+satyr (15)
Flash
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Whenever you cast an enchantment spell, draw a card.
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
, Sacrifice Satyr Hedonist: Add .
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
Haste
Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay . If you do, create a 3/1 red Elemental enchantment creature token with haste.
: Target creature must be blocked this turn if able.
Trample
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
: Untap target land.
You may choose not to untap Willow Satyr during your untap step.
: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
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