+sick (12)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip
Trample, indestructible
Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
Enchant creature
When Motion Sickness enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
Enchanted creature gets -1/-1 for each Swamp you control.
Two target creatures each get -1/-1 until end of turn.
Enchanted creature gets -1/-1.
Cycling (, Discard this card: Draw a card.)
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets -X/-X until end of turn.
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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