+stir (9)
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Create two 1/1 colorless Sliver creature tokens.
Return target creature card with mana value X or less from your graveyard to the battlefield.
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine (Choose both if you pay the entwine cost.)
Create three 2/2 black Zombie creature tokens.
Cycling (, Discard this card: Draw a card.)
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
Flying
Stirge can't block.
Blood Drain — , Pay 1 life, Sacrifice Stirge: Draw a card.
Target creature you control gets +2/+2 until end of turn.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Defender
When Stirring Bard enters, you take the initiative.
Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
Stirring Wildwood enters tapped.
: Add or .
: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
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