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Blazethorn Scarecrow
Blazethorn Scarecrow 5 (5)
Artifact Creature — Scarecrow (3/3)

Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Shadowmoor (Common)
Frillscare Mentor
Frillscare Mentor 2Red (3)
Creature — Human Warrior (3/2)

When Frillscare Mentor enters, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

2Red, Tap: Put a +1/+1 counter on each creature you control with menace.

Ikoria: Lair of Behemoths (Uncommon)
Geist-Fueled Scarecrow
Geist-Fueled Scarecrow 4 (4)
Artifact Creature — Scarecrow (4/4)

Creature spells you cast cost 1 more to cast.

Eldritch Moon (Uncommon)
Jump Scare
Jump Scare White (1)
Instant

Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.

Duskmourn: House of Horror (Common)
Lurebound Scarecrow
Lurebound Scarecrow 3 (3)
Artifact Creature — Scarecrow (4/4)

As Lurebound Scarecrow enters, choose a color.

When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.

Shadowmoor (Uncommon)
One-Eyed Scarecrow
One-Eyed Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/3)

Defender

Creatures with flying your opponents control get -1/-0.

Innistrad (Common)
Rattleblaze Scarecrow
Rattleblaze Scarecrow 6 (6)
Artifact Creature — Scarecrow (5/3)

Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Rattleblaze Scarecrow has haste as long as you control a red creature.

Shadowmoor (Common)
Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
Scarecrone
Scarecrone 3 (3)
Artifact Creature — Scarecrow (1/2)

1, Sacrifice a Scarecrow: Draw a card.

4, Tap: Return target artifact creature card from your graveyard to the battlefield.

Jumpstart (Rare)
Other Versions
Eventide (Rare)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Uncommon)
Scarecrow Guide
Scarecrow Guide 2 (2)
Artifact Creature — Scarecrow (2/1)

Reach

1: Add one mana of any color. Activate only once each turn.

Wilds of Eldraine (Common)
Scared Stiff
Scared Stiff 2Black (3)
Creature — Zombie Coward Guest (3/2)

Scared Stiff has menace as long you control a stickered permanent.

Unfinity (Common)
Scaretiller
Scaretiller 4 (4)
Artifact Creature — Scarecrow (1/4)

Whenever Scaretiller becomes tapped, choose one —

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Commander 2019 (Common)
Zendikar Rising Commander (Common)
Commander Masters (Common)
Shire Scarecrow
Shire Scarecrow 2 (2)
Artifact Creature — Scarecrow (0/3)

Defender

1: Add one mana of any color. Activate only once each turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Signpost Scarecrow
Signpost Scarecrow 4 (4)
Artifact Creature — Scarecrow (2/4)

Vigilance

2: Add one mana of any color.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Common)
Thornwatch Scarecrow
Thornwatch Scarecrow 6 (6)
Artifact Creature — Scarecrow (4/4)

Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Thornwatch Scarecrow has vigilance as long as you control a white creature.

Shadowmoor (Common)
Watchwing Scarecrow
Watchwing Scarecrow 4 (4)
Artifact Creature — Scarecrow (2/4)

Watchwing Scarecrow has vigilance as long as you control a white creature.

Watchwing Scarecrow has flying as long as you control a blue creature.

Shadowmoor (Common)
Wild-Field Scarecrow
Wild-Field Scarecrow 3 (3)
Artifact Creature — Scarecrow (1/4)

Defender

2, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Uncommon)
Wingrattle Scarecrow
Wingrattle Scarecrow 3 (3)
Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.

Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
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