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Font of Ire
( 2)
Enchantment
, Sacrifice Font of Ire: It deals 5 damage to target player or planeswalker.
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Font of Magic
( 4)
Enchantment
Instant and sorcery spells you cast cost less to cast for each time you've cast a commander from the command zone this game.
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Font of Mythos
( 4)
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
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Font of Progress
( 1)
Artifact
Font of Progress enters with two oil counters on it. , : Target player mills X cards, where X is the number of oil counters on Font of Progress.
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Font of Return
( 2)
Enchantment
, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand.
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Font of Vigor
( 2)
Enchantment
, Sacrifice Font of Vigor: You gain 7 life.
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Food Fight
( 2)
Enchantment
Artifacts you control have ", Sacrifice this artifact: It deals damage to any target equal to 1 plus the number of permanents named Food Fight you control."
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Fool's Tome
( 4)
Artifact
, : Draw a card. Activate only if you have no cards in hand.
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Footbottom Feast
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card.
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Footfall Crater
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." Cycling (, Discard this card: Draw a card.)
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Foothill Guide
( 1)
Creature — Human Cleric
(1/1)
Protection from Goblins Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Footlight Fiend
( 1)
Creature — Devil
(1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
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Footsteps of the Goryo
( 3)
Sorcery — Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
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For the Ancestors
( 3)
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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For the Common Good
( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
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For the Emperor!
( 4)
Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
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For the Family
( 1)
Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
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Foratog
( 3)
Creature — Atog
(1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
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Forbidden Crypt
( 5)
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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Forbidden Ritual
( 4)
Sorcery
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.
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Forbidding Spirit
( 3)
Creature — Spirit Cleric
(3/3)
When Forbidding Spirit enters, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Forbidding Watchtower
( 0)
Land
Forbidding Watchtower enters tapped. : Add . : Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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Force of Negation
( 3)
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Force of Virtue
( 4)
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
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Forced Adaptation
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
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Forced Fruition
( 6)
Enchantment
Whenever an opponent casts a spell, that player draws seven cards.
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Forced Retreat
( 3)
Sorcery
Put target creature on top of its owner's library.
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Forceful Cultivator
( 4)
Creature — — Snake Shaman
(2/3)
This spell costs less to cast if there are no land cards in your hand. When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Forcemage Advocate
( 2)
Creature — Centaur Shaman
(2/1)
: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
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Foreboding Fruit
( 3)
Sorcery
Target player draws two cards and loses 2 life. Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Foreboding Statue
( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on Foreboding Statue. At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.
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Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forensic Gadgeteer
( 3)
Creature — Vedalken Artificer Detective
(2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Forerunner of Slaughter
( 2)
Creature — Eldrazi Drone
(3/2)
Devoid (This card has no color.) : Target colorless creature gains haste until end of turn.
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Forerunner of the Coalition
( 3)
Creature — Human Pirate
(2/2)
When Forerunner of the Coalition enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top. Whenever another Pirate you control enters, each opponent loses 1 life.
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Forerunner of the Empire
( 4)
Creature — Human Soldier
(1/3)
When Forerunner of the Empire enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have Forerunner of the Empire deal 1 damage to each creature.
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Forerunner of the Heralds
( 4)
Creature — Merfolk Scout
(3/2)
When Forerunner of the Heralds enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. Whenever another Merfolk you control enters, put a +1/+1 counter on Forerunner of the Heralds.
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Forerunner of the Legion
( 3)
Creature — Vampire Knight
(2/2)
When Forerunner of the Legion enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
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Foresight
( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Forest
( 0)
Basic Land — Forest
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Forethought Amulet
( 5)
Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay . If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
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Forgehammer Centurion
( 3)
Creature — Phyrexian Warrior
(3/2)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion. Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
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Forgestoker Dragon
( 6)
Creature — Dragon
(5/4)
Flying : Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate only if Forgestoker Dragon is attacking.
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Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Forging the Anchor
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Forging the Tyrite Sword
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
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Forgotten Ancient
( 4)
Creature — Elemental
(0/3)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
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Forgotten Cave
( 0)
Land
Forgotten Cave enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
( 5)
Enchantment — Room
When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Forgotten Creation
( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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Forgotten Harvest
( 2)
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
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Forgotten Lore
( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
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Forgotten Monument
( 0)
Land — Cave
: Add . Other Caves you control have ", Pay 1 life: Add one mana of any color."
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Foriysian Interceptor
( 4)
Creature — Human Soldier
(0/5)
Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat.
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Foriysian Totem
( 3)
Artifact
: Add . : Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature each combat.
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Fork in the Road
( 2)
Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
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Forked Bolt
( 1)
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
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Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Fang Dragon (Forktail Sweep)
( 2)
Sorcery — Adventure
Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
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Forlorn Flats
( 0)
Land — Desert
Forlorn Flats enters tapped. When Forlorn Flats enters, it deals 1 damage to target opponent. : Add or .
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Form of the Approach of the Second Sun
( 5)
Enchantment
When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.
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Form of the Dinosaur
( 6)
Enchantment
When Form of the Dinosaur enters, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
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Form of the Dragon
( 7)
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
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Form of the Mulldrifter (playtest)
( 5)
Tribal Enchantment — — Elemental
When CARDNAME enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
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Form of the Squirrel
( 1)
Enchantment
As Form of the Squirrel enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.
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Formation
( 2)
Instant
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
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Formless Nurturing
( 4)
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Forsake the Worldly
( 3)
Instant
Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
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Forsaken City
( 0)
Land
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. : Add one mana of any color.
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Forsaken Drifters
( 4)
Creature — Zombie
(4/2)
When Forsaken Drifters dies, mill four cards.
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Forsaken Monument
( 5)
Legendary Artifact
Colorless creatures you control get +2/+2. Whenever you tap a permanent for , add an additional . Whenever you cast a colorless spell, you gain 2 life.
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Forsaken Thresher
( 0)
Artifact Creature — Construct
(5/5)
At the beginning of your first main phase, add one mana of any color.
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Forsaken Wastes
( 3)
World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
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Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
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Fortified Area
( 3)
Enchantment
Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Fortified Village
( 0)
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. : Add or .
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Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortifying Draught
( 1)
Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
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Fortifying Provisions
( 3)
Enchantment
Creatures you control get +0/+1. When Fortifying Provisions enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Fortitude
( 2)
Enchantment — Aura
Enchant creature Sacrifice a Forest: Regenerate enchanted creature. When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
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Fortress Cyclops
( 5)
Creature — Cyclops Soldier
(3/3)
Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
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Fortuitous Find
( 3)
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
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Fortunate Few
( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
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Fortune Teller's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. : Level 2 //Level_2// As long as you've cast a spell this turn, you may play cards from the top of your library. : Level 3 //Level_3// Spells you cast from anywhere other than your hand cost less to cast.
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Fortune Thief
( 5)
Creature — Human Rogue
(0/1)
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fortune, Loyal Steed
( 3)
Legendary Creature — Beast Mount
(2/4)
When Fortune, Loyal Steed enters, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1
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