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Vulshok Factory
Vulshok Factory 2Red (3)
Artifact

Tap: Add Red. Put a charge counter on Vulshok Factory.

2Red, Tap, Sacrifice Vulshok Factory: Create an X/X colorless Golem artifact creature token with haste, where X is the number of charge counters on Vulshok Factory. Activate only as a sorcery.

Phyrexia: All Will Be One Commander (Rare)
Vulshok Gauntlets
Vulshok Gauntlets 2 (2)
Artifact — Equipment

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Double Masters (Common)
Other Versions
Mirrodin (Common)
Vulshok Heartstoker
Vulshok Heartstoker 2Red (3)
Creature — Human Shaman (2/2)

When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.

Scars of Mirrodin (Common)
Vulshok Morningstar
Vulshok Morningstar 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Common)
Vulshok Splitter
Vulshok Splitter 3Red (4)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+0.

Equip 2Red (2Red: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Vulturous Aven
Vulturous Aven 3Black (4)
Creature — Bird Shaman (2/3)

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.

Dragons of Tarkir (Common)
Vulturous Zombie
Vulturous Zombie 3BlackGreen (5)
Creature — Plant Zombie (3/3)

Flying

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Magic: The Gathering-Commander (Rare)
Commander 2015 (Rare)
Commander 2016 (Rare)
Commander Anthology (Rare)
Vuzzle Spaceship (playtest)
Vuzzle Spaceship (playtest) 4RedRed (6)
Artifact Creature — — Construct (0/0)

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.)

Thrusters 6 → Flying

Lasers 3 → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

Mystery Booster 2: Convention Edition (Rare)
Wail of the Forgotten
Wail of the Forgotten BlueBlack (2)
Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner's hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

The Lost Caverns of Ixalan (Rare)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waildrifter
Waildrifter (0)
Creature — Hippogriff Spirit (2/2)

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake of Destruction
Wake of Destruction 3RedRedRed (6)
Sorcery

Destroy target land and all other lands with the same name as that land.

Urza's Destiny (Rare)
Wake of Vultures
Wake of Vultures 3Black (4)
Creature — Bird (3/1)

Flying

1Black, Sacrifice a creature: Regenerate Wake of Vultures.

Eternal Masters (Common)
Other Versions
Visions (Common)
Wake the Dead
Wake the Dead Variable ColorlessBlackBlack (2)
Instant

Cast this spell only during combat on an opponent's turn.

Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Wake the Dragon
Wake the Dragon 4BlackRed (6)
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback 6BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Wake the Past
Wake the Past 5RedWhite (7)
Sorcery

Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Commander 2021 (Rare)
Wake the Reflections
Wake the Reflections White (1)
Sorcery

Populate. (Create a token that's a copy of a creature token you control.)

Modern Masters 2017 Edition (Common)
Other Versions
Dragon's Maze (Common)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Wake to Slaughter
Wake to Slaughter 3BlackRed (5)
Sorcery

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.

Flashback 4BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Wakening Sun's Avatar
Wakening Sun's Avatar 5WhiteWhiteWhite (8)
Creature — Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Ixalan (Mythic Rare)
Commander Masters (Rare)
Waker of the Wilds
Waker of the Wilds 2GreenGreen (4)
Creature — Merfolk Shaman (3/3)

Variable ColorlessGreenGreen: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.

Zendikar Rising Commander (Rare)
Other Versions
Ixalan (Rare)
Wakeroot Elemental
Wakeroot Elemental 4GreenGreen (6)
Creature — Elemental (5/5)

GreenGreenGreenGreenGreen: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)

Core Set 2020 (Rare)
Wakestone Gargoyle
Wakestone Gargoyle 3White (4)
Creature — Gargoyle (3/4)

Defender, flying

1White: Creatures you control with defender can attack this turn as though they didn't have defender.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Dissension (Rare)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Waking the Trolls
Waking the Trolls 4RedGreen (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target land.

II — Put target land card from a graveyard onto the battlefield under your control.

III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.

Kaldheim (Rare)
Walk the Aeons
Walk the Aeons 4BlueBlue (6)
Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Walk the Plank
Walk the Plank BlackBlack (2)
Sorcery

Destroy target non-Merfolk creature.

Ixalan (Uncommon)
Walk with the Ancestors
Walk with the Ancestors 4Green (5)
Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Walker of the Grove
Walker of the Grove 6GreenGreen (8)
Creature — Elemental (7/7)

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke 4Green (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Ultimate Masters (Common)
Other Versions
Morningtide (Uncommon)
Modern Masters (Common)
Commander 2013 Edition (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Walker of the Wastes
Walker of the Wastes 4Colorless (5)
Creature — Eldrazi (4/4)

(Colorless represents colorless mana.)

Trample

Walker of the Wastes gets +1/+1 for each land you control named Wastes.

Oath of the Gatewatch (Uncommon)
Walk-In Closet // Forgotten Cellar (Walk-In Closet)
Walk-In Closet // Forgotten Cellar (Walk-In Closet) 2Green (3)
Enchantment — Room

You may play lands from your graveyard.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Walking Atlas
Walking Atlas 2 (2)
Artifact Creature — Construct (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Worldwake (Common)
Walking Ballista
Walking Ballista Variable ColorlessVariable Colorless (0)
Artifact Creature — Construct (0/0)

Walking Ballista enters with X +1/+1 counters on it.

4: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Aether Revolt (Rare)
Secret Lair Drop (Rare)
Double Masters (Rare)
Jumpstart 2022 (Rare)
Magic The Gathering—Fallout (Rare)
Walking Desecration
Walking Desecration 2Black (3)
Creature — Zombie (1/1)

Black, Tap: Creatures of the creature type of your choice attack this turn if able.

Onslaught (Uncommon)
Wall of Caltrops
Wall of Caltrops 1White (2)
Creature — Wall (2/1)

Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

Legends (Common)
Wall of Deceit
Wall of Deceit 1Blue (2)
Creature — Wall (0/5)

Defender (This creature can't attack.)

3: Turn Wall of Deceit face down.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Legions (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Dust
Wall of Dust 2Red (3)
Creature — Wall (1/4)

Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Wall of Earth
Wall of Earth 1Red (2)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Legends (Common)
Wall of Faith
Wall of Faith 3White (4)
Creature — Wall (0/5)

Defender (This creature can't attack.)

White: Wall of Faith gets +0/+1 until end of turn.

Magic 2010 (Common)
Wall of Forgotten Pharaohs
Wall of Forgotten Pharaohs 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Wall of Fortune
Wall of Fortune 1Blue (2)
Artifact Creature — Wall (0/4)

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Wall of Frost
Wall of Frost 1BlueBlue (3)
Creature — Wall (0/7)

Defender

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Planechase 2012 Edition (Uncommon)
Magic 2014 Core Set (Uncommon)
Magic 2015 Core Set (Uncommon)
Planechase Anthology (Uncommon)
Wall of Granite
Wall of Granite 2Red (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

Portal (Uncommon)
Wall of Heat
Wall of Heat 2Red (3)
Creature — Wall (2/6)

Defender (This creature can't attack.)

Battle Royale Box Set (Common)
Other Versions
Legends (Common)
Chronicles (Common)
Wall of Light
Wall of Light 2White (3)
Creature — Wall (1/5)

Defender (This creature can't attack.)

Protection from black

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Wall of Lost Thoughts
Wall of Lost Thoughts 1Blue (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

When Wall of Lost Thoughts enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Wall of Mist
Wall of Mist 1Blue (2)
Creature — Wall (0/5)

Defender

Guilds of Ravnica (Common)
Other Versions
Core Set 2019 (Common)
Wall of Nets
Wall of Nets 1WhiteWhite (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

Exodus (Rare)
Wall of One Thousand Cuts
Wall of One Thousand Cuts 3WhiteWhite (5)
Creature — Wall (3/5)

Defender, flying

White: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.

Modern Horizons (Common)
Wall of Opposition
Wall of Opposition 3RedRed (5)
Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Wall of Opposition gets +1/+0 until end of turn.

Chronicles (Uncommon)
Other Versions
Legends (Rare)
Wall of Putrid Flesh
Wall of Putrid Flesh 2Black (3)
Creature — Wall (2/4)

Defender (This creature can't attack.)

Protection from white

Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Legends (Uncommon)
Wall of Resistance
Wall of Resistance 1White (2)
Creature — Wall (0/3)

Defender (This creature can't attack.)

Flying

At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.

Mirage (Common)
Wall of Roots
Wall of Roots 1Green (2)
Creature — Plant Wall (0/5)

Defender

Put a -0/-1 counter on Wall of Roots: Add Green. Activate only once each turn.

Streets of New Capenna Commander (Common)
Other Versions
Mirage (Common)
Time Spiral "Timeshifted" (Special)
Archenemy (Common)
Iconic Masters (Common)
Wall of Stolen Identity
Wall of Stolen Identity 3Blue (4)
Creature — Shapeshifter Wall (0/0)

You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control Wall of Stolen Identity.

Commander 2019 (Rare)
Wall of Stone
Wall of Stone 1RedRed (3)
Creature — Wall (0/8)

Defender (This creature can't attack.)

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wall of Tanglecord
Wall of Tanglecord 2 (2)
Artifact Creature — Wall (0/6)

Defender

Green: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)

Scars of Mirrodin (Common)
Wall of Tears
Wall of Tears 1Blue (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.

Stronghold (Uncommon)
Wall of Tombstones
Wall of Tombstones 1Black (2)
Creature — Wall (0/1)

Defender (This creature can't attack.)

At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>

Legends (Uncommon)
Wall of Torches
Wall of Torches 1Red (2)
Creature — Wall (4/1)

Defender (This creature can't attack.)

Magic 2012 (Common)
Wall of Water
Wall of Water 1BlueBlue (3)
Creature — Wall (0/5)

Defender (This creature can't attack.)

Blue: Wall of Water gets +1/+0 until end of turn.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Waltz of Rage
Waltz of Rage 3RedRed (5)
Sorcery

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Duskmourn: House of Horror (Rare)
Wand of Ith
Wand of Ith 4 (4)
Artifact

3, Tap: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

The Dark (Uncommon)
Wand of the Elements
Wand of the Elements 4 (4)
Artifact

Tap, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

Tap, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

Darksteel (Rare)
Wand of the Worldsoul
Wand of the Worldsoul 2White (3)
Artifact

Wand of the Worldsoul enters tapped.

Tap: Add White.

Tap: The next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Wand of Vertebrae
Wand of Vertebrae 1 (1)
Artifact

Tap: Mill a card.

2, Tap, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Guilds of Ravnica (Uncommon)
Wander in Death
Wander in Death 2Black (3)
Sorcery

Return up to two target creature cards from your graveyard to your hand.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Wanderbrine Rootcutters
Wanderbrine Rootcutters 2Blue or BlackBlue or Black (4)
Creature — Merfolk Rogue (3/3)

Wanderbrine Rootcutters can't be blocked by green creatures.

Shadowmoor (Common)
Wanderer's Intervention
Wanderer's Intervention 1White (2)
Instant

Wanderer's Intervention deals 4 damage to target attacking or blocking creature.

Kamigawa: Neon Dynasty (Common)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wanderer's Twig
Wanderer's Twig 1 (1)
Artifact

1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Lorwyn (Common)
Wanderguard Sentry
Wanderguard Sentry 4Blue (5)
Creature — Drone (3/3)

When Wanderguard Sentry enters, look at target opponent's hand.

Mirrodin (Common)
Other Versions
Ninth Edition (Common)
Wandering Stream
Wandering Stream 2Green (3)
Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

Invasion (Common)
Wandering Tombshell
Wandering Tombshell 3Black (4)
Creature — Zombie Turtle (1/6)

Dragons of Tarkir (Common)
Wandering Troubadour
Wandering Troubadour 3Green (4)
Creature — Dragon Bard (4/2)

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Wanderlight Spirit
Wanderlight Spirit 2Blue (3)
Creature — Spirit (2/3)

Flying

Wanderlight Spirit can block only creatures with flying.

Innistrad: Crimson Vow (Common)
Wanderlust
Wanderlust 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wandertale Mentor
Wandertale Mentor RedGreen (2)
Creature — Raccoon Bard (2/2)

Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Tap: Add Red or Green.

Bloomburrow (Uncommon)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
Wanted Griffin
Wanted Griffin 3White (4)
Creature — Griffin (3/2)

Flying

When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction (Common)
Wanted Scoundrels
Wanted Scoundrels 1Black (2)
Creature — Human Pirate (4/3)

When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Ixalan (Uncommon)
War Behemoth
War Behemoth 5White (6)
Creature — Beast (3/6)

Morph 4White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
War Chariot
War Chariot 3 (3)
Artifact

3, Tap: Target creature gains trample until end of turn.

Ice Age (Uncommon)
War Elemental
War Elemental RedRedRed (3)
Creature — Elemental (1/1)

When War Elemental enters, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

Mirrodin (Rare)
War Elephant
War Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Chronicles (Common)
Other Versions
Arabian Nights (Common)
War Historian
War Historian 2Green (3)
Creature — Human Monk (3/3)

Reach

War Historian has indestructible as long as it attacked a battle this turn.

March of the Machine (Common)
War Mammoth
War Mammoth 3Green (4)
Creature — Elephant (3/3)

Trample

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
War of the Last Alliance
War of the Last Alliance 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
War Priest of Thune
War Priest of Thune 1White (2)
Creature — Human Cleric (2/2)

When War Priest of Thune enters, you may destroy target enchantment.

Eternal Masters (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Magic 2013 (Uncommon)
War Report
War Report 3White (4)
Instant

You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.

New Phyrexia (Common)
War Tax
War Tax 2Blue (3)
Enchantment

Variable ColorlessBlue: This turn, creatures can't attack unless their controller pays Variable Colorless for each attacking creature they control.

Mercadian Masques (Uncommon)
Warbeast of Gorgoroth
Warbeast of Gorgoroth 4Red (5)
Creature — Beast (5/4)

Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Warbreak Trumpeter
Warbreak Trumpeter Red (1)
Creature — Goblin (1/1)

Morph Variable ColorlessVariable ColorlessRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.

Legions (Uncommon)
Warchanter of Mogis
Warchanter of Mogis 3BlackBlack (5)
Creature — Minotaur Shaman (3/3)

Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Born of the Gods (Common)
Warchanter Skald
Warchanter Skald 2White (3)
Creature — Dwarf Cleric (2/3)

Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.

Kaldheim (Uncommon)
Warchief Giant
Warchief Giant 3RedRed (5)
Creature — Giant Warrior (5/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Warclamp Mastiff
Warclamp Mastiff White (1)
Creature — Dog (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2013 (Common)
Ward of Lights
Ward of Lights WhiteWhite (2)
Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Mirage (Common)
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