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Boneyard Scourge
   ( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while this card is in your graveyard, you may pay  . If you do, return this card from your graveyard to the battlefield.
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Brazen Scourge
   ( 3)
Creature — Gremlin
(3/3)
Haste (This creature can attack and as soon as it comes under your control.)
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Broodcaller Scourge
   ( 7)
Creature — Dragon
(5/7)
Flying Whenever one or more Dragons you control deal combat damage to a player, you may put a permanent card with mana value less than or equal to that damage from your hand onto the battlefield.
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Captain Howler, Sea Scourge
   ( 4)
Legendary Creature — Shark Pirate
(5/4)
Ward— , Pay 2 life. Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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Discourtesy Clerk
  ( 4)
Creature — Vampire Employee
(3/2)
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
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Eternal Scourge
 ( 3)
Creature — Eldrazi Horror
(3/3)
You may cast this card from exile. When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
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Gadrak, the Crown-Scourge
  ( 3)
Legendary Creature — Dragon
(5/4)
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Gruesome Scourger
   ( 5)
Creature — Orc Warrior
(3/3)
When this creature enters, it deals damage to target opponent or planeswalker equal to the number of creatures you control.
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Haakon, Stromgald Scourge
   ( 3)
Legendary Creature — Zombie Knight
(3/3)
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
This creature must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
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Jeleva, Nephalia's Scourge
    ( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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Judith, the Scourge Diva
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
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Kardur, Doomscourge
   ( 4)
Legendary Creature — Demon Berserker
(4/3)
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
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Mindscour Dragon
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever this creature deals combat damage to an opponent, target player mills four cards.
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Scour
   ( 4)
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
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Scour All Possibilities
  ( 2)
Sorcery
Scry 2, then draw a card. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour the Desert
   ( 5)
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scoured Barrens
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Scourge of Fleets
   ( 7)
Creature — Kraken
(6/6)
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
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Scourge of Geier Reach
   ( 5)
Creature — Elemental
(3/3)
This creature gets +1/+1 for each creature your opponents control.
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Scourge of Kher Ridges
   ( 8)
Creature — Dragon
(6/6)
Flying  : This creature deals 2 damage to each creature without flying.
 : This creature deals 6 damage to each other creature with flying.
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Scourge of Nel Toth
   ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast this creature from your graveyard by paying  and sacrificing two creatures rather than paying its mana cost.
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Scourge of Numai
  ( 4)
Creature — Demon Spirit
(4/4)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
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Scourge of Skola Vale
  ( 3)
Creature — Hydra
(0/0)
Trample This creature enters with two +1/+1 counters on it. , Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
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Scourge of the Nobilis
  ( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has " : This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Scourge of the Skyclaves
  ( 2)
Creature — Demon
(*/*)
Kicker   When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
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Scourge of the Throne
   ( 6)
Creature — Dragon
(5/5)
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
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Scourge of the Undercity
  ( 2)
Creature — Gorgon Vampire
(2/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, another target creature you control gains lifelink until end of turn.
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Scourge of Valkas
    ( 5)
Creature — Dragon
(4/4)
Flying Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control. : This creature gets +1/+0 until end of turn.
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Scourge Servant
  ( 5)
Creature — Phyrexian Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Scourge Wolf
  ( 2)
Creature — Wolf Horror
(2/2)
First strike Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.
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Scourgemark
  ( 2)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0.
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Scourglass
   ( 5)
Artifact
, Sacrifice this artifact: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
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Scouring Sands
  ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Shanid, Sleepers' Scourge
    ( 4)
Legendary Creature — Human Knight
(2/4)
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
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Sky Scourer
  ( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, this creature gets +1/+0 until end of turn.
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Soul Scourge
  ( 5)
Creature — Nightmare Horror
(3/2)
Flying When this creature enters, target player loses 3 life. When this creature leaves the battlefield, that player gains 3 life.
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Soulscour
    ( 10)
Sorcery
Destroy all nonartifact permanents.
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Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
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Sunscour
   ( 7)
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.
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Tegwyll's Scouring
   ( 6)
Sorcery
You may cast this spell as though it had flash by tapping three untapped creatures you control with flying in addition to paying its other costs. Destroy all creatures. Create three 1/1 black Faerie Rogue creature tokens with flying.
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Thought Scour
 ( 1)
Instant
Target player mills two cards. Draw a card.
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Tome Scour
 ( 1)
Sorcery
Target player mills five cards.
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Tovolar, the Midnight Scourge
( 0)
Legendary Creature — Werewolf
(4/4)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.   : Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
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Traxos, Scourge of Kroog
 ( 4)
Legendary Artifact Creature — Construct
(7/7)
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
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Wildsear, Scouring Maw
   ( 5)
Legendary Creature — Elemental Wolf
(6/6)
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Wildwood Scourge
  ( 1)
Creature — Hydra
(0/0)
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
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Witch-king, Sky Scourge
   ( 7)
Legendary Creature — Wraith Noble
(5/5)
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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