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Case of the Shattered Pact
Case of the Shattered Pact 2 (2)
Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Murders at Karlov Manor (Uncommon)
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade 2RedGreen (4)
Legendary Creature — Snake Samurai (4/4)

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Emeria, Shattered Skyclave
Emeria, Shattered Skyclave (0)
Land

As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add White.

Zendikar Rising (Mythic Rare)
Glassworks // Shattered Yard (Glassworks)
Glassworks // Shattered Yard (Glassworks) 2Red (3)
Enchantment — Room

When you unlock this door, this Room deals 4 damage to target creature an opponent controls.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Jon Irenicus, Shattered One
Jon Irenicus, Shattered One 2BlueBlack (4)
Legendary Creature — Elf Wizard (3/3)

At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)

Whenever a creature you own but don't control attacks, you draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Ozolith, the Shattered Spire
Ozolith, the Shattered Spire 1Green (2)
Legendary Artifact

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

1Green, Tap: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.

Cycling 2 (2, Discard this card: Draw a card.)

March of the Machine (Rare)
Sanctum of Shattered Heights
Sanctum of Shattered Heights 2Red (3)
Legendary Enchantment — Shrine

1, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Core Set 2021 (Uncommon)
Shattered Angel
Shattered Angel 3WhiteWhite (5)
Creature — Phyrexian Angel (3/3)

Flying

Whenever a land an opponent controls enters, you may gain 3 life.

March of the Machine Commander (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
Shattered Crypt
Shattered Crypt Variable ColorlessBlackBlack (2)
Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

Weatherlight (Common)
Shattered Dreams
Shattered Dreams Black (1)
Sorcery

Target opponent reveals their hand. You choose an artifact card from it. That player discards that card.

Fifth Dawn (Uncommon)
Shattered Ego
Shattered Ego Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

3BlueBlue: Put enchanted creature into its owner's library third from the top.

Modern Horizons 2 (Common)
Shattered Landscape
Shattered Landscape (0)
Land

Tap: Add Colorless.

Tap, Sacrifice Shattered Landscape: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle.

Cycling RedWhiteBlack (RedWhiteBlack, Discard this card: Draw a card.)

Modern Horizons 3 (Common)
Shattered Perception
Shattered Perception 2Red (3)
Sorcery

Discard all the cards in your hand, then draw that many cards.

Flashback 5Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Shattered Sanctum
Shattered Sanctum (0)
Land

Shattered Sanctum enters tapped unless you control two or more other lands.

Tap: Add White or Black.

Innistrad: Crimson Vow (Rare)
Shattered Seraph
Shattered Seraph 4WhiteBlueBlack (7)
Creature — Angel Rogue (4/4)

Flying

When Shattered Seraph enters, you gain 3 life.

2, Exile Shattered Seraph from your hand: Target land gains "Tap: Add White, Blue, or Black" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.

Streets of New Capenna (Common)
Glassworks // Shattered Yard (Shattered Yard)
Glassworks // Shattered Yard (Shattered Yard) 4Red (5)
Enchantment — Room

At the beginning of your end step, this Room deals 1 damage to each opponent.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
The Shattered States Era
The Shattered States Era 4Red (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.

II — Creatures you control get +1/+0 until end of turn.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
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