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"Lifetime" Pass Holder
 ( 1)
Creature — Zombie Guest
(2/1)
"Lifetime" Pass Holder enters the battlefield tapped. When "Lifetime" Pass Holder dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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"Rumors of My Death . . ."
  ( 3)
Enchantment
 , Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
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_____ _____ _____ Trespasser
  ( 2)
Creature — Human Rogue Guest
(2/1)
When this creature enters the battlefield, you may put a name sticker on it.  : This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
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______ ______ Rocketship
 ( 4)
Artifact — Vehicle
(2/3)
Flying When this Vehicle enters the battlefield, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2
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________ Bird Gets the Worm
   ( 5)
Creature — Bird Guest
(2/4)
Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. <i>(The vowels are A, E, I, O, U, and Y.)</i>
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A Good Day to Pie
  ( 2)
Instant
Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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A Good Thing
   ( 6)
Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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A Little Chat
  ( 2)
Instant
Casualty 1 <i>(As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)</i> Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Aardwolf's Advantage
  ( 3)
Sorcery
Creatures you control get +2/+0 and gain alpha strike until end of turn. <i>(A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.</i>
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Abaddon the Despoiler
    ( 5)
Legendary Creature — Astartes Warrior
(5/5)
Trample <i>Mark of Chaos Ascendant</i> — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Abandon the Post
  ( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback  <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Abandoned Outpost
( 0)
Land
Abandoned Outpost enters the battlefield tapped. : Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
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Abattoir Ghoul
  ( 4)
Creature — Zombie
(3/2)
First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
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Abbey Matron
  ( 3)
Creature — Human Cleric
(1/3)
, : Abbey Matron gets +0/+3 until end of turn.
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Abbot of Keral Keep
  ( 2)
Creature — Human Monk
(2/1)
Prowess <i>(Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)</i> When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Abduction
   ( 4)
Enchantment — Aura
Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.
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Aberrant
   ( 2)
Creature — Tyranid Mutant
(0/0)
Ravenous <i>(This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)</i> Trample <i>Heavy Power Hammer</i> — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Aberrant Mind Sorcerer
  ( 5)
Creature — Human Elf Shaman
(3/4)
<i>Psionic Spells</i> — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1–9 | You may put that card on top of your library. 10–20 | Return that card to your hand.
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Aberrant Researcher
  ( 4)
Creature — Human Insect
(3/2)
Flying At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
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Abhorrent Overlord
   ( 7)
Creature — Demon
(6/6)
Flying When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. <i>(Each in the mana costs of permanents you control counts toward your devotion to black.)</i> At the beginning of your upkeep, sacrifice a creature.
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Aboleth Spawn
  ( 3)
Creature — Fish Horror
(2/3)
Flash Ward  <i>Probing Telepathy</i> — Whenever a creature entering the battlefield under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Abominable Treefolk
   ( 4)
Snow Creature — Treefolk
(*/*)
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Abomination
   ( 5)
Creature — Horror
(2/6)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Abomination of Llanowar
   ( 3)
Legendary Creature — Elf Horror
(*/*)
Vigilance; menace <i>(This creature can't be blocked except by two or more creatures.)</i> Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Aboroth
   ( 6)
Creature — Elemental
(9/9)
Cumulative upkeep—Put a -1/-1 counter on Aboroth. <i>(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)</i>
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About Face
 ( 1)
Instant
Switch target creature's power and toughness until end of turn.
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Abrupt Decay
  ( 2)
Instant
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
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Absolute Grace
  ( 2)
Enchantment
All creatures have protection from black.
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Absolute Law
  ( 2)
Enchantment
All creatures have protection from red.
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Absolver Thrull
  ( 4)
Creature — Thrull Cleric
(2/3)
Haunt <i>(When this creature dies, exile it haunting target creature.)</i> When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
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Absorb Identity
  ( 2)
Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
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Abstract Iguanart
  ( 2)
Creature — Art Lizard
(1/1)
Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.
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Abstruse Archaic
 ( 4)
Creature — Avatar
(3/4)
Vigilance , : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. <i>(Mana abilities can't be targeted.)</i>
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Abstruse Interference
  ( 3)
Instant
Devoid <i>(This card has no color.)</i> Counter target spell unless its controller pays . You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." <i>( represents colorless mana.)</i>
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Abuna Acolyte
  ( 2)
Creature — Cat Cleric
(1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
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Abuna's Chant
  ( 4)
Instant
Choose one — • You gain 5 life. • Prevent the next 5 damage that would be dealt to target creature this turn. Entwine <i>(Choose both if you pay the entwine cost.)</i>
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Abundant Growth
 ( 1)
Enchantment — Aura
Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has " : Add one mana of any color."
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Abundant Harvest
 ( 1)
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
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Abundant Maw
 ( 8)
Creature — Eldrazi Leech
(6/4)
Emerge  <i>(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)</i> When you cast this spell, target opponent loses 3 life and you gain 3 life.
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Abyssal Gatekeeper
  ( 2)
Creature — Horror
(1/1)
When Abyssal Gatekeeper dies, each player sacrifices a creature.
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Abyssal Hunter
  ( 4)
Creature — Human Assassin
(1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
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Abyssal Nightstalker
  ( 4)
Creature — Nightstalker
(2/2)
Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
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Abyssal Nocturnus
   ( 3)
Creature — Horror
(2/2)
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. <i>(It can't be blocked except by artifact creatures and/or black creatures.)</i>
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Abyssal Persecutor
   ( 4)
Creature — Demon
(6/6)
Flying, trample You can't win the game and your opponents can't lose the game.
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Abyssal Specter
   ( 4)
Creature — Specter
(2/3)
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.
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Abzan Advantage
  ( 2)
Instant
Target player sacrifices an enchantment. Bolster 1. <i>(Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)</i>
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Abzan Battle Priest
  ( 4)
Creature — Human Cleric
(3/2)
Outlast <i>( , : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)</i> Each creature you control with a +1/+1 counter on it has lifelink.
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Abzan Beastmaster
  ( 3)
Creature — Dog Shaman
(2/1)
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
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Abzan Skycaptain
  ( 4)
Creature — Bird Soldier
(2/2)
Flying When Abzan Skycaptain dies, bolster 2. <i>(Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)</i>
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Academic Dispute
 ( 1)
Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. <i>(You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)</i>
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Academic Probation
  ( 2)
Sorcery — Lesson
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
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Academy Elite
  ( 4)
Creature — Human Wizard
(0/0)
Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.  , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
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Academy Loremaster
  ( 2)
Creature — Human Wizard
(2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
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Academy Manufactor
 ( 3)
Artifact Creature — Assembly-Worker
(1/3)
If you would create a Clue, Food, or Treasure token, instead create one of each.
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Academy Rector
  ( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
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Accelerate
  ( 2)
Instant
Target creature gains haste until end of turn. Draw a card.
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Accelerated Mutation
   ( 5)
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
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Acceptable Losses
  ( 4)
Sorcery
As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature.
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Accessories to Murder
( 0)
Artifact — Contraption
Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.
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Acclaimed Contender
  ( 3)
Creature — Human Knight
(3/3)
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Accomplished Alchemist
  ( 4)
Creature — Elf Druid
(2/5)
: Add one mana of any color.
: Add X mana of any one color, where X is the amount of life you gained this turn.
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Accomplished Automaton
 ( 7)
Artifact Creature — Construct
(5/7)
Fabricate 1 <i>(When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)</i>
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Accumulated Knowledge
  ( 2)
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
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Accursed Centaur
 ( 1)
Creature — Zombie Centaur
(2/2)
When Accursed Centaur enters the battlefield, sacrifice a creature.
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Accursed Spirit
  ( 4)
Creature — Spirit
(3/2)
Intimidate <i>(This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)</i>
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Accursed Witch
  ( 4)
Creature — Human Shaman
(4/2)
Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
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Acererak the Archlich
  ( 3)
Legendary Creature — Zombie Wizard
(5/5)
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
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Acolyte Hybrid
  ( 3)
Creature — Tyranid Human
(2/2)
<i>Heavy Rock Cutter</i> — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
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Acolyte of Affliction
   ( 4)
Creature — Human Cleric
(2/3)
When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.
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Acolyte of Bahamut
  ( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."
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Acolyte of the Inferno
  ( 3)
Creature — Human Monk
(3/1)
Renown 1 <i>(When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)</i> Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
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Acolyte's Reward
  ( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. <i>(Each in the mana costs of permanents you control counts toward your devotion to white.)</i>
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Acorn Catapult
 ( 4)
Artifact
, : Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
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Acorn Harvest
  ( 4)
Sorcery
Create two 1/1 green Squirrel creature tokens. Flashback— , Pay 3 life. <i>(You may cast this card from your graveyard for its flashback cost. Then exile it.)</i>
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Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Acquisitions Expert
  ( 2)
Creature — Human Rogue
(1/2)
When Acquisitions Expert enters the battlefield, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. <i>(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)</i>
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Acrobatic Maneuver
  ( 3)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
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Act of Aggression
   ( 5)
Instant
<i>( can be paid with either or 2 life.)</i> Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Act of Authority
   ( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Act of Heroism
  ( 2)
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
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Act of Treason
  ( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. <i>(It can attack and this turn.)</i>
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Act on Impulse
  ( 3)
Sorcery
Exile the top three cards of your library. Until end of turn, you may play those cards. <i>(If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)</i>
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Activated Sleeper
  ( 3)
Creature — Phyrexian Shapeshifter
(0/0)
Flash You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
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Active Volcano
 ( 1)
Instant
Choose one — • Destroy target blue permanent. • Return target Island to its owner's hand.
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Adamant Will
  ( 2)
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Adamaro, First to Desire
   ( 3)
Legendary Creature — Spirit
(*/*)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
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Adanto Vanguard
  ( 2)
Creature — Vampire Soldier
(1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. <i>(Damage and effects that say "destroy" don't destroy it.)</i>
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Adaptive Automaton
 ( 3)
Artifact Creature — Construct
(2/2)
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
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Adaptive Shimmerer
 ( 5)
Creature — Insect
(0/0)
Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
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Adaptive Snapjaw
  ( 5)
Creature — Lizard Beast
(6/2)
Evolve <i>(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)</i>
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Adaptive Sporesinger
  ( 3)
Creature — Phyrexian Druid
(2/2)
Vigilance When Adaptive Sporesinger enters the battlefield, choose one — • Target creature gets +2/+2 and gains vigilance until end of turn. • Proliferate. <i>(Choose any number of permanents and/or players, then give each another counter of each kind already there.)</i>
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Adarkar Sentinel
 ( 5)
Artifact Creature — Soldier
(3/3)
: Adarkar Sentinel gets +0/+1 until end of turn.
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Adder-Staff Boggart
  ( 2)
Creature — Goblin Warrior
(2/1)
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. <i>(Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)</i>
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Adeline, Resplendent Cathar
   ( 3)
Legendary Creature — Human Knight
(*/4)
Vigilance Adeline, Resplendent Cathar's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
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