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Serpentine
Serpentine (0)
Creature — Wurm (+3/+3)

Landfall — Whenever a land you control enters,

Augment 2Green (2Green, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Rare)
Serpentine Ambush
Serpentine Ambush 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.

Innistrad: Crimson Vow (Common)
Serpentine Basilisk
Serpentine Basilisk 2GreenGreen (4)
Creature — Basilisk (2/3)

Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Morph 1GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Serpentine Curve
Serpentine Curve 3Blue (4)
Sorcery

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.

Strixhaven: School of Mages (Common)
Serpentine Kavu
Serpentine Kavu 4Green (5)
Creature — Kavu (4/4)

Red: Serpentine Kavu gains haste until end of turn.

Invasion (Common)
Serpentine Spike
Serpentine Spike 5RedRed (7)
Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle for Zendikar (Rare)
Turntimber, Serpentine Wood
Turntimber, Serpentine Wood (0)
Land

As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add Green.

Zendikar Rising (Mythic Rare)
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