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Call the Scions
( 3)
Sorcery
Devoid (This card has no color.) Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Elderwood Scion
( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target Elderwood Scion cost less to cast. Spells your opponents cast that target Elderwood Scion cost more to cast.
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Florian, Voldaren Scion
( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Ixhel, Scion of Atraxa
( 4)
Legendary Creature — Phyrexian Angel
(2/5)
Flying, vigilance, toxic 2 Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
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Karn, Scion of Urza
( 4)
Legendary Planeswalker — Karn
(5)
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it. −1: Put a card you own with a silver counter on it from exile into your hand. −2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Rowan, Scion of War
( 3)
Legendary Creature — Human Wizard
(4/2)
Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
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Scion of Calamity
( 5)
Creature — Dinosaur
(5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scion of Oona
( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of Opulence
( 3)
Creature — Vampire Noble
(3/1)
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Scion of Shiv
( 4)
Creature — — Dragon
(3/3)
Flying : Scion of Shiv perpetually gets +1/+0.
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Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scion Summoner
( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Teysa, Orzhov Scion
( 3)
Legendary Creature — Human Advisor
(2/3)
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
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The Royal Scions
( 3)
Legendary Planeswalker — Will Rowan
(5)
+1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. −8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
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Will, Scion of Peace
( 3)
Legendary Creature — Human Wizard
(2/4)
Vigilance : Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
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Yavimaya Scion
( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
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Zar Ojanen, Scion of Efrava
( 5)
Legendary Creature — Cat Warrior
(4/4)
Domain — Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
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