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Cryptic Coat
( 3)
Artifact — Equipment
When Cryptic Coat enters, cloak the top card of your library, then attach Cryptic Coat to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. : Return Cryptic Coat to its owner's hand.
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Cryptic Command
( 4)
Instant
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
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Cryptic Cruiser
( 4)
Creature — Eldrazi Processor
(3/3)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
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Cryptic Gateway
( 5)
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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Cryptic Pursuit
( 4)
Enchantment
Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Cryptic Serpent
( 7)
Creature — Serpent
(6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
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Cryptic Spires
( 0)
Land
As you create your deck, circle two of the colors below. Cryptic Spires enters tapped. : Add one mana of either of the circled colors.
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Cryptic Trilobite
( 0)
Creature — Trilobite
(0/0)
Cryptic Trilobite enters with X +1/+1 counters on it. Remove a +1/+1 counter from Cryptic Trilobite: Add . Spend this mana only to activate abilities. , : Put a +1/+1 counter on Cryptic Trilobite.
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Cryptid Inspector
( 3)
Creature — Elf Warrior
(2/3)
Vigilance Whenever a face-down permanent you control enters and whenever Cryptid Inspector or another permanent you control is turned face up, put a +1/+1 counter on Cryptid Inspector.
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Cryptolith Fragment
( 3)
Artifact
Cryptolith Fragment enters tapped. : Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
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Cryptolith Rite
( 2)
Enchantment
Creatures you control have ": Add one mana of any color."
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Cryptoplasm
( 3)
Creature — Shapeshifter
(2/2)
At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability.
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Cryptothrall
( 4)
Artifact Creature — Construct
(3/3)
Protector — Other artifact creatures you control have hexproof.
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Cryptwailing
( 4)
Enchantment
, Exile two creature cards from your graveyard: Target player discards a card. Activate only as a sorcery.
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Crystacean
( 4)
Creature — Crab
(1/6)
Flash (You may cast this spell any time you could cast an instant.)
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Crystal Ball
( 3)
Artifact
, : Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Crystal Barricade
( 2)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
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Crystal Carapace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has ward . Cycling (, Discard this card: Draw a card.)
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Crystal Chimes
( 3)
Artifact
, , Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
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Crystal Golem
( 4)
Artifact Creature — Golem
(3/3)
At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Crystal Grotto
( 0)
Land
When Crystal Grotto enters, scry 1. : Add . , : Add one mana of any color.
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Crystal Rod
( 1)
Artifact
Whenever a player casts a blue spell, you may pay . If you do, you gain 1 life.
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Crystal Seer
( 5)
Creature — Vedalken Wizard
(2/2)
When Crystal Seer enters, look at the top four cards of your library, then put them back in any order. : Return Crystal Seer to its owner's hand.
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Crystal Skull, Isu Spyglass
( 4)
Legendary Artifact
You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) : Add .
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Crystal Slipper
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Crystal Spray
( 3)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.
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Crystalline Crawler
( 4)
Artifact Creature — Construct
(1/1)
Converge — Crystalline Crawler enters with a +1/+1 counter on it for each color of mana spent to cast it. Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color. : Put a +1/+1 counter on Crystalline Crawler.
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Crystalline Giant
( 3)
Artifact Creature — Giant
(3/3)
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Crystalline Nautilus
( 3)
Enchantment Creature — Nautilus
(4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
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Crystalline Resonance
( 3)
Enchantment
Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability.
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Crystalline Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have shroud. (They can't be the targets of spells or abilities.)
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Crystallization
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
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Cudgel Troll
( 4)
Creature — Troll
(4/3)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Culmination of Studies
( 2)
Sorcery
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
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Cult Conscript
( 1)
Creature — Skeleton Warrior
(2/1)
Cult Conscript enters tapped. : Return Cult Conscript from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
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Cult Healer
( 3)
Creature — Human Doctor
(3/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.
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Cult of Skaro
( 4)
Legendary Artifact Creature — Dalek
(4/4)
Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life.
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Cult of the Waxing Moon
( 5)
Creature — Human Shaman
(5/4)
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
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Cultbrand Cinder
( 5)
Creature — Elemental Shaman
(3/3)
When Cultbrand Cinder enters, put a -1/-1 counter on target creature.
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Cultist of the Absolute
( 1)
Legendary Enchantment — Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
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Cultist's Staff
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cultivate
( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Cultivator Colossus
( 7)
Creature — Plant Beast
(*/*)
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
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Cultivator of Blades
( 5)
Creature — Elf Artificer
(1/1)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.
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Cultivator's Caravan
( 3)
Artifact — Vehicle
(5/5)
: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Cultural Exchange
( 6)
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. <I>(This effect lasts indefinitely.)</I>
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Cumber Stone
( 4)
Artifact
Creatures your opponents control get -1/-0.
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Cunning Bandit
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Cunning Coyote
( 2)
Creature — Coyote
(2/2)
Haste When Cunning Coyote enters, another target creature you control gets +1/+1 and gains haste until end of turn. Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Cunning Giant
( 6)
Creature — Giant
(4/4)
If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
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Cunning Lethemancer
( 3)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, each player discards a card.
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Cunning Nightbonder
( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Cunning Rhetoric
( 3)
Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
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Cunning Strike
( 5)
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker. Draw a card.
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Cuombajj Witches
( 2)
Creature — Human Wizard
(1/3)
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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Curate
( 2)
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
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Curator Beastie
( 6)
Creature — Beast
(6/6)
Reach Colorless creatures you control enter with two additional +1/+1 counters on them. Whenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Curator of Destinies
( 6)
Creature — Sphinx
(5/5)
This spell can't be countered. Flying When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
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Curator of Mysteries
( 4)
Creature — Sphinx
(4/4)
Flying Whenever you cycle or discard another card, scry 1. Cycling (, Discard this card: Draw a card.)
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Curator of Sun's Creation
( 4)
Creature — Human Artificer
(3/3)
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
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Curator's Ward
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Curie, Emergent Intelligence
( 2)
Legendary Artifact Creature — Robot
(1/3)
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
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Curiosity
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Curiosity Crafter
( 4)
Creature — Bird Wizard
(3/3)
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
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Curious Altisaur
( 4)
Creature — Dinosaur
(2/5)
Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.
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Currency Converter
( 1)
Artifact
Whenever you discard a card, you may exile that card from your graveyard. , : Draw a card, then discard a card. : Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
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Curse Artifact
( 4)
Enchantment — Aura
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless they sacrifice that artifact.
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Curse of Bloodletting
( 5)
Enchantment — Aura Curse
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
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Curse of Bounty
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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Curse of Conformity
( 5)
Enchantment — Aura Curse
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Curse of Death's Hold
( 5)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls get -1/-1.
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Curse of Disturbance
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
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Curse of Exhaustion
( 4)
Enchantment — Aura Curse
Enchant player Enchanted player can't cast more than one spell each turn.
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Curse of Hospitality
( 3)
Enchantment — Aura Curse
Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
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Curse of Inertia
( 3)
Enchantment — Aura Curse
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
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Curse of Marit Lage
( 5)
Enchantment
When Curse of Marit Lage enters, tap all Islands. Islands don't untap during their controllers' untap steps.
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Curse of Misfortunes
( 5)
Enchantment — Aura Curse
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.
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Curse of Predation
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
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Curse of Shaken Faith
( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.
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Curse of Stalked Prey
( 2)
Enchantment — Aura Curse
Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
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Curse of the Bloody Tome
( 3)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
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Curse of the Fire Penguin
( 6)
Enchantment — Aura
Enchant creature Curse of the Fire Penguin consumes and confuses enchanted creature.
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Curse of the Forsaken
( 3)
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
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Curse of the Nightly Hunt
( 3)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls attack each combat if able.
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Curse of the Pierced Heart
( 2)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
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Curse of the Restless Dead
( 3)
Enchantment — Aura Curse
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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