+swift (27)
Double strike
Flying, first strike, haste
Flying
Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Flash
When Singer of Swift Rivers enters, put a shield counter on another target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may cast Merfolk spells as though they had flash.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.)
Destroy target tapped creature.
Enchant creature or Vehicle
Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
Counter all other spells. Draw a card for each spell countered this way.
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When Swift Warden enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When Swift Warkite enters, you may put a creature card with mana value 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying, haste
When Swiftgear Drake enters, put up to one target card from a graveyard on the bottom of its owner's library.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Flying, vigilance, ward
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
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