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Earthshaking Si
( 6)
Creature — Beast
(5/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Easterling Vanguard
( 2)
Creature — Human Warrior
(2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Eastfarthing Farmer
( 3)
Creature — Halfling Peasant
(2/3)
When Eastfarthing Farmer enters, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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East-Mark Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
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Eat to Extinction
( 4)
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Eaten Alive
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Exile target creature or planeswalker.
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Eaten by Piranhas
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
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Eaten by Spiders
( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Eater of Days
( 4)
Artifact Creature — Leviathan
(9/8)
Flying, trample When Eater of Days enters, you skip your next two turns.
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Eater of Hope
( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.
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Eater of the Dead
( 5)
Creature — Horror
(3/4)
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Eater of Virtue
( 1)
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip
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Ebon Praetor
( 6)
Creature — Avatar Praetor
(5/5)
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate only during your upkeep and only once each turn.
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Ebondeath, Dracolich
( 4)
Legendary Creature — Zombie Dragon
(5/2)
Flash Flying Ebondeath, Dracolich enters tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
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Ebony Owl Netsuke
( 2)
Artifact
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.
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Eccentric Apprentice
( 3)
Creature — Tiefling Wizard
(2/2)
Flying When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
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Eccentric Farmer
( 3)
Creature — Human Peasant
(2/3)
When Eccentric Farmer enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Echo Circlet
( 2)
Artifact — Equipment
Equipped creature can block an additional creature each combat. Equip
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Echo Inspector
( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Echo of Death's Wail
( 0)
Enchantment Creature — Spirit
(3/3)
Flying, haste When Echo of Death's Wail enters, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
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Echo Storm
( 5)
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
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Echo Tracer
( 3)
Creature — Human Wizard
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand.
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Echoes of Eternity
( 6)
Kindred Enchantment — Eldrazi
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time. Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Echoing Assault
( 5)
Enchantment
Creature tokens you control have menace. Whenever you attack a player, choose target nontoken creature that's attacking that player. Create a token that's a copy of that creature, except it's 1/1. The token enters tapped and attacking that player. Sacrifice it at the beginning of the next end step.
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Echoing Equation
( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
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Echoing Return
( 1)
Sorcery
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.
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Echoing Truth
( 2)
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
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Ecological Appreciation
( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
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Ecologist's Terrarium
( 2)
Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. , , Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Ecstatic Awakener
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only once each turn.
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Ecstatic Beauty
( 3)
Sorcery
Exile the top three cards of your library. You may play those cards until end of turn. Put four time counters on each of those cards that has suspend. Suspend 4—
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Ecstatic Electromancer
( 3)
Creature — Goblin Wizard
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters or attacks, you may discard a card. If you do, draw a card.
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Eddytrail Hawk
( 2)
Creature — Bird
(1/2)
Flying When Eddytrail Hawk enters, you get (two energy counters). Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
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ED-E, Lonesome Eyebot
( 3)
Legendary Artifact Creature — Robot
(2/1)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, Lonesome Eyebot, put a quest counter on it. , Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
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Edric, Spymaster of Trest
( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
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Eelectrocute
( 2)
Instant
Eelectrocute deals 2 damage to any target. You may cast Eelectrocute from your graveyard as long as you've rolled a 6 this turn. If you cast Eelectrocute this way and it would be put into your graveyard, exile it instead.
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Eerie Interference
( 3)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
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Eerie Interlude
( 3)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Eerie Soultender
( 3)
Creature — Spirit Cleric
(3/1)
When Eerie Soultender enters, mill three cards. (To mill a card, put the top card of your library into your graveyard.) , Exile Eerie Soultender from your graveyard: Return another target creature card from your graveyard to your hand.
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Efficient Construction
( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Efreet Flamepainter
( 4)
Creature — Efreet Shaman
(1/4)
Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Egon, God of Death
( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
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Eidolon of Countless Battles
( 3)
Enchantment Creature — Spirit
(0/0)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
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Eidolon of Inspiration
( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Eidolon of Obstruction
( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
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Eidolon of Rhetoric
( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
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Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
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Eight-and-a-Half-Tails
( 2)
Legendary Creature — Fox Cleric
(2/2)
: Target permanent you control gains protection from white until end of turn. : Target spell or permanent becomes white until end of turn.
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Eightfold Maze
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Eivor, Battle-Ready
( 5)
Legendary Creature — Human Assassin Warrior
(5/5)
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor, Battle-Ready attacks, it deals damage equal to the number of Equipment you control to each opponent.
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Elaborate Firecannon
( 2)
Artifact
Elaborate Firecannon doesn't untap during your untap step. , : Elaborate Firecannon deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
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Elas il-Kor, Sadistic Pilgrim
( 2)
Legendary Creature — Phyrexian Kor Cleric
(2/2)
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
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Elbrus, the Binding Blade
( 7)
Legendary Artifact — Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip
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Elder Arthur Maxson
( 3)
Legendary Creature — Human Knight
(4/2)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
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Elder Cathar
( 3)
Creature — Human Soldier
(2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
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Elder Gargaroth
( 5)
Creature — Beast
(6/6)
Vigilance, reach, trample Whenever Elder Gargaroth attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
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Elder Mastery
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
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Elderfang Ritualist
( 3)
Creature — Elf Cleric
(3/1)
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
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Elderleaf Mentor
( 4)
Creature — Elf Warrior
(3/2)
When Elderleaf Mentor enters, create a 1/1 green Elf Warrior creature token.
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Eldrazi Conscription
( 8)
Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
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Eldrazi Guacamole Tightrope
( 0)
Stickers
2 — Haste 5 — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs. 2 — 1/4 3 — 5/3
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Eldrazi Monument
( 5)
Artifact
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
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Eldrazi Obligator
( 3)
Creature — Eldrazi
(3/1)
Devoid (This card has no color.) When you cast this spell, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.) Haste
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Eldritch Evolution
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Eldritch Immunity
( 1)
Kindred Instant — Eldrazi
Target creature you control gains protection from each color until end of turn. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Eldritch Pact
( 7)
Sorcery
Target player draws X cards and loses X life, where X is the number of cards in their graveyard.
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Electric Eel
( 1)
Creature — Fish
(1/1)
When Electric Eel enters, it deals 1 damage to you. : Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
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Electric Revelation
( 3)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Electrickery
( 1)
Instant
Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Electrify
( 4)
Instant
Electrify deals 4 damage to target creature.
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Electrodominance
( 2)
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
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Electrolyze
( 3)
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
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Electropotence
( 3)
Enchantment
Whenever a creature you control enters, you may pay . If you do, that creature deals damage equal to its power to any target.
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Electrosiphon
( 3)
Instant
Counter target spell. You get an amount of (energy counters) equal to its mana value.
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Electrostatic Blast
( 2)
Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
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Electrostatic Bolt
( 1)
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
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Electrostatic Field
( 2)
Creature — Wall
(0/4)
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
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Electrostatic Infantry
( 2)
Creature — Dwarf Wizard
(1/2)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
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Electrozoa
( 3)
Creature — Jellyfish
(3/1)
Flash Flying When Electrozoa enters, you get (two energy counters). At the beginning of your first main phase, tap Electrozoa unless you pay .
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Electryte
( 5)
Creature — Trilobite Beast
(3/3)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
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Elegant Edgecrafters
( 6)
Creature — Elf Artificer
(3/4)
Elegant Edgecrafters can't be blocked by creatures with power 2 or less. Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
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Elegant Entourage
( 4)
Creature — Elf Druid
(4/4)
Alliance — Whenever another creature you control enters, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters tapped. When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Grand Entryway // Elegant Rotunda (Elegant Rotunda)
( 3)
Enchantment — Room
When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Elemental Appeal
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
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