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Aquus Steed
Aquus Steed 3Blue (4)
Creature — Beast (1/3)

2Blue, Tap: Target creature gets -2/-0 until end of turn.

Return to Ravnica (Uncommon)
Carnival Hellsteed
Carnival Hellsteed 4BlackRed (6)
Creature — Nightmare Horse (5/4)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Guild Kit: Rakdos (Rare)
Other Versions
Return to Ravnica (Rare)
Chrome Steed
Chrome Steed 4 (4)
Artifact Creature — Horse (2/2)

Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.

Scars of Mirrodin (Common)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Fey Steed
Fey Steed 2WhiteWhite (4)
Creature — Elk (4/4)

Whenever Fey Steed attacks, another target attacking creature you control gains indestructible until end of turn.

Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Adventures in the Forgotten Realms Commander (Rare)
Fleshmad Steed
Fleshmad Steed 1Black (2)
Creature — Horse (2/2)

Whenever another creature dies, tap Fleshmad Steed.

Theros (Common)
Fortune, Loyal Steed
Fortune, Loyal Steed 2White (3)
Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters the battlefield, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Outlaws of Thunder Junction (Rare)
Garruk's Warsteed
Garruk's Warsteed 3GreenGreen (5)
Creature — Rhino (3/5)

Vigilance

When Garruk's Warsteed enters the battlefield, you may search your library and/or graveyard for a card named Garruk, Savage Herald, reveal it, and put it into your hand. If you search your library this way, shuffle.

Core Set 2021 (Rare)
Ghoulsteed
Ghoulsteed 4Black (5)
Creature — Zombie Horse (4/4)

2Black, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.

Ultimate Masters (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Iron League Steed
Iron League Steed 4 (4)
Artifact Creature — Construct (2/2)

Haste

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Double Masters (Common)
Other Versions
Kaladesh (Uncommon)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Phantom Steed
Phantom Steed 3Blue (4)
Creature — Horse Illusion (4/3)

Flash

When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield.

Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Adventures in the Forgotten Realms Commander (Rare)
Reins of the Vinesteed
Reins of the Vinesteed 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Morningtide (Common)
Seraphic Steed
Seraphic Steed GreenWhite (2)
Creature — Unicorn Mount (2/2)

First strike, lifelink

Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.

Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Outlaws of Thunder Junction (Rare)
Smogsteed Rider
Smogsteed Rider 2BlackBlack (4)
Creature — Human Wizard (2/2)

Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Uncommon)
Trenching Steed
Trenching Steed 3White (4)
Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Prophecy (Common)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Wingsteed Rider
Wingsteed Rider 1WhiteWhite (3)
Creature — Human Knight (2/2)

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Double Masters 2022 (Common)
Other Versions
Theros (Common)
Ultimate Masters (Common)
Wingsteed Trainer
Wingsteed Trainer 3White (4)
Creature — — Human (2/3)

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

Jumpstart: Historic Horizons (Uncommon)
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