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Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Varolz, the Scar-Striped
( 3)
Legendary Creature — Troll Warrior
(2/2)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.) Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
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Varragoth, Bloodsky Sire
( 3)
Legendary Creature — Demon Rogue
(2/3)
Deathtouch Boast — : Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
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Vashta Nerada
( 3)
Creature — Alien Horror
(1/1)
Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid — At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.
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Vassal's Duty
( 4)
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
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Vastwood Animist
( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Vastwood Hydra
( 2)
Creature — Hydra
(0/0)
Vastwood Hydra enters with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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Vastwood Surge
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
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Vastwood Zendikon
( 5)
Enchantment — Aura
Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Vat Emergence
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vat of Rebirth
( 1)
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth. , , Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Vault 101: Birthday Party
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
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Vault 11: Voter's Dilemma
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
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Vault 112: Sadistic Simulation
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
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Vault 12: The Necropolis
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vault 13: Dweller's Journey
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
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Vault 21: House Gambit
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
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Vault 75: Middle School
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.
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Vault 87: Forced Evolution
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
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Vault of Catlacan
( 0)
Legendary Land
(Transforms from Storm the Vault.) : Add one mana of any color. : Add for each artifact you control.
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Vault of Champions
( 0)
Land
Vault of Champions enters tapped unless you have two or more opponents. : Add or .
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Vault Plunderer
( 3)
Creature — Human Rogue
(3/1)
When Vault Plunderer enters, target player draws a card and loses 1 life.
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Vault Skirge
( 2)
Artifact Creature — Phyrexian Imp
(1/1)
( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vault Skyward
( 1)
Instant
Target creature gains flying until end of turn. Untap it.
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Vaultborn Tyrant
( 7)
Creature — Dinosaur
(6/6)
Trample Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
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Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vazal, the Compleat (playtest)
( 6)
Legendary Artifact Creature — — Phyrexian
(7/7)
Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample CARDNAME has the activated abilities of all other permanents on the battlefield.
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Vazi, Keen Negotiator
( 5)
Legendary Creature — Human Advisor
(3/3)
Haste : Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn. Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
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Vectis Dominator
( 3)
Artifact Creature — Human Wizard
(0/2)
: Tap target creature unless its controller pays 2 life.
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Vectis Gloves
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip
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Vectis Silencers
( 3)
Artifact Creature — Human Rogue
(1/2)
: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Vector Asp
( 1)
Artifact Creature — Phyrexian Snake
(1/1)
: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Vedalken Æthermage (Vedalken Aethermage)
( 2)
Creature — Vedalken Wizard
(1/2)
Flash (You may cast this spell any time you could cast an instant.) When Vedalken Aethermage enters, return target Sliver to its owner's hand. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
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Vedalken Blademaster
( 3)
Creature — Vedalken Soldier
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Vedalken Certarch
( 1)
Creature — Vedalken Wizard
(1/1)
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
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Vedalken Entrancer
( 4)
Creature — Vedalken Wizard
(1/4)
, : Target player mills two cards.
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Vedalken Heretic
( 2)
Creature — Vedalken Rogue
(1/1)
Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
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Vedalken Humiliator
( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
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Vedalken Infiltrator
( 2)
Creature — Vedalken Rogue
(1/3)
Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
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Vedalken Mastermind
( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Vedalken Mesmerist
( 2)
Creature — Vedalken Wizard
(2/1)
Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.
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Vedalken Plotter
( 3)
Creature — Vedalken Wizard
(1/1)
When Vedalken Plotter enters, exchange control of target land you control and target land an opponent controls.
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Vega, the Watcher
( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Vegetation Abomination
( 3)
Artifact Creature — Plant Mutant Food
(2/2)
Deathtouch , Sacrifice Vegetation Abomination: Roll a six-sided die. You gain life equal to the result.
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Veil of Assimilation
( 2)
Artifact
Whenever Veil of Assimilation or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
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Veiled Apparition
( 2)
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."
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Veiled Sentry
( 1)
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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Veiled Serpent
( 3)
Enchantment
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling (, Discard this card: Draw a card.)
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Veilstone Amulet
( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
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Veinfire Borderpost
( 3)
Artifact
You may pay and return a basic land you control to its owner's hand rather than pay this spell's mana cost. Veinfire Borderpost enters tapped. : Add or .
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Veinwitch Coven
( 3)
Creature — Vampire Warlock
(3/3)
Menace Whenever you gain life, you may pay . If you do, return target creature card from your graveyard to your hand.
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Vela the Night-Clad
( 6)
Legendary Creature — Human Wizard
(4/4)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Veldt
( 0)
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Veldt. : Add or . Put a depletion counter on Veldt.
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Vendetta
( 1)
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
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Venerable Knight
( 1)
Creature — Human Knight
(2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
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Venerated Loxodon
( 5)
Creature — Elephant Cleric
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Venerated Loxodon enters, put a +1/+1 counter on each creature that convoked it.
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Venerated Rotpriest
( 1)
Creature — Phyrexian Druid
(1/2)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
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Venerated Teacher
( 3)
Creature — Human Wizard
(2/2)
When Venerated Teacher enters, put two level counters on each creature you control with level up.
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Vengeant Earth
( 2)
Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
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Vengeant Vampire
( 6)
Creature — Vampire
(4/4)
Lifelink When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
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Vengeful Ancestor
( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
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Vengeful Bloodwitch
( 2)
Creature — Vampire Warlock
(1/1)
Whenever this creature or another creature you control dies, target opponent loses 1 life and you gain 1 life.
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Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
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Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Vengeful Strangler
( 2)
Creature — Human Rogue
(2/1)
Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
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Vengeful Townsfolk
( 3)
Creature — Human Citizen
(3/3)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
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Vengeful Tracker
( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
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Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)
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Venomthrope
( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
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Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Venser, Shaper Savant
( 4)
Legendary Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
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Venser, the Sojourner
( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
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Vent Sentinel
( 4)
Creature — Elemental
(2/4)
Defender , : Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
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Venture Forth
( 4)
Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—
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Verazol, the Split Current
( 2)
Legendary Creature — Serpent
(0/0)
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Verdant Automaton
( 2)
Artifact Creature — Construct
(1/2)
: Put a +1/+1 counter on Verdant Automaton.
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Verdant Catacombs
( 0)
Land
, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Verdant Command
( 2)
Instant
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
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Verdant Confluence
( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Verdant Crescendo
( 4)
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
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Verdant Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Verdant Eidolon: Add three mana of any one color. Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
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Verdant Embrace
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
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