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Seraph of the Suns
( 7)
Creature — Angel
(4/4)
Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Serene Sunset
( 1)
Instant
Prevent all combat damage X target creatures would deal this turn.
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Shadow of the Second Sun
( 6)
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
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Shadow Summoning
( 2)
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
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Shambling Suit
( 3)
Artifact Creature — Construct
(*/3)
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
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Shared Summons
( 5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Shatter Assumptions
( 3)
Sorcery
Choose one — • Target opponent reveals their hand and discards all colorless nonland cards. • Target opponent reveals their hand and discards all multicolored cards.
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Showstopping Surprise
( 5)
Instant
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
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Sigarda's Summons
( 6)
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
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Silent Submersible
( 2)
Artifact — Vehicle
(2/3)
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Skirsdag Supplicant
( 3)
Creature — Human Cleric
(2/3)
, , Discard a card: Each player loses 2 life.
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Skittering Surveyor
( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Skizzik Surger
( 6)
Creature — Elemental
(6/4)
Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Skysovereign, Consul Flagship
( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Slimefoot's Survey
( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Smashing Success
( 4)
Instant
Destroy target artifact or land. If an artifact is destroyed this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Smuggler's Surprise
( 1)
Instant
Spree (Choose one or more additional costs.) + — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + — You may put up to two creature cards from your hand onto the battlefield. + — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
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Sosuke, Son of Seshiro
( 4)
Legendary Creature — Snake Warrior
(3/4)
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
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Sosuke's Summons
( 3)
Sorcery
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake you control enters, you may return Sosuke's Summons from your graveyard to your hand.
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Soul Summons
( 2)
Sorcery
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Soulsurge Elemental
( 4)
Creature — Elemental
(*/1)
First strike Soulsurge Elemental's power is equal to the number of creatures you control.
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Spare Supplies
( 2)
Artifact
Spare Supplies enters tapped. When Spare Supplies enters, draw a card. , , Sacrifice Spare Supplies: Draw a card.
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Spell Suck
( 4)
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Sphinx of the Second Sun
( 8)
Creature — Sphinx
(6/6)
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
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Sphinx Summoner
( 5)
Artifact Creature — Sphinx
(3/3)
Flying When Sphinx Summoner enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
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Spirit Summoning
( 3)
Sorcery — Lesson
Create a 3/2 red and white Spirit creature token.
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Spreading Insurrection
( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Stalking Bloodsucker
( 6)
Creature — Vampire
(4/4)
Flying , Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
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Stampede Surfer
( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Sterling Supplier
( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters, put a +1/+1 counter on another target creature you control.
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Stitcher's Supplier
( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
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Stormsurge Kraken
( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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Subcontract
( 1)
Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
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Subdue
( 1)
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
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Subgoyf (playtest)
( 2)
Artifact Creature — — Lhurgoyf
(*/1+*)
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
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Subira, Tulzidi Caravanner
( 3)
Legendary Creature — Human Shaman
(2/3)
Haste : Another target creature with power 2 or less can't be blocked this turn. , , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
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Subjugator Angel
( 6)
Creature — Angel
(4/3)
Flying When Subjugator Angel enters, tap all creatures your opponents control.
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Sublime Archangel
( 4)
Creature — Angel
(4/3)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
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Sublime Epiphany
( 6)
Instant
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
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Sublime Exhalation
( 7)
Sorcery
Undaunted (This spell costs less to cast for each opponent.) Destroy all creatures.
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Submerge
( 5)
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
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Subterranean Hangar
( 0)
Land
Subterranean Hangar enters tapped. : Put a storage counter on Subterranean Hangar. , Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
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Subterranean Schooner
( 2)
Artifact — Vehicle
(3/4)
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
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Subterranean Scout
( 2)
Creature — Goblin Scout
(2/1)
When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.
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Subterranean Shambler
( 4)
Creature — Elemental
(2/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.
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Subterranean Spirit
( 5)
Creature — Elemental Spirit
(3/3)
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.
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Subterranean Tremors
( 1)
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
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Subtle Strike
( 2)
Instant
Choose one or both — • Target creature gets -1/-1 until end of turn. • Put a +1/+1 counter on target creature.
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Subtlety
( 4)
Creature — Elemental Incarnation
(3/3)
Flash Flying When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
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Subversion
( 5)
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
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Subversive Acolyte
( 2)
Creature — — Human
(2/2)
, Pay 2 life: Choose one. Activate only once. • Subversive Acolyte becomes a Human Cleric. It gets +1/+2 and gains lifelink. • Subversive Acolyte becomes a Phyrexian. It gets +3/+3 and gains trample and "Whenever this creature is dealt damage, sacrifice that many permanents."
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Success!
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
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Succumb to the Cold
( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Su-Chi
( 4)
Artifact Creature — Construct
(4/4)
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Su-Chi Cave Guard
( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
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Sudden Breakthrough
( 2)
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Sudden Death
( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
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Sudden Demise
( 1)
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
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Sudden Disappearance
( 6)
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
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Sudden Edict
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.
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Sudden Impact
( 4)
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
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Sudden Insight
( 6)
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
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Sudden Reclamation
( 4)
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
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Sudden Salvation
( 4)
Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
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Sudden Setback
( 4)
Instant
The owner of target spell or nonland permanent puts it on their choice of the top or bottom of their library.
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Sudden Shock
( 2)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
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Sudden Spinnerets
( 1)
Instant
Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
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Sudden Spoiling
( 3)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
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Sudden Storm
( 4)
Instant
Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Sudden Strength
( 4)
Instant
Target creature gets +3/+3 until end of turn. Draw a card.
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Sudden Substitution
( 4)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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Suffer the Past
( 1)
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
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Suffocating Blast
( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
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Suffocating Fumes
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling (, Discard this card: Draw a card.)
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Suffocation
( 2)
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
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Sugar Coat
( 3)
Enchantment — Aura
Flash Enchant creature or Food Enchanted permanent is a colorless Food artifact with ", , Sacrifice this artifact: You gain 3 life" and loses all other card types and abilities.
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Sugar Rush
( 2)
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
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Suicidal Charge
( 5)
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
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Suit Up
( 3)
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5. Draw a card.
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Sulam Djinn
( 6)
Creature — Djinn
(6/6)
Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
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Suleiman's Legacy
( 2)
Enchantment
When Suleiman's Legacy enters, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters, destroy it. It can't be regenerated.
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Sulfur Elemental
( 3)
Creature — Elemental
(3/2)
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) White creatures get +1/-1.
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Sulfur Falls
( 0)
Land
Sulfur Falls enters tapped unless you control an Island or a Mountain. : Add or .
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Sulfuric Vapors
( 4)
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Sulfuric Vortex
( 3)
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead.
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Sulfurous Blast
( 4)
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
(: Add or .) Sulfurous Mire enters tapped.
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Sultai Ascendancy
( 3)
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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