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Blood Spatter Analysis
( 2)
Enchantment
When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
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Blood Tithe
( 4)
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
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Blood Tribute
( 6)
Sorcery
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
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Blood Tyrant
( 7)
Creature — Vampire
(5/5)
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
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Bloodbat Summoner
( 0)
Creature — Vampire Wizard
(3/3)
Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
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Bloodcrazed Hoplite
( 2)
Creature — Human Soldier
(2/1)
Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is put on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.
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Bloodcrazed Neonate
( 2)
Creature — Vampire
(2/1)
Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
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Bloodcrazed Socialite
( 4)
Creature — Vampire
(3/3)
Menace When Bloodcrazed Socialite enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Blood-Cursed Knight
( 3)
Creature — Vampire Knight
(3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Bloodfeather Phoenix
( 2)
Creature — Phoenix
(2/2)
Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfire Expert
( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodforged Battle-Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip
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Bloodfray Giant
( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodghast
( 2)
Creature — Vampire Spirit
(2/1)
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
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Bloodgift Demon
( 5)
Creature — Demon
(5/4)
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
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Bloodhall Priest
( 4)
Creature — Vampire Cleric
(4/4)
Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Bloodhunter Bat
( 4)
Creature — Bat
(2/2)
Flying When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.
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Bloodhusk Ritualist
( 3)
Creature — Vampire Shaman
(2/2)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Bloodhusk Ritualist enters, target opponent discards a card for each time it was kicked.
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Bloodied Ghost
( 3)
Creature — Spirit
(3/3)
Flying Bloodied Ghost enters with a -1/-1 counter on it.
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Bloodletter
( 3)
Creature — Zombie
(2/3)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
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Bloodletter of Aclazotz
( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodline Pretender
( 3)
Artifact Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) As Bloodline Pretender enters, choose a creature type. Whenever another creature you control of the chosen type enters, put a +1/+1 counter on Bloodline Pretender.
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Bloodlord of Vaasgoth
( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodlust Inciter
( 1)
Creature — Human Warrior
(1/1)
: Target creature gains haste until end of turn. (It can attack and this turn.)
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Bloodmark Mentor
( 2)
Creature — Goblin Warrior
(1/1)
Red creatures you control have first strike.
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodpyre Elemental
( 5)
Creature — Elemental
(4/1)
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
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Bloodrite Invoker
( 3)
Creature — Vampire Shaman
(3/1)
: Target player loses 3 life and you gain 3 life.
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Bloodroot Apothecary
( 3)
Creature — Squirrel Druid
(3/3)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.) When Bloodroot Apothecary enters, you and target opponent each create a Treasure token. Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
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Bloodscent
( 4)
Instant
All creatures able to block target creature this turn do so.
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Bloodshot Cyclops
( 6)
Creature — Cyclops Giant
(4/4)
, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
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Bloodshot Trainee
( 4)
Creature — Goblin Warrior
(2/3)
: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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Bloodsoaked Altar
( 6)
Artifact
, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate only as a sorcery.
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Bloodsoaked Insight
( 7)
Sorcery
This spell costs less to cast for each 1 life your opponents have lost this turn. Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.
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Bloodspore Thrinax
( 4)
Creature — Lizard
(2/2)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
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Bloodstained Mire
( 0)
Land
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Bloodstoke Howler
( 6)
Creature — Beast
(3/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
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Bloodstone Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Bloodsworn Knight
( 0)
Creature — Vampire Knight
(*/*)
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Bloodtallow Candle
( 1)
Artifact
, , Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
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Bloodthirster
( 6)
Creature — Demon
(6/6)
Flying, trample Whenever Bloodthirster deals combat damage to a player, untap it. After this phase, there is an additional combat phase. Bloodthirster can't attack a player it has already attacked this turn.
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Bloodthirsty Adversary
( 2)
Creature — Vampire
(2/2)
Haste When Bloodthirsty Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
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Bloodthirsty Aerialist
( 3)
Creature — Vampire Rogue
(2/3)
Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Bloodthirsty Blade
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Bloodthirsty Conqueror
( 5)
Creature — Vampire Knight
(5/5)
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
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Bloodthirsty Ogre
( 3)
Creature — Ogre Warrior Shaman
(3/1)
: Put a devotion counter on Bloodthirsty Ogre. : Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate only if you control a Demon.
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Bloodthorn Flail
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Bloodthorn Taunter
( 2)
Creature — Human Scout
(1/1)
Haste : Target creature with power 5 or greater gains haste until end of turn.
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Bloodthrone Vampire
( 2)
Creature — Vampire
(1/1)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodtithe Collector
( 5)
Creature — Vampire Noble
(3/4)
Flying When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Bloodtithe Harvester
( 2)
Creature — Vampire
(3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") , Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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Blood-Toll Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Blood-Toll Harpy enters, each player loses 1 life.
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Bloodtracker
( 4)
Creature — Vampire Wizard
(2/2)
Flying , Pay 2 life: Put a +1/+1 counter on Bloodtracker. When Bloodtracker leaves the battlefield, draw a card for each +1/+1 counter on it.
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Bloodwater Entity
( 3)
Creature — Elemental
(2/2)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
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Bloody Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Bloom Tender
( 2)
Creature — Elf Druid
(1/1)
: For each color among permanents you control, add one mana of that color.
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Blooming Blast
( 2)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
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Blossoming Bogbeast
( 5)
Creature — Beast
(3/3)
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
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Blossoming Tortoise
( 4)
Creature — Turtle
(3/3)
Whenever Blossoming Tortoise enters or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped. Activated abilities of lands you control cost less to activate. Land creatures you control get +1/+1.
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Blossoming Wreath
( 1)
Instant
You gain life equal to the number of creature cards in your graveyard.
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Blot Out
( 3)
Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
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Blot Out the Sky
( 2)
Sorcery
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
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Blowfly Infestation
( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Blue Elemental Blast
( 1)
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
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Blue Sun's Twilight
( 2)
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
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Blue Sun's Zenith
( 3)
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
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Blue, Loyal Raptor
( 4)
Legendary Creature — Dinosaur
(5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters, target player may put Owen into their hand from their library, then shuffle.) For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters with a counter of that kind on it.
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Blunt the Assault
( 4)
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
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Blurry Visionary (playtest)
( 4)
Creature — — Human Wizard
(3/2)
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
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Blustersquall
( 1)
Instant
Tap target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Boa Constrictor
( 5)
Creature — Snake
(3/3)
: Boa Constrictor gets +3/+3 until end of turn.
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Board the Weatherlight
( 2)
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
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Boarding Party
( 6)
Creature — Human Pirate
(6/3)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Boareskyr Tollkeeper
( 2)
Creature — — Orc Knight
(3/1)
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
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Boartusk Liege
( 4)
Creature — Goblin Knight
(3/4)
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
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Body Count
( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
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Body Snatcher
( 4)
Creature — Phyrexian Minion
(2/2)
When Body Snatcher enters, exile it unless you discard a creature card. When Body Snatcher dies, exile it and return target creature card from your graveyard to the battlefield.
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Bog Elemental
( 5)
Creature — Elemental
(5/4)
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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Bog Naughty
( 5)
Creature — Faerie
(3/3)
Flying , Sacrifice a Food: Target creature gets -3/-3 until end of turn.
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Bog Rats
( 1)
Creature — Rat
(1/1)
Bog Rats can't be blocked by Walls.
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Bog Serpent
( 6)
Creature — Serpent
(5/5)
Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent.
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Bog Tatters
( 5)
Creature — Wraith
(4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Witch
( 3)
Creature — Human Spellshaper
(1/1)
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Bog Wraith
( 4)
Creature — Wraith
(3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bogardan Dragonheart
( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bogardan Hellkite
( 8)
Creature — Dragon
(5/5)
Flash Flying When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.
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Bogbrew Witch
( 4)
Creature — Human Wizard
(1/3)
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
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Boggart Arsonists
( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Birth Rite
( 1)
Kindred Sorcery — Goblin
Return target Goblin card from your graveyard to your hand.
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Boggart Bog
( 0)
Land
As Boggart Bog enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Boggart Brute
( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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