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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters, other creatures you control get +1/+0 and gain menace until end of turn.
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Chittering Rats
( 3)
Creature — Rat
(2/2)
When Chittering Rats enters, target opponent puts a card from their hand on top of their library.
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Chittering Skitterling
( 3)
Creature — Phyrexian Rat
(1/4)
Corrupted — Sacrifice an artifact or creature: Draw a card. Activate only if an opponent has three or more poison counters and only once each turn.
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Chittering Witch
( 4)
Creature — Human Warlock
(2/2)
When Chittering Witch enters, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have. , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Chitterspitter
( 3)
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter. Squirrels you control get +1/+1 for each acorn counter on Chitterspitter. , : Create a 1/1 green Squirrel creature token.
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Chlorophant
( 3)
Creature — Elemental
(1/1)
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
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Cho-Arrim Legate
( 3)
Creature — Human Soldier
(1/2)
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost. Protection from black
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Choice of Damnations
( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
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Choice of Fortunes
( 3)
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
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Choked Estuary
( 0)
Land
As Choked Estuary enters, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters tapped. : Add or .
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Choking Restraints
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.
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Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Cho-Manno, Revolutionary
( 4)
Legendary Creature — Human Rebel
(2/2)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
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Giant Killer (Chop Down)
( 3)
Instant — Adventure
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
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Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Conclave
( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
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Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Chromatic Armor
( 3)
Enchantment — Aura
Enchant creature As Chromatic Armor enters, choose a color. Chromatic Armor enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. : Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
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Chromatic Lantern
( 3)
Artifact
Lands you control have ": Add one mana of any color." : Add one mana of any color.
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Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Chromatic Star
( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters, scry 1.
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Chrome Host Hulk
( 0)
Creature — Phyrexian Troll
(5/5)
Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
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Chrome Host Seedshark
( 3)
Creature — Phyrexian Shark
(2/4)
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Chrome Replicator
( 5)
Artifact Creature — Construct
(4/4)
When Chrome Replicator enters, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.
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Chrome Steed
( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
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Chromium, the Mutable
( 7)
Legendary Creature — Elder Dragon
(7/7)
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
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Chronatog
( 2)
Creature — Atog
(1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
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Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Chronomaton
( 1)
Artifact Creature — Golem
(1/1)
, : Put a +1/+1 counter on Chronomaton.
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Chronosavant
( 6)
Creature — Giant
(5/5)
: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
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Chronostutter
( 6)
Instant
Put target creature into its owner's library second from the top.
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Chub Toad
( 3)
Creature — Frog
(1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
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Chulane, Teller of Tales
( 5)
Legendary Creature — Human Druid
(2/4)
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.
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Cinder Giant
( 4)
Creature — Giant
(5/3)
At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
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Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinderhaze Wretch
( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cinderheart Giant
( 7)
Creature — Giant Berserker
(7/6)
Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
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Cindering Cutthroat
( 3)
Creature — Lizard Assassin
(3/2)
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn. : Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying Cipherbound Spirit can block only creatures with flying. : Draw two cards, then discard a card.
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Circle of Affliction
( 2)
Enchantment
As Circle of Affliction enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
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Circle of Confinement
( 2)
Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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Circle of Protection: Art
( 2)
Enchantment
As Circle of Protection: Art enters, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return Circle of Protection: Art to its owner's hand.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Circling Vultures
( 1)
Creature — Bird
(3/2)
Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
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Circu, Dimir Lobotomist
( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu, Dimir Lobotomist.
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Circuit Mender
( 3)
Artifact Creature — Insect
(2/3)
When Circuit Mender enters, you gain 2 life. When Circuit Mender leaves the battlefield, draw a card.
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Circuitous Route
( 4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
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Circuits Act
( 3)
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
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Círdan the Shipwright
( 5)
Legendary Creature — Elf Noble
(3/4)
Vigilance Secret council — Whenever Círdan the Shipwright enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
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Citadel Castellan
( 3)
Creature — Human Knight
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Citadel Gate
( 0)
Land — Gate
Citadel Gate enters tapped. As Citadel Gate enters, choose a color other than white. : Add or one mana of the chosen color.
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Citadel of Pain
( 3)
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
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Citadel Siege
( 4)
Enchantment
As Citadel Siege enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Citanul Centaurs
( 4)
Creature — Centaur
(6/3)
Shroud (This creature can't be the target of spells or abilities.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Citanul Druid
( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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Citanul Flute
( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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Citanul Stalwart
( 1)
Creature — Elf Druid Soldier
(1/1)
, Tap an untapped artifact or creature you control: Add one mana of any color.
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Citizen's Arrest
( 3)
Enchantment
When Citizen's Arrest enters, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
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Citizen's Crowbar
( 2)
Artifact — Equipment
When Citizen's Crowbar enters, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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City in a Bottle
( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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City of Ass
( 0)
Land
City of Ass enters tapped. : Add one and one-half mana of any one color.
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City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Death
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows.
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City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add .
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City on Fire
( 8)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Cityscape Leveler
( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth
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Citystalker Connoisseur
( 4)
Creature — — Vampire
(3/3)
Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
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Citywatch Sphinx
( 6)
Creature — Sphinx
(5/4)
Flying When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Citywide Bust
( 3)
Sorcery
Destroy all creatures with toughness 4 or greater.
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Civic Stalwart
( 4)
Creature — Elephant Soldier
(3/3)
When Civic Stalwart enters, creatures you control get +1/+1 until end of turn.
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Civil Servant
( 2)
Creature — Cat Citizen
(2/3)
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
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Clackbridge Troll
( 5)
Creature — Troll
(8/8)
Trample, haste When Clackbridge Troll enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
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Claim the Firstborn
( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Clan Crafter
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
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Clandestine Chameleon
( 4)
Creature — Lizard Guest
(4/3)
When Clandestine Chameleon enters, you get , then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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Clandestine Meddler
( 3)
Creature — Vampire Rogue
(3/2)
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Clarion Cathars
( 4)
Creature — Human Knight
(3/3)
When Clarion Cathars enters, create a 1/1 white Human creature token.
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Clarion Spirit
( 2)
Creature — Spirit
(2/2)
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
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