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Higure, the Still Wind
Higure, the Still Wind 3BlueBlue (5)
Legendary Creature — Human Ninja (3/4)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

2: Target Ninja creature can't be blocked this turn.

Planechase Anthology (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Planechase 2012 Edition (Rare)
Instill Energy
Instill Energy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature can attack as though it had haste.

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Instill Furor
Instill Furor 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."

Ravnica: City of Guilds (Uncommon)
Instill Infection
Instill Infection 3Black (4)
Instant

Put a -1/-1 counter on target creature.

Draw a card.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Still Life
Still Life 1GreenGreen (3)
Enchantment

GreenGreen: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.

Odyssey (Uncommon)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
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