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Aetherwind Basker
    ( 7)
Creature — Lizard
(7/7)
Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get <i>(an energy counter)</i> for each creature you control. Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherwing, Golden-Scale Flagship
( 0)
Legendary Artifact — Vehicle
(*/4)
Flying Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control. Crew 1 <i>(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)</i>
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Bearer of Overwhelming Truths
( 0)
Creature — Human Wizard
(3/2)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. <i>(Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")</i>
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Call to the Netherworld
 ( 1)
Sorcery
Return target black creature card from your graveyard to your hand. Madness <i>(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)</i>
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. <i>(They can't be blocked except by two or more creatures.)</i>
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Clearwater Goblet
 ( 5)
Artifact
Sunburst <i>(This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)</i> At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
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Cleric of the Forward Order
  ( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Drag to the Underworld
   ( 4)
Instant
This spell costs less to cast, where X is your devotion to black. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i> Destroy target creature.
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Earwig Squad
   ( 5)
Creature — Goblin Rogue
(5/3)
Prowl  <i>(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)</i> When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
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Elderwood Scion
   ( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast.
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Emberwilde Augur
  ( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
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Emberwilde Caliph
   ( 4)
Creature — Djinn
(4/4)
Flying, trample Emberwilde Caliph attacks each combat if able. Whenever Emberwilde Caliph deals damage, you lose that much life.
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Emberwilde Captain
  ( 4)
Creature — Djinn Pirate
(4/2)
When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
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Emberwilde Djinn
   ( 4)
Creature — Djinn
(5/4)
Flying At the beginning of each player's upkeep, that player may pay  or 2 life. If the player does, they gain control of Emberwilde Djinn.
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Etherwrought Page
    ( 4)
Artifact
At the beginning of your upkeep, choose one — • You gain 2 life. • Surveil 1. <i>(Look at the top card of your library. You may put that card into your graveyard.)</i> • Each opponent loses 1 life.
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Flickerwisp
   ( 3)
Creature — Elemental
(3/1)
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Hexgold Hoverwings
  ( 4)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip  
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Immerwolf
   ( 3)
Creature — Wolf
(2/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i> Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
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Invasion of Lorwyn
   ( 6)
Battle — Siege
<i>(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)</i> When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. : Add  .
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Lairwatch Giant
  ( 6)
Creature — Giant Warrior
(5/3)
Lairwatch Giant can block an additional creature each combat. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
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March of Otherworldly Light
  ( 1)
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
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Marwyn, the Nurturer
  ( 3)
Legendary Creature — Elf Druid
(1/1)
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. : Add an amount of equal to Marwyn's power.
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Masterwork of Ingenuity
 ( 1)
Artifact — Equipment
You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
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Mirrorweave
   ( 4)
Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
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Mirrorwing Dragon
   ( 5)
Creature — Dragon
(4/5)
Flying Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
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Mirrorworks
 ( 5)
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
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Narwhal
   ( 4)
Creature — Whale
(2/2)
First strike, protection from red
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Neverwinter Dryad
 ( 1)
Creature — Dryad
(1/1)
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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Neverwinter Hydra
    ( 2)
Creature — Hydra
(0/0)
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Norwood Archers
  ( 4)
Creature — Elf Archer
(3/3)
Reach <i>(This creature can block creatures with flying.)</i>
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Norwood Priestess
   ( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
  ( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
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Norwood Warrior
  ( 3)
Creature — Elf Warrior
(2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
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Otherworld Atlas
 ( 4)
Artifact
: Put a charge counter on Otherworld Atlas.
: Each player draws a card for each charge counter on Otherworld Atlas.
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Otherworldly Gaze
 ( 1)
Instant
Surveil 3. <i>(Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)</i> Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Otherworldly Journey
  ( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Overwhelm
   ( 7)
Sorcery
Convoke <i>(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)</i> Creatures you control get +3/+3 until end of turn.
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Overwhelmed Apprentice
 ( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. <i>(Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)</i>
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Overwhelmed Archivist
  ( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb  <i>(You may cast this card from your graveyard transformed for its disturb cost.)</i>
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Overwhelming Denial
   ( 4)
Instant
Surge  <i>(You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)</i> This spell can't be countered. Counter target spell.
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Overwhelming Encounter
   ( 5)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1–9 | Creatures you control get +2/+2 until end of turn. 10–19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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Overwhelming Forces
   ( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Overwhelming Intellect
   ( 6)
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
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Overwhelming Remorse
  ( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Overwhelming Splendor
   ( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Stampede
   ( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Rescue from the Underworld
  ( 5)
Instant
As an additional cost to cast this spell, sacrifice a creature. Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
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Rielle, the Everwise
   ( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Riverwheel Aerialists
  ( 6)
Creature — Djinn Monk
(4/5)
Flying Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i>
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Riverwise Augur
  ( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
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Saheeli's Silverwing
 ( 4)
Artifact Creature — Drake
(2/3)
Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library.
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Scarwood Treefolk
  ( 4)
Creature — Treefolk
(3/5)
Scarwood Treefolk enters the battlefield tapped.
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Sentry of the Underworld
   ( 5)
Creature — Griffin Skeleton
(3/3)
Flying, vigilance  , Pay 3 life: Regenerate Sentry of the Underworld.
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Shimmerwing Chimera
  ( 4)
Enchantment Creature — Chimera
(3/2)
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
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Silverwing Squadron
  ( 6)
Creature — Human Knight
(*/*)
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
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Slitherwisp
   ( 3)
Creature — Elemental Nightmare
(3/2)
Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
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Somberwald Alpha
  ( 4)
Creature — Wolf
(3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.  : Target creature you control gains trample until end of turn. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i>
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Somberwald Beastmaster
  ( 7)
Creature — Human Ranger
(1/1)
When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.
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Somberwald Dryad
  ( 2)
Creature — Dryad
(2/2)
Forestwalk <i>(This creature can't be blocked as long as defending player controls a Forest.)</i>
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Somberwald Sage
  ( 3)
Creature — Human Druid
(0/1)
: Add three mana of any one color. Spend this mana only to cast creature spells.
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Somberwald Spider
  ( 5)
Creature — Spider
(2/4)
Reach <i>(This creature can block creatures with flying.)</i> <i>Morbid</i> — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
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Somberwald Stag
   ( 5)
Creature — Elk
(4/3)
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
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Somberwald Vigilante
 ( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
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Spiderwig Boggart
  ( 3)
Creature — Goblin Shaman
(2/2)
When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Stack of Paperwork
 ( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. <i>(Combat damage assignment can be responded to before damage is dealt.)</i>
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Stoneforge Masterwork
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip 
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Striped Riverwinder
  ( 7)
Creature — Serpent
(5/5)
Hexproof <i>(This creature can't be the target of spells or abilities your opponents control.)</i> Cycling <i>( , Discard this card: Draw a card.)</i>
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Thantis, the Warweaver
    ( 6)
Legendary Creature — Spider
(5/5)
Vigilance, reach All creatures attack each combat if able. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
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Thunderwave
   ( 4)
Sorcery
Roll a d20. 1–9 | Thunderwave deals 3 damage to each creature. 10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.
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Thunderwolf Cavalry
  ( 5)
Creature — Astartes Warrior
(4/4)
First strike <i>Crushing Teeth</i> — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
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Timberwatch Elf
  ( 3)
Creature — Elf
(1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
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Tombstone Stairwell
   ( 4)
World Enchantment
Cumulative upkeep  <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i> At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
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Underworld Breach
  ( 2)
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. <i>(You may cast cards from your graveyard for their escape cost.)</i> At the beginning of the end step, sacrifice Underworld Breach.
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Underworld Cerberus
   ( 5)
Creature — Dog
(6/6)
Underworld Cerberus can't be blocked except by three or more creatures. Cards in graveyards can't be the targets of spells or abilities. When Underworld Cerberus dies, exile it and each player returns all creature cards from their graveyard to their hand.
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Underworld Charger
  ( 3)
Creature — Nightmare Horse
(3/3)
Underworld Charger can't block. Escape— , Exile three other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i> Underworld Charger escapes with two +1/+1 counters on it.
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Underworld Coinsmith
  ( 2)
Enchantment Creature — Human Cleric
(2/2)
<i>Constellation</i> — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.  , Pay 1 life: Each opponent loses 1 life.
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Underworld Dreams
   ( 3)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
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Underworld Fires
  ( 2)
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Underworld Hermit
   ( 6)
Creature — Human Peasant
(3/3)
When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i>
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Underworld Rage-Hound
  ( 2)
Creature — Elemental Dog
(3/1)
Underworld Rage-Hound attacks each combat if able. Escape— , Exile three other cards from your graveyard. <i>(You may cast this card from your graveyard for its escape cost.)</i> Underworld Rage-Hound escapes with a +1/+1 counter on it.
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Underworld Sentinel
   ( 5)
Creature — Skeleton Soldier
(4/5)
Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
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Wanderwine Hub
( 0)
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. : Add or .
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Wanderwine Prophets
   ( 6)
Creature — Merfolk Wizard
(4/4)
Champion a Merfolk <i>(When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)</i> Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Waterwhirl
   ( 6)
Instant
Return up to two target creatures to their owners' hands.
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Whisperwood Elemental
   ( 5)
Creature — Elemental
(4/4)
At the beginning of your end step, manifest the top card of your library. <i>(Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)</i> Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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Wickerwing Effigy
 ( 3)
Artifact Creature — — Scarecrow
(1/4)
Defender You may look at the top card of your library any time. You may cast creature spells from the top of your library. Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
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