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Archon of Falling Stars
   ( 6)
Creature — Archon
(4/4)
Flying When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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Auspicious Starrix
  ( 5)
Creature — Elk Beast
(6/6)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
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Baleful Stare
  ( 3)
Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
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Brazen Upstart
   ( 3)
Creature — Elf Shaman
(4/2)
Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Broodstar
   ( 10)
Creature — Beast
(*/*)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
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Chromatic Star
 ( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Falling Star
  ( 3)
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Start // Finish (Finish)
  ( 3)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) As an additional cost to cast Finish, sacrifice a creature. Destroy target creature.
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Goblin Firestarter
 ( 1)
Creature — Goblin
(1/1)
Sacrifice Goblin Firestarter: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
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Goblin Morningstar
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip   When Goblin Morningstar enters the battlefield, roll a d20. 1–9 | Create a 1/1 red Goblin creature token. 10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
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Inferno of the Star Mounts
   ( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Iron Star
 ( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Jugan, the Rising Star
    ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
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Keiga, the Tide Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Keiga, the Tide Star dies, gain control of target creature.
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Kokusho, the Evening Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
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North Star
 ( 4)
Artifact
, : For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
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One with the Stars
  ( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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Order of the Stars
 ( 1)
Creature — Human Cleric
(0/1)
Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color.
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Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
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Robe of Stars
  ( 2)
Artifact — Equipment
Equipped creature gets +0/+3. Astral Projection —  : Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip 
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Ryusei, the Falling Star
  ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
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Scholar of Stars
  ( 4)
Creature — Human Artificer
(3/2)
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
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Setessan Starbreaker
  ( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
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Sewers of Estark
   ( 4)
Instant
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
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Shinen of Stars' Light
  ( 3)
Creature — Spirit
(2/1)
First strike Channel —  , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
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Sigiled Starfish
  ( 2)
Creature — Starfish
(0/3)
: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Silhana Starfletcher
  ( 3)
Creature — Elf Druid Archer
(1/3)
Reach (This creature can block creatures with flying.) As Silhana Starfletcher enters the battlefield, choose a color. : Add one mana of the chosen color.
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Sinister Starfish
  ( 2)
Creature — Starfish
(0/3)
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Spiny Starfish
  ( 3)
Creature — Starfish
(0/1)
: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
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Star Compass
 ( 2)
Artifact
Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.
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Star of Extinction
   ( 7)
Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
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Star Pupil
 ( 1)
Creature — Human Wizard
(0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control.
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Star-Crowned Stag
  ( 4)
Creature — Elk
(3/3)
Whenever Star-Crowned Stag attacks, tap target creature defending player controls.
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Starfall
  ( 5)
Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
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Starfield Mystic
  ( 2)
Creature — Human Cleric
(2/2)
Enchantment spells you cast cost less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.
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Starfield of Nyx
  ( 5)
Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Starke of Rath
   ( 3)
Legendary Creature — Human Rogue
(2/2)
: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
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Starlight
  ( 2)
Sorcery
You gain 3 life for each black creature target opponent controls.
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Starlit Mantle
  ( 2)
Enchantment — Aura
Flash Enchant creature you control When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
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Starnheim Aspirant
  ( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
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Starnheim Courser
  ( 3)
Creature — Pegasus
(2/2)
Flying Artifact and enchantment spells you cast cost less to cast.
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Starstorm
   ( 2)
Instant
Starstorm deals X damage to each creature. Cycling ( , Discard this card: Draw a card.)
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Start from Scratch
  ( 3)
Sorcery — Lesson
Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.
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Start Your Engines
  ( 4)
Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
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Start//Fire
  ( 3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance. // Fire  
Instant Fire deals 2 damage divided as you choose among one or two targets.
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Startle
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Draw a card.
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Startled Awake
   ( 4)
Sorcery
Target opponent mills thirteen cards.   : Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
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Startling Development
  ( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling ( , Discard this card: Draw a card.)
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Starved Rusalka
 ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: You gain 1 life.
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Sway of the Stars
   ( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Vulshok Morningstar
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Yosei, the Morning Star
   ( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
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