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Collective Resistance
Collective Resistance 1Green (2)
Instant

Escalate Green (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Target creature gains hexproof and indestructible until end of turn.

Modern Horizons 3 (Uncommon)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Feat of Resistance
Feat of Resistance 1White (2)
Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Core Set 2021 (Common)
Other Versions
Khans of Tarkir (Common)
Furious Resistance
Furious Resistance Red (1)
Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

Gatecrash (Common)
Gleam of Resistance
Gleam of Resistance 4White (5)
Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling 1White (1White, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conspiracy: Take the Crown (Common)
Other Versions
Conflux (Common)
Modern Masters (Common)
Kianne, Dean of Substance
Kianne, Dean of Substance 2Green (3)
Legendary Creature — Elf Druid (2/2)

Tap: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.

4Green: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.

Strixhaven: School of Mages (Rare)
Koth, Fire of Resistance
Koth, Fire of Resistance 2RedRed (4)
Legendary Planeswalker — Koth (4)

+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.

−3: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control.

−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."

Phyrexia: All Will Be One (Rare)
Resistance Fighter
Resistance Fighter White (1)
Creature — Human Soldier (1/1)

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Visions (Common)
Other Versions
Classic Sixth Edition (Common)
Resistance Reunited
Resistance Reunited 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Equipped creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Phyrexia: All Will Be One (Uncommon)
Resistance Skywarden
Resistance Skywarden 3RedRed (5)
Creature — Ogre Rebel (5/5)

Menace (This creature can't be blocked except by two or more creatures.)

Reach (This creature can block creatures with flying.)

Phyrexia: All Will Be One (Uncommon)
Resistance Squad
Resistance Squad 2White (3)
Creature — Human Soldier (3/2)

When Resistance Squad enters, if you control another Human, draw a card.

Innistrad: Crimson Vow (Uncommon)
Roar of Resistance
Roar of Resistance 1Red (2)
Enchantment

Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay 1Red. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Phyrexia: All Will Be One Commander (Rare)
Sphere of Resistance
Sphere of Resistance 2 (2)
Artifact

Spells cost 1 more to cast.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Wall of Resistance
Wall of Resistance 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Mirage (Common)
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