|
Reduce to Dreams
( 5)
Sorcery
Return all artifacts and enchantments to their owners' hands.
|
|
|
Reduce to Memory
( 3)
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
|
|
|
Reef Pirates
( 3)
Creature — Zombie Pirate
(2/2)
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
|
|
|
Reenact the Crime
( 4)
Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
|
|
|
Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
|
|
|
Reflect Damage
( 5)
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
|
|
|
Reflecting Mirror
( 4)
Artifact
, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
|
|
|
Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
|
|
|
Reflection of Kiki-Jiki
( 0)
Enchantment Creature — Goblin Shaman
(2/2)
, : Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
|
|
|
Reflections of Littjara
( 5)
Enchantment
As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
|
|
|
Reflective Golem
( 3)
Artifact Creature — Golem
(2/3)
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay . If you do, copy that spell. You may choose new targets for the copy.
|
|
|
Reflector Mage
( 3)
Creature — Human Wizard
(2/3)
When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
|
|
|
Reforge the Soul
( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
|
|
|
Refraction Trap
( 4)
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
|
|
|
Refuse to Yield
( 2)
Instant
Target creature gets +2/+7 until end of turn. Untap it.
|
|
|
Refute
( 3)
Instant
Counter target spell. Draw a card, then discard a card.
|
|
|
Regal Behemoth
( 6)
Creature — Dinosaur
(5/5)
Trample When Regal Behemoth enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
|
|
|
Regenerate
( 2)
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Regenerations Restored
( 2)
Enchantment
Vanishing 12 (This enchantment enters with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.
|
|
|
Regent's Authority
( 1)
Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
|
|
|
Regna, the Redeemer
( 6)
Legendary Creature — Angel
(4/4)
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
|
|
|
Regna's Sanction
( 4)
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
|
|
|
Regrowth
( 2)
Sorcery
Return target card from your graveyard to your hand.
|
|
|
Reidane, God of the Worthy
( 3)
Legendary Creature — God
(2/3)
Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
|
|
|
Reign of Terror
( 5)
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
|
|
|
Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
|
|
|
Reincarnation
( 3)
Instant
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
|
|
|
Reinforcements
( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
|
|
|
Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
|
|
|
Reinterpret
( 4)
Instant
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
|
|
|
Reiterate
( 3)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Copy target instant or sorcery spell. You may choose new targets for the copy.
|
|
|
Reiterating Bolt
( 2)
Sorcery
Replicate—Pay . (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Reiterating Bolt deals 3 damage to target creature or planeswalker.
|
|
|
Reito Lantern
( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
|
|
|
Reito Sentinel
( 3)
Artifact Creature — Construct
(3/3)
Defender When Reito Sentinel enters, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Put target card from a graveyard on the bottom of its owner's library.
|
|
|
Reject
( 2)
Instant
Counter target creature or planeswalker spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Reject Imperfection
( 3)
Instant
Counter target spell. If that spell's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Rejuvenate
( 4)
Sorcery
You gain 6 life. Cycling (, Discard this card: Draw a card.)
|
|
|
Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters tapped unless you have two or more opponents. : Add or .
|
|
|
Rejuvenation Chamber
( 3)
Artifact
Fading 2 <I>(This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
|
|
|
Reknit
( 2)
Instant
Regenerate target permanent.
|
|
|
Catch // Release (Release)
( 6)
Sorcery
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
|
|
|
Release the Ants
( 2)
Instant
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
|
|
|
Release the Gremlins
( 1)
Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
|
|
|
Release to Memory
( 4)
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
|
|
|
Release to the Wind
( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
|
|
|
Relentless Advance
( 4)
Sorcery
Amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Relentless Assault
( 4)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
|
|
Relentless Dead
( 2)
Creature — Zombie
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Relentless Dead dies, you may pay . If you do, return it to its owner's hand. When Relentless Dead dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
|
|
|
Relentless Pursuit
( 3)
Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
|
|
|
Relentless Raptor
( 2)
Creature — Dinosaur
(3/3)
Vigilance Relentless Raptor attacks or blocks each combat if able.
|
|
|
Relentless Rats
( 3)
Creature — Rat
(2/2)
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats.
|
|
|
Relentless Rohirrim
( 4)
Creature — Human Knight
(4/3)
When Relentless Rohirrim enters, the Ring tempts you.
|
|
|
Relentless Skaabs
( 5)
Creature — Zombie
(4/4)
As an additional cost to cast this spell, exile a creature card from your graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Relic Amulet
( 2)
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. , , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
|
|
|
Relic of Progenitus
( 1)
Artifact
: Target player exiles a card from their graveyard. , Exile Relic of Progenitus: Exile all graveyards. Draw a card.
|
|
|
Relic Putrescence
( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
|
|
|
Relic Sloth
( 5)
Creature — Sloth Beast
(4/4)
Vigilance Menace (This creature can't be blocked except by two or more creatures.)
|
|
|
Relief Captain
( 4)
Creature — Kor Knight Ally
(3/2)
When Relief Captain enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
|
|
|
Relive the Past
( 7)
Sorcery
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
|
|
|
Reluctant Role Model
( 2)
Creature — Human Survivor
(2/2)
Survival — At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
|
|
|
Rem Karolus, Stalwart Slayer
( 3)
Legendary Creature — Human Knight
(2/3)
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
|
|
|
Remember the Fallen
( 3)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
|
|
|
Remnant of the Rising Star
( 0)
Enchantment Creature — Dragon Spirit
(2/2)
Flying Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
|
|
|
Remorseless Punishment
( 5)
Sorcery
Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker of their choice. Repeat this process once.
|
|
|
Remote Farm
( 0)
Land
Remote Farm enters tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add . If there are no depletion counters on Remote Farm, sacrifice it.
|
|
|
Remote Isle
( 0)
Land
Remote Isle enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
|
|
|
Remove Enchantments
( 1)
Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
|
|
|
Renari, Merchant of Marvels
( 4)
Legendary Creature — Dragon Artificer
(2/4)
You may cast Dragon spells and artifact spells as though they had flash. Choose a Background (You can have a Background as a second commander.)
|
|
|
Renata, Called to the Hunt
( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
|
|
|
Rendclaw Trow
( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Render Inert
( 3)
Sorcery
Remove up to five counters from target permanent. Draw a card.
|
|
|
Render Silent
( 3)
Instant
Counter target spell. Its controller can't cast spells this turn.
|
|
|
Rendmaw, Creaking Nest
( 5)
Legendary Artifact Creature — Scarecrow
(5/5)
Menace, reach When Rendmaw, Creaking Nest enters and whenever you play a card with two or more card types, each player creates a tapped 2/2 black Bird creature token with flying. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.)
|
|
|
Renegade Freighter
( 3)
Artifact — Vehicle
(4/3)
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Renegade Silent
( 4)
Creature — Alien Horror
(3/3)
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on Renegade Silent. Renegade Silent phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
|
|
|
Renegade Wheelsmith
( 3)
Creature — Dwarf Pilot
(3/2)
Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn.
|
|
|
Renegade's Getaway
( 3)
Instant
Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)
|
|
|
Renewed Faith
( 3)
Instant
You gain 6 life. Cycling (, Discard this card: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
|
|
|
Renewing Touch
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
|
|
|
Renounce the Guilds
( 2)
Instant
Each player sacrifices a multicolored permanent of their choice.
|
|
|
Reparations
( 3)
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
|
|
|
Repeat Offender
( 2)
Creature — Human Assassin
(2/1)
: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
|
|
|
Repeated Reverberation
( 4)
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
|
|
|
Repeating Barrage
( 3)
Sorcery
Repeating Barrage deals 3 damage to any target. Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
|
|
|
Repel Calamity
( 2)
Instant
Destroy target creature with power or toughness 4 or greater.
|
|
|
Repel the Abominable
( 2)
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
|
|
|