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Ecstatic Awakener
Ecstatic Awakener Black (1)
Creature — Human Wizard (1/1)

2Black, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.

Innistrad: Midnight Hunt (Common)
Ecstatic Beauty
Ecstatic Beauty 2Red (3)
Sorcery

Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend.

Suspend 4—Red

Doctor Who Commander (Rare)
Ecstatic Electromancer
Ecstatic Electromancer 1Blue or RedBlue or Red (3)
Creature — Goblin Wizard (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.

Ravnica Clue Edition (Uncommon)
Electrostatic Blast
Electrostatic Blast 1Red (2)
Instant

Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.

Innistrad: Midnight Hunt Alchemy (Rare)
Electrostatic Bolt
Electrostatic Bolt Red (1)
Instant

Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Mirrodin (Common)
Electrostatic Field
Electrostatic Field 1Red (2)
Creature — Wall (0/4)

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Electrostatic Infantry
Electrostatic Infantry 1Red (2)
Creature — Dwarf Wizard (1/2)

Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.

Dominaria United (Uncommon)
Electrostatic Pummeler
Electrostatic Pummeler 3 (3)
Artifact Creature — Construct (1/1)

When Electrostatic Pummeler enters, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergyEnergy: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Izzet Staticaster
Izzet Staticaster 1BlueRed (3)
Creature — Human Wizard (0/3)

Flash (You may cast this spell any time you could cast an instant.)

Haste

Tap: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Return to Ravnica (Uncommon)
Metastatic Evangel
Metastatic Evangel 1White (2)
Creature — Phyrexian Human Cleric (3/1)

Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Modern Horizons 3 (Uncommon)
Mindstatic
Mindstatic 3Blue (4)
Instant

Counter target spell unless its controller pays 6.

Dragon's Maze (Common)
Pyrostatic Pillar
Pyrostatic Pillar 1Red (2)
Enchantment

Whenever a player casts a spell with mana value 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Scourge (Uncommon)
Ral's Staticaster
Ral's Staticaster 2BlueRed (4)
Creature — Lizard Wizard (3/3)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever Ral's Staticaster attacks, if you control a Ral planeswalker, Ral's Staticaster gets +1/+0 for each card in your hand until end of turn.

Guilds of Ravnica (Uncommon)
Static Discharge
Static Discharge 1Red (2)
Sorcery

Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.

Jumpstart: Historic Horizons (Uncommon)
Static Net
Static Net 3White (4)
Enchantment

When Static Net enters, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Static Orb
Static Orb 3 (3)
Artifact

As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Masterpiece Series: Kaladesh Inventions (Special)
Other Versions
Seventh Edition (Rare)
Tempest (Rare)
Static Prison
Static Prison White (1)
Enchantment

When Static Prison enters, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get EnergyEnergy (two energy counters).

At the beginning of your first main phase, sacrifice Static Prison unless you pay Energy.

Modern Horizons 3 (Uncommon)
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