+still (7)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Put a -1/-1 counter on target creature.
Draw a card.
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.
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