+silk (14)
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Flying
, : Tap target creature. ( is the untap symbol.)
Whenever Silkenfist Fighter becomes blocked, untap it.
Whenever Silkenfist Order becomes blocked, untap it.
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Reach
: Silklash Spider deals X damage to each creature with flying.
Reach (This creature can block creatures with flying.)
Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Silkwrap enters, exile target creature with mana value 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.)
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Twin-Silk Spider enters, create a 1/2 green Spider creature token with reach.
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
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