+static (17)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.
Suspend 4—
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Defender
Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
When Electrostatic Pummeler enters, you get (three energy counters).
Pay : Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
Flash (You may cast this spell any time you could cast an instant.)
Haste
: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Counter target spell unless its controller pays .
Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.
Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.
When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.
When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get (two energy counters).
At the beginning of your first main phase, sacrifice Static Prison unless you pay .
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