enforcer White (1)
Creature — Human Soldier (1/2)

1, Tap: Tap target creature with mana value 2 or greater.

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Jumpstart 2022 (Common)
Mardu Runemark
Mardu Runemark 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Fate Reforged (Common)
Mother of Runes
Mother of Runes White (1)
Creature — Human Cleric (1/1)

Tap: Target creature you control gains protection from the color of your choice until end of turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Eternal Masters (Rare)
Commander Anthology (Uncommon)
Orzhov Keyrune
Orzhov Keyrune 3 (3)
Artifact

Tap: Add White or Black.

WhiteBlack: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.

Gatecrash (Uncommon)
Rakdos Keyrune
Rakdos Keyrune 3 (3)
Artifact

Tap: Add Black or Red.

BlackRed: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.

Guild Kit: Rakdos (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Read the Runes
Read the Runes Variable ColorlessBlue (1)
Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Jumpstart (Rare)
Other Versions
Onslaught (Rare)
Commander 2016 (Rare)
Rune of Flight
Rune of Flight 1Blue (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Flight enters, draw a card.

As long as enchanted permanent is a creature, it has flying.

As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."

Kaldheim (Uncommon)
Rune of Might
Rune of Might 1Green (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Might enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Kaldheim (Uncommon)
Rune of Mortality
Rune of Mortality 1Black (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Mortality enters, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."

Kaldheim (Uncommon)
Rune of Protection: Artifacts
Rune of Protection: Artifacts 1White (2)
Enchantment

White: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Rune of Protection: Black
Rune of Protection: Black 1White (2)
Enchantment

White: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Blue
Rune of Protection: Blue 1White (2)
Enchantment

White: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Green
Rune of Protection: Green 1White (2)
Enchantment

White: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: Lands
Rune of Protection: Lands 1White (2)
Enchantment

White: The next time a land source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Rare)
Rune of Protection: Red
Rune of Protection: Red 1White (2)
Enchantment

White: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Protection: White
Rune of Protection: White 1White (2)
Enchantment

White: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Common)
Rune of Speed
Rune of Speed 1Red (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Speed enters, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."

Kaldheim (Uncommon)
Rune of Sustenance
Rune of Sustenance 1White (2)
Enchantment — Aura Rune

Enchant permanent

When Rune of Sustenance enters, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Kaldheim (Uncommon)
Rune Snag
Rune Snag 1Blue (2)
Instant

Counter target spell unless its controller pays 2 plus an additional 2 for each card named Rune Snag in each graveyard.

Ultimate Masters (Common)
Other Versions
Coldsnap (Common)
Runeboggle
Runeboggle 2Blue (3)
Instant

Counter target spell unless its controller pays 1.

Draw a card.

Guildpact (Common)
Runebound Wolf
Runebound Wolf 1Red (2)
Creature — Wolf (2/2)

3Red, Tap: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.

Innistrad: Crimson Vow (Uncommon)
Rune-Brand Juggler
Rune-Brand Juggler BlackRed (2)
Creature — Human Shaman (2/2)

When Rune-Brand Juggler enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)

3BlackRed, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.

Murders at Karlov Manor (Uncommon)
Rune-Cervin Rider
Rune-Cervin Rider 3White (4)
Creature — Elf Knight (2/2)

Flying

Green or WhiteGreen or White: Rune-Cervin Rider gets +1/+1 until end of turn.

Shadowmoor (Common)
Runechanter's Pike
Runechanter's Pike 2 (2)
Artifact — Equipment

Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip 2

The Brothers' War Retro Artifacts (Rare)
Other Versions
Innistrad (Rare)
Runeclaw Bear
Runeclaw Bear 1Green (2)
Creature — Bear (2/2)

Jumpstart: Historic Horizons (Common)
Other Versions
Magic 2010 (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Magic 2015 Core Set (Common)
Runed Arch
Runed Arch 3 (3)
Artifact

Runed Arch enters tapped.

Variable Colorless, Tap, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.

Ice Age (Rare)
Runed Crown
Runed Crown 3 (3)
Artifact — Equipment

When Runed Crown enters, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip 2

Kaldheim (Uncommon)
Runed Halo
Runed Halo WhiteWhite (2)
Enchantment

As Runed Halo enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Core Set 2021 (Rare)
Other Versions
Shadowmoor (Rare)
Ultimate Masters (Rare)
Runed Servitor
Runed Servitor 2 (2)
Artifact Creature — Construct (2/2)

When Runed Servitor dies, each player draws a card.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Masters 2015 Edition (Common)
Magic Origins (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Iconic Masters (Common)
Jumpstart (Common)
Runed Stalactite
Runed Stalactite 1 (1)
Artifact — Equipment

Equipped creature gets +1/+1 and is every creature type.

Equip 2

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Runed Terror (playtest)
Runed Terror (playtest) 6 (6)
Artifact Creature — — Elemental Champion (6/6)

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Mystery Booster 2: Convention Edition (Rare)
Runeflare Trap
Runeflare Trap 4RedRed (6)
Instant — Trap

If an opponent drew three or more cards this turn, you may pay Red rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

Zendikar (Uncommon)
Runeforge Champion
Runeforge Champion 2White (3)
Creature — Dwarf Warrior (2/3)

When Runeforge Champion enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle.

You may pay 1 rather than pay the mana cost for Rune spells you cast.

Kaldheim (Rare)
Runehorn Hellkite
Runehorn Hellkite 5Red (6)
Creature — Dragon (5/5)

Flying

5Red, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.

Commander 2016 (Rare)
Runes of the Deus
Runes of the Deus 4Red or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.

Shadowmoor (Common)
Rune-Scarred Demon
Rune-Scarred Demon 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When this creature enters, search your library for a card, put it into your hand, then shuffle.

Magic: The Gathering Foundations (Rare)
Other Versions
Magic 2012 (Rare)
Iconic Masters (Rare)
Commander Masters (Rare)
Rune-Sealed Wall
Rune-Sealed Wall 2Blue (3)
Artifact Creature — Wall (0/6)

Defender

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Magic: The Gathering Foundations (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant 2White (3)
Legendary Creature — Fox Monk (2/2)

When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

Saviors of Kamigawa (Rare)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) 2White (3)
Legendary Enchantment

Prevent all damage that would be dealt to creatures you control.

Saviors of Kamigawa (Rare)
Runewing
Runewing 3Blue (4)
Creature — Bird (2/2)

Flying

When Runewing dies, draw a card.

Return to Ravnica (Common)
Selesnya Keyrune
Selesnya Keyrune 3 (3)
Artifact

Tap: Add Green or White.

GreenWhite: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.

Return to Ravnica (Uncommon)
Simic Keyrune
Simic Keyrune 3 (3)
Artifact

Tap: Add Green or Blue.

GreenBlue: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Commander 2015 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Spellrune Howler
Spellrune Howler (0)
Creature — Werewolf (3/4)

Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Spellrune Painter
Spellrune Painter 2Red (3)
Creature — Human Shaman Werewolf (2/3)

Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Sultai Runemark
Sultai Runemark 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Fate Reforged (Common)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Wall of Runes
Wall of Runes Blue (1)
Creature — Wall (0/4)

Defender (This creature can't attack.)

When Wall of Runes enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Core Set 2021 (Common)
Weathered Runestone
Weathered Runestone 2 (2)
Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Kaldheim (Uncommon)
Weed-Pruner Poplar
Weed-Pruner Poplar 4Black (5)
Creature — Treefolk Assassin (3/3)

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Morningtide (Common)
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