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Basandra, Battle Seraph
   ( 5)
Legendary Creature — Angel
(4/4)
Flying Players can't cast spells during combat. : Target creature attacks this turn if able.
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Beneath the Sands
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling ( , Discard this card: Draw a card.)
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Blossoming Sands
( 0)
Land
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. : Add or .
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Brave the Sands
  ( 2)
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
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Burning Sands
   ( 5)
Enchantment
Whenever a creature dies, that creature's controller sacrifices a land.
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Choking Sands
   ( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Death of a Thousand Stings
  ( 5)
Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
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Fleetfeather Sandals
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Frilled Sandwalla
 ( 1)
Creature — Lizard
(1/1)
 : Frilled Sandwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
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Greater Sandwurm
   ( 7)
Creature — Wurm
(7/7)
Greater Sandwurm can't be blocked by creatures with power 2 or less. Cycling ( , Discard this card: Draw a card.)
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Martyr of Sands
 ( 1)
Creature — Human Cleric
(1/1)
, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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Quicksand
( 0)
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Reverse the Sands
   ( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Sakashima of a Thousand Faces
  ( 4)
Legendary Creature — Human Rogue
(3/1)
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
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Sand Golem
 ( 5)
Artifact Creature — Golem
(3/3)
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sand Silos
( 0)
Land
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. , Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
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Sand Squid
  ( 4)
Creature — Squid Beast
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Sand Strangler
  ( 4)
Creature — Beast
(3/3)
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
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Sandals of Abdallah
 ( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
  ( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
 ( 1)
Creature — Merfolk
(1/1)
Cycling ( , Discard this card: Draw a card.)
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Sandbar Serpent
  ( 5)
Creature — Serpent
(3/4)
Cycling ( , Discard this card: Draw a card.)
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Sandblast
  ( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
  ( 3)
Creature — Human Wizard
(2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Time
 ( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
  ( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandsteppe Mastodon
   ( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Outcast
  ( 3)
Creature — Human Warrior
(2/1)
When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe Scavenger
  ( 5)
Creature — Dog Scout
(2/2)
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add  . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sandwurm Convergence
   ( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Scouring Sands
  ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Shape the Sands
 ( 1)
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
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Shivan Sand-Mage
   ( 4)
Creature — Viashino Shaman
(3/2)
When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
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Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
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Stir the Sands
   ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling  ( , Discard this card: Draw a card.) When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
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Swirling Sandstorm
  ( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
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Thousand Winds
   ( 6)
Creature — Elemental
(5/6)
Flying Morph   (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
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Thousand-legged Kami
   ( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
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Thousand-Year Elixir
 ( 3)
Artifact
You may activate abilities of creatures you control as though those creatures had haste. , : Untap target creature.
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Thousand-Year Storm
   ( 6)
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
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Viashino Sandscout
  ( 2)
Creature — Viashino Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
   ( 3)
Creature — Viashino Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling ( , Discard this card: Draw a card.)
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Viashino Sandstalker
   ( 3)
Creature — Viashino Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandswimmer
   ( 4)
Creature — Viashino
(3/2)
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Wall of One Thousand Cuts
   ( 5)
Creature — Wall
(3/5)
Defender, flying : Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
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